No Man's Sky

  • Автор темы Автор темы Steve
  • Дата начала Дата начала
Новый трейлер. Последний?

 
Капец
upload_2016-7-29_11-59-20.webp

http://www.ebay.co.uk/itm/No-Mans-S...675.l2557&clk_rvr_id=1068725238082&rmvSB=true
 

Вложения

  • upload_2016-7-29_11-59-20.webp
    upload_2016-7-29_11-59-20.webp
    44,2 KB · Просмотры: 312
Смешно, что вложена рекламка, в которой дата релиза 21 июня 2016. :D
 
Вообще, изначально это была какая-то инди за 20 баксов. А ща вон чо стало, цену в 100 раз подняли =))).

По концепции, может быть бомба. Но я сомневаюсь, что разрабы смогут доставить, в том плане, что когда пройдет вау эффект от бесконечного мира и т.д. Окажешься наедине с тупорылым рандомным генератором и корявеньким геймплейчиком.
 
  • +1
Реакции: VaaN
Кстати, уже несколько человек (не журналистов) играют в NMS. Один из них тот, кто заплатил 1250 долларов на Ebay, другой купил игру в Уолмарте раньше даты релиза, воспользовавшись наивностью продавца. Да, во многих магазинах в США игра уже лежит в коробках на складе.

При желании можно найти стримы реального игрового процесса. Многих эти стримы расстроили по понятным причинам, других наоборот укрепили в их желании скорее заполучить игру. Сам я решил подождать, и не портить себе игру спойлерами. Прочитал только описание увиденного другими, и понял, что меня все устраивает. :)
 
Последнее редактирование:
Кстати, уже несколько человек (не журналистов) играют в NMS. Один из них тот, кто заплатил 1250 долларов на Ebay, другой купил игру в Уолмарте раньше даты релиза, воспользовавшись наивностью продавца. Да, во многих магазинах в США игра уже лежит в коробках на складе.

При желании можно найти стримы реального игрового процесса. Многих эти стримы расстроили по понятным причинам, других наоборот укрепили в их желании скорее заполучить игру. Сам я решил подождать, и не портить себе игру спойлерами. Прочитал только описание увиденного другими, и понял, что меня все устраивