Платформенные войны (Споры, дебаты, прения)

не могу не тиснуть сюда эту фоту)
ZX_IIRllSdc.jpg
 
Trine 2 идёт в 1080p 60fps (в 3д режиме 720p 120fps, хотя можно и выше, но опять же прошивкой ограничено), в теории будет выдавать 30 фпс в 4k, если сони разблокирует такую фичу в играх :)
http://www.eurogamer.net/articles/digitalfoundry-vs-trine-2-on-ps4
 
А Галёнкин на айфончик давно переехал :rolleyes:
 
Он и на сони не прочь рубануть. По крайней мере купил и то и то себе.
 
NPD: PlayStation 4 стала самой продаваемой консолью ноября

Основную часть выручки — $1,33 млрд — принесли продажи консолей. Годом ранее доход в этом сегменте равнялся $839,1 млн; таким образом, рост составил 58%.

Самой продаваемой приставкой месяца стала PlayStation 4, хотя конкретные цифры Sony не раскрывает. Но ранее корпорация заявляла, что за первые 24 часа после поступления новинки в продажу 25 ноября было раскуплено более 1 млн экземпляров устройства. На втором месте по популярности оказалась Xbox One с приблизительно 909 тыс. реализованных экземпляров. Далее следуют 3DS (770 тыс. проданных комплектов), Xbox 360 (около 647 тыс.) и Wii U (220 тыс.).

Продажи игр принесли $1,09 млрд, что на 24% меньше прошлогоднего показателя в $1,43 млрд. Десятка самых популярных игр ноября выглядит следующим образом:

  1. Call of Duty: Ghosts (Xbox 360, PS3, PS4, Xbox One, PC, Wii U);
  2. Battlefield 4 (Xbox 360, PS3, PS4, Xbox One, PC);
  3. Assassin’s Creed IV: Black Flag (360, PS4, PS3, Xbox One, PC, Wii U);
  4. Madden NFL 25 (Xbox 360, PS3, PS4, Xbox One);
  5. Grand Theft Auto V (Xbox 360, PS3);
  6. NBA 2K14 (Xbox 360, PS4, PS3, Xbox One, PC);
  7. Skylanders: Swap Force (Wii, Xbox 360, PS3, Wii U, 3DS, Xbox One, PS4);
  8. Just Dance 2014 (Wii, Xbox 360, Wii U, Xbox One, PS3, PS4);
  9. Disney Infinity (Wii, Xbox 360, PS3, Wii U, 3DS);
  10. FIFA 14 (Xbox 360, PS3, PS4, Xbox One, PS Vita).
http://www.3dnews.ru/787273
 
Вроде плойка 4 продается в минус иле нет?

Отправлено с моего GT-P5200 через Tapatalk
 
Сравнение консолей на профпригодность в качестве медиаплеера. [HIDE]ps3 wins[/HIDE]
User reports of compromised 24Hz playback on the Xbox One, however, are disturbing for a console so heavily focused on non-gaming usage. 24fps is a core part of the Blu-ray specification, and any modern device worth its salt should be able to correctly handle that frame-rate without issue. Indeed, the PS3 plays back material at 24Hz flawlessly without introducing any unwanted side effects, and we found the PS4 to be equally solid in this regard. And yet we are on shaky ground with Xbox One. Initially we found the machine outputting a solid 24Hz signal free of any anomalies, but testing a number of discs over a two-hour period revealed some serious audio sync issues where the sound would often lag behind the video by a couple of seconds regardless of what audio setting is selected, making films viewed in this mode unwatchable.

At this point in time the solution is to switch the Xbox One to 60Hz when playing Blu-ray discs, but doing so introduces noticeable judder as the 24fps source is displayed unevenly through a 60Hz output - not exactly an ideal fix. In fact, we noticed some judder when using 24Hz playback from time to time, indicating that the Xbox One isn't always correctly handling this frame-rate. Microsoft is aware of these issues and is investigating the cause, but there's so sign of an update to fix it thus far - a particular disappointment given the Xbox One's huge multimedia focus.
The Xbox One's complete lack of respect for PAL 50Hz signals across all services - including TV signals from the HDMI input - also extends to playing DVDs, with the machine converting everything to 60Hz. As when viewing live TV through the console, the only way to disable this is to manually force the console into a global 50Hz mode via the dashboard, but then this causes judder in games which are rendered at 60Hz. The situation is far from ideal.

It's early days for the next-generation consoles and right now both Sony and Microsoft are still working on getting a number of features up and running on their respective platforms, indicating that neither system was truly finished in the run-up to launch. With Microsoft in particular, we understand that resources were strained owing to the last minute decision to drop the cloud-based DRM in favour of a disc alternative, necessitating a large repurposing of internal resources. But the bottom line is clear - across a range of media tests, both Xbox One and PS4 have their issues, while the last-gen PlayStation 3 copes brilliantly in almost all scenarios.

It it's Xbox One's poor showing overall that saddens us. This is a piece of hardware built from the ground up to be the centre-piece of the living room - but its innovative OneGuide TV functions have no support outside of the USA, there's zero respect for 50Hz content and there are fundamental problems with playback of disc-based media, while we have issues with the all-important Netflix client, which simply isn't fit for purpose in its current state.

If your primary media consumption lies with 1080p Blu-ray, the PS4 is generally up to the task, performing as well as any standalone player in this regard, bar the odd incompatibility issue. However, the console's handling of DVD content and 1080i Blu-rays will upset the purists given Sony's previous media focus with the PS3, which generally does everything right. However, it's clear that of the two next-gen machines, the PS4 offers the preferable experience right now in terms of general usage - even though there are some issues with the key Netflix and LoveFilm apps.


With a bit more time and work we could see the PS4 and Xbox One deliver an even more engaging entertainment experience than previous consoles, merging gaming, user-uploaded content, film and TV into one bespoke package that complements the modern loving room. But as of now, just getting the core functionality completely nailed would be a start - and in that respect, the stalwart PlayStation 3 covers all bases.
With that in mind, it's currently hard to give a concrete endorsement to either next-gen console as a direct media hub replacement for the PS3 when there are so many issues. Some of the intermittent bugs are annoying to deal with and make the whole experience more frustrating than it should be, and the lack of quality assurance in general is disappointing - even basic testing shows up some serious issues that shouldn't have made their way into a shipping product, especially on Xbox One. This is a shame considering that picture quality for 1080p content is accurately displayed on both machines, and there has been some thought into the number of configurable audio/video options available on each system.

http://www.eurogamer.net/articles/d...-vs-xbox-one-which-is-the-better-media-player
 
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