No Man's Sky

Тема в разделе "Новости игровой индустрии", создана пользователем Steve, 24 янв 2015.

  1. Vladimir Rus

    Vladimir Rus E. X. TERA-PARFENONAS

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    Вроде показывали
     
  2. Moog

    Moog Муг не ест белуг

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    Объявлено новое, первое крупное обновление, которое назвали Foundation Update. Выходит "на этой неделе", то есть вот-вот.

    Но спасёт ли оно эту игру-катастрофу?
     

    Вложения:

    Последнее редактирование: 25 ноя 2016
  3. dimm

    dimm Administrator Команда форума

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    PATCH NOTES
    • General Gameplay
      • Fixed technology becoming instantly fully charged when repaired
      • Fixed ship appearing on incorrect pad in space station after loading
      • Added interactable objects that required certain tech to collect
      • Added shootable objects that require certain tech to mine
      • Rebalanced resource availability and technology charge requirements
      • Fixed initial game flow - where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing
      • Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith
      • Prevented laser and melee attacks while in space from attempting to edit terrain
      • Improved calculation of resources received when mining terrain
      • Renamed Signal Scanners to Signal Boosters
      • Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources
      • Removed signal booster from being distributed on terrain, as player can now build them
      • Improved accuracy of environment detection, fixing cases where it rained inside caves
      • Fixed galactic waypoints not loading correctly across saves
      • Removed atlas pass v1 requirement from doors in stations
      • Suit upgrade pods are no longer spawned in stations
      • Suit upgrade pods can now only be used once
      • Fixed collision in anomaly that was causing issues when exiting larger ships
      • Increased the number of different NPC character models generated per system
      • Fixed the game always remaining in day time for players who began their save prior to patch 1.03
      • Fixed a potential crash in foliage instance renderer
    • Localisation
      • Fixed stats page in asian languages
      • Fixed multiple issues with asian language formatting
      • Multiple improvements and fixes to localisation text in all languages
    • UI
      • Added new icons for specific types of primary resources
      • Fixed health bars not appearing on some targets
      • Added hazard and life support drain indicators
      • Fixed mission messages not appearing in a timely fashion
      • Beacons now notify the player that they will save the game
      • Fixed crash when creature IK animations were updated under certain conditions on the discovery screen
      • Improved navigation in discovery UI
      • Massive speed improvements to browsing huge discovery lists
      • Increased size of discovery storage
      • Added option to load "Earliest" previous save in Options menu
      • Fixed weapon naming
      • Added icon to remind players of the reload button when weapon is empty
      • Multiple fixes for viewing discoveries
    • PS4
      • Added photo mode
      • Large optimisations to the engine to accommodate base building
    • PC
      • Added support for up to 8 mouse buttons
      • Fixed better order position history for mouse smoothing
      • Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image
      • Fixed hard-limiting on save sizes, with appropriate warning about free space on boot
      • Player is now notified when shaders are being loaded
      • Fixed occasional crash on exit
      • Fixed performance of trail renderer for some AMD cards
      • Large optimisations to the engine to accommodate base building
    • Generation
      • Added biome specific plants
      • Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants
      • Improved distribution of plant life across all terrain types
      • Introduced visual differentiation of red, green and blue star systems
      • Introduced new mineable terrain resources found only in red, green and blue star systems
      • Reduced average building frequency
      • Introduced planets with elevated building density
      • Introduced planets with no buildings or sentient life
      • Increased the proportion of lush and tropical planets
      • Decreased the proportion of lifeless planets
      • Fixed bug where multiple ships could appear, overlapping, at the player's start scene
      • Prevented certain building types being incorrectly placed underwater
      • Prevented multiple buildings occasionally being placed in overlapping positions
      • Prevented buildings occasionally being placed intersecting with the terrain
      • Improved and altered per-planet terrain resource generation, improving gameplay and visuals
    • Creatures
      • Fixed elevation cache mismatches, causing errors in creature knowledge and pathing
      • Fixed slow memory leak in creature role allocation
      • Improved creature animation speeds
      • Fixed issues where some creatures turns had the incorrect frame count
      • Fixed occasional crash when interacting with creatures
    • Atmospherics
      • Increased proportion of vibrant blue skies
      • Corrected cloud levels for clear skies
      • Improved average cloud level settings
      • Fixed cloud rendering while flying in your ship
      • Improved atmosphere depth when transitioning to space
      • Increased fidelity of atmosphere rendering on nearest planet
      • Improved atmospheric fog as you fly to a planet
      • Improved fog method for planets seen on the horizon
    • Terrain
      • Improved terrain generation algorithms
      • Improved and extended blend areas between different terrain noise types
      • Terrains now generate more open spaces
      • Smaller features now appear at nearer lods to improve visuals in the distance
      • Fixed objects being placed on incorrect terrain material types
      • Improved resolution of distant planet terrain
      • Decreased differences between planet as seen from space and actual planet terrain
      • Fixed seams on planets when seen from space
      • Improvements to terrain material selection and terrain material blending
      • Terrain generation priority and cost calculation improvements
      • Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first
      • We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain
      • Introduced more varied and vibrant colouring to terrain for each biome
      • Decreased frequency of brown terrain colour selections
      • Changed texture scales to improve transition between terrain lods
      • Improved terrain colour combinations to add variety and better match terrain contouring
      • Improved terrain texture blending method to better retain vibrant colours
      • Improved settings for hue, saturation and value noise variation on terrain
      • Fixed a number of issues causing holes to be seen in the planet terrain
      • Fixed occasional crash when mining terrain
    • Visuals
      • Fixed colour of muzzle flashes on player weapons
      • Added muzzle flashes to ship weapons
      • Added cockpit lighting for damage and weapon firing
      • Added debris to freighter explosion effect
      • Improved freighter cargo explosions
      • Improved photon cannon hit and space explosion effects
      • Improved turret explosion effect
      • Improved grass colour selection
      • Improved grass colouring method to match underlying terrain colour
      • Improved grass placement to match gradient of terrain, and rocky terrain slope patches
      • Improved lighting on grass
      • Improved alpha cutoffs and blending for grass in the distance
      • Improved colouring method for on-planet buildings
      • Fixed "pop" in lighting when flying between planets
      • Fixed incorrect lighting seen in shadow areas
      • Improved lighting method when rendering tree leaves
      • Fixed procedural texturing on objects with multiple overlapping textures
      • Fixed size of certain texture atlas normal maps
      • Fixed texture scaling on asteroids
      • Zinc plant is now more obvious when it has been gathered
      • Fixed occasional rendering errors due to precision on cockpit during warp
      • Fixed pulse lines not appearing when pulse driving out from planet atmosphere
      • Fixed shadowing artefacts on imposters
    • Space
      • Improved asteroids to allow much denser fields
      • Improved explosion effects
      • Fixed scale of moons on the space map
      • Added freighter groups to the space map
      • Changed distribution of resources in asteroids
      • AI ships will now clear asteroids in their path
      • Planets are now scannable from space to see their resources
    • Space Combat
      • Fixed bounty targets warping out too soon
      • Improved HUD indicators in space combat
      • Added damaged ship effect on AI starships
      • Added formation flying
      • Improved locking on passive starships
      • Improved AI combat flight patterns
      • Added new ship weapon technology
      • Holding brake whilst turning now activates drift for fast turns
      • Improved AI ship freighter attacking
      • Improved freighter targeting code when under attack by enemy ships
    • Freighters
      • Fixed pulse drive to prevent travel through freighters
      • Improved docking code
      • Added hangar to the lead freighter
      • Added docking in freighters
      • Added icon to accessible freighter hangars
      • Added colouring to cargo drops to identify what is in them
      • You can now only pick up cargo drops that will fit in your inventory
      • Added auxiliary freight ships to freighter groups
      • Added alert lights and alarm audio for when freighters are in combat
      • Improved turret lights and explosions
      • Improved muzzle flashes on freighter turrets
      • Added indicator of cargo contents
      • Freighter Commanders now give rewards for rescuing them from pirate attack
      • Fixed collision on freighter cargo containers
    • Audio
      • Updated the lush ambience to make the wind sounds less noisy
      • Ambient background fauna now checks for the presence of creatures
      • Added rain on foliage
      • Added rain on ship
      • Added freighter specific footsteps
      • When on a dead planet, no music will play
      • Round table prop now plays an appropriate sound
      • Added more music to the loading sequence and game start
      • Added audio to new base building props
      • Created sounds for new base building props
      • Added audio to freighter doors and internal freighter ambiences
      • Added freighter explosions
      • Added freighter alarm
      • Added ambient radio comms when approaching a freighter
      • Fixed missing sounds when in a space station due to the mix settings
      • Multi-tool upgrades now affect audio
      • Lots of minor mix changes
      • Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably
    http://www.no-mans-sky.com/foundation-update/
     
