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Чето у меня весь хайп упал после этих скринов... На третьем сверху, кстати, я видел эти текстуры в Mercenary.
Не вижу изюминки никакой. Не цепляет. У Киллзоны всегда главной темой была война. А тут они ударились в какую-то шпионщину. Так что я пока в сомнениях. Да и боюсь что Гуерилла опять накосячит с живучестью Хелгов. Как-то не охота им по три хедшота лепить.Слишком гейские?
чёрт , стерпеть бы и не купить за бешеные бабки на старте.
Wat????Игра весит ~40 гигов (было 290)
Никто ничего не поднимал, официальная цена же 18990...Приставка уже от 18950р...подняли на косарь козлы. Предзаказ сделали типа - 1000р, а потом все равно вернули в стоимость...Россия матушка=)
http://www.gamepark.ru/playstation4/console/
...я в принципе так и рассчитывал консоль и пару игр за 25к.
At an event at Guerrilla's Amsterdam offices this week, the developer confirmed that the final version of PlayStation 4 launch title Killzone Shadow Fall clocks in at 39.7GB (in Europe, anyway: some localised versions of the game, needing fewer audio tracks in different languages, are closer to 37GB). Using Sony's PlayGo system, which allows a game to be played while it's still streaming data off the servers, Shadow Fall will be playable after a 7.5GB download.
"I think at some point the disc image that we were generating was around 180 gigs," said van der Leeuw. "And if we would have put all the levels in, which we didn't, because then the disc image generator broke, it would have been around 290 gigs of data.
"So we had to completely re-architect how we deal with data. And we did a lot of work - this is actually something I'm extremely proud of - to optimise our disc access pattern. Sony made special libraries for us because we were the first ones hitting these sort of problems. I think it's something that a lot of people will need to be doing in future."
Whether played from hard disc or Blu-ray, van der Leeuw is particularly proud of how fast and seamlessly the game loads; it's been a pet project for the tech director, who hates how slow modern games have become to operate. Guerrilla has completely eliminated in-game load times after an initial 30 seconds, and removed all logos and splash screens from the game's start-up routine. It may take a while to download Killzone Shadow Fall, but once you have it, the game comes to you very quickly indeed.
"To me, that's still something that fills my heart with joy when I see it. You insert the disc and go straight to menu," he says. "People here worked very hard... We had to ask legal and Dolby, the epilepsy warning stuff, the logos from Havok - we had to negotiate with them that we could put it in the credits and not the title screen... All the rules are built around the previous generation. I'm really happy that we're one of the first ones in, and I hope it's an example that people are going to follow