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AutoBleem тоже не отстает:
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AutoBleem тоже не отстает:
Release notes:
- AutoBleem: Power button is now handled in correct way (it powers down the console) - Also it is locked when "in game" to prevent data corruption. It is still possible to power off with L2+R2 in the menu.
- EvoUI: Added new functionality to select Jewel case borders, example borders are included in the build
- EvoUI Updated theme engine for hybrid themes (themes for classic and evo)
- AutoBleem: Ability to remove all covers from all games (Game Manager screen - Triangle) and rescan all the covers again (do not use that if you do not want to loose custom covers added from PC !!!)
- AB Cover Editor: New tool in the AB platform to edit coverDB files (changing game metadata, update covers etc)
- AutoBleem: Updated aergb theme, cleanup in "Options" screen, new special Evolution theme for this release
- CoverDB: updated NTSC-U coverDB with high quality artwork (probably final version for this moment)
- AutoBleem: Ability to delete unused Resume points
- AutoBleem: PCSX configuration - redesign of game edit screen to have all most used options configurable like scanlines, frameskip, gpu_plugin etc.
- AutoBleem: Quickboot enhacements (Quickboot to RetroArch/Retroboot)
- AutoBleem: Support for ogg music in themes
- AutoBleem: Support to override custom music and play whatever tune you want (ogg files) - one royalty free music file included - the famous "Alan Walker - Fade"
- AutoBleem: All additional themes are now moved out of the package. They can be downloaded from a new web repository located https://www.autobleem.tk. This allows to reduce a package size and give users more flexibility in customizing their console. New themes and downloads will be published there
- AutoBleem: Bugfix - resume points should now work on multidisc games properly
Otg, все дела.
BleemSync 1.1 brings a lot of changes to BleemSync. It brings the highly requested OTG Support as well as many "quality of life" improvements to the software. The update includes the latest RetroArch release which is much more stable than the previous versions provided. As we now offer OTG support we have added a new method of game management as well allowing you to drag and drop games to the usb as well as delete game folders straight from your usb. Note: That the BSUI is incompatible with OTG users and you cannot use the OTG adapter and the BSUI together.
Due to some personnel changes to the team this update does not have all the promised features such as a desktop app or folder support we apologize for that but still have those features planned for future updates.
Update Overview
OTG Support
BleemSync 1.1 provides an updated payload along with a custom kernel. Together these enable OTG Support for your console. Once installed properly you can plug your OTG adapter into the rear of the console and connect your usb drive directly to the OTG adapter freeing up the front controller ports and bypassing the power issues of the console.
Backup/Restore Functionality
As BleemSync 1.1 installs a custom kernel to your system we have ensured to provide a working backup and restore method. This will allow you to return your console to a stock state in the event you no longer wish to use BleemSync or you need to restore your console. These backups are created during the update please follow the install guides and stores them in a safe place (or multiple safe places).
Usb Game Management
Games can now be managed via the usb device for all users. This will allow you to drag and drop your games (in the supported formats) to a transfer folder on your usb, the rest of the game adding process has been automated. Games found in that folder will be automatically added to the stock carosel with information pulled from the internal database provided with BleemSync 1.1. Games can also be removed by simply deleting the appropriate game folder inside the USB:\games\ directory. This method of game management will allow OTG users to manage their games without the use of the BSUI.
RetroArch Updates
RetroArch has been updated to the latest version 1.7.7. This version of RetroArch is more stable than in the previous releases and fixes those freezing issues. We have also added compressed core support to this update so those who wish to use the "xtreme" variety of cores can now do so. The bundled pcsx core has also been updated to the latest version which has CHD support. Lastly an option has been added to the BleemSync settings to automatically generate a playlist for your added PSX games. With this enabled a RetroArch playlist will be generated consisting of all your added PSX games and thumbnails each boot. A big thanks to our friends over at libretro for all their hard work on this latest RetroArch version. Note: Some users reported config problems while updating in the past as so this update WILL overwrite your global RetroArch cfg.
Settings Menu
We have now added the ability to control the BleemSync settings right into the Boot Menu. Pressing L1 at the Boot Menu will open up the Settings Menu and allow you to configure your settings. Please checkout the information of each variable at USB:\bleemsync\etc\bleemsync\CFG\bleemsync_cfg_DEFAULT.INI. As this is still in beta the menu is very bare but in future updates we will provide more detail in the menu on what each variable does to help you configure your experience much more easily.
И USB3 на нём!. RetroArch обновлён до версии 1.7.7
Там аппаратно разъём юсб2 и разводка его, откуда 3?USB3 на нём!
А хер его знает, этот чувак пишет, вроде не совсем левый в этом деле:Там аппаратно разъём юсб2 и разводка его, откуда 3?
использование флешки юсб3 через порт отг, который сам по себе юсб2, что и так работало на фронтальных портах. а вот весь прирост в скорости только на пк при закидывании ромсета/образов.USB 3.0 via OTG
учитывая, что на этом порту сидит прямое питание от бп, то там что угодно должно взлететь в рамках мощности бп. вот и весь фокус. т.е. в отличии от фронтальных портов, которые питают подсоединённые устройства, задний порт сам получает питание.через задний ход можно подключать флешки с более высоким потреблением
Ну и то хорошо! USB - харды интересно как?
учитывая, что на этом порту сидит прямое питание от бп, то там что угодно должно взлететь в рамках мощности бп. вот и весь фокус. т.е. в отличии от фронтальных портов, которые питают подсоединённые устройства, задний порт сам получает питание.
Ну это ты когда лимиты убрал? Ты же вроде SSD-шку подрубал тогда?я ранее выкладывал фото с работающим юсб хдд на переднем порту. на заднем тоже должно взлететь, хотя на реддите народ уже начал задавать вопросы, почему не взлетает, а чего хард не видно, а у меня перестала загружаться приставка, спасите-помогите... рукожопы и rtfm, думаю
где как. допустим, ром на nes 128KB, а на psx образ 700MB. но, хотя да, весь образ в память не идёт.объемы считываемой инфы мизерные
поднял лимит, не убрал. ссд, да, взлетела. хдд нет, в новый лимит упёрся. через otg лимитом является мощность блока питания, т.к. питание напрямую с него. питальник на 2А, скорее всего, вытянет любой расклад.Ну это ты когда лимиты убрал? Ты же вроде SSD-шку подрубал тогда?
где как. допустим, ром на nes 128KB, а на psx образ 700MB. но, хотя да, весь образ в память не идёт.