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  4. Каин

    Каин Crimper

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  5. Moog

    Moog Муг не ест белуг

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    Блин, опять приходится в неё играть! :)
     
    Каин нравится это.
  6. dimm

    dimm Administrator Команда форума

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    Обещают новый апдейт - Path Finder:
    http://steamcommunity.com/games/275850/announcements/detail/501427862946407906
     
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  7. Каин

    Каин Crimper

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    LEONID и Moog нравится это.
  8. Moog

    Moog Муг не ест белуг

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    Наконец-то. Все лучше и лучше.
     
  9. Moog

    Moog Муг не ест белуг

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    К нам едут 65daysofstatic. Будут играть саундтрек к No Man's Sky в Москве 6 апреля.
     
  10. Moog

    Moog Муг не ест белуг

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    Намечается что-то новое!

    Hello Games выслали 16 аудио-кассет модераторам форумов NMS на Reddit. На кассетах какая-то музыка, нойз, возможно зашифрованные послания. Что всё это означает, пока непонятно. Пока всплыло 6 кассет из шестнадцати.

    [​IMG]

    Один из модераторов получил еще и такой постер:

    [​IMG]
     
  11. Chakie

    Chakie Lucha Pablo

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    Версия для Спектрума?
     
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  12. Каин

    Каин Crimper

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    Очередной мега-апдейт

    [​IMG]
     
    батарейкин и Moog нравится это.
  13. Каин

    Каин Crimper

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    Moog нравится это.
  14. Moog

    Moog Муг не ест белуг

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    Интересно, какую функцию будут исполнять эти Атлас-пропуска, которые вышлют. Или это просто на память...
     
  15. LEONID

    LEONID Well-Known Member

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    Интересно, это они отрабатывают инвестиции Сони, чтобы она им кое-что кое-куда в лучших традициях ЛГБТ не засунула, или правда решили игру таки доделать?
     
  16. Каин

    Каин Crimper

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  17. Chakie

    Chakie Lucha Pablo

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    :eek:Я что то пропустил?
     
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  18. dimm

    dimm Administrator Команда форума

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    Я тоже не знал, что они игру на XB1 портировали:
    https://news.xbox.com/en-us/2018/03/29/no-mans-sky-coming-soon-to-xbox-one/
     
  19. Chakie

    Chakie Lucha Pablo

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  20. Nameless One

    Nameless One Well-Known Member

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    как же долго я ждал...
    Без названия (3).jpeg
     
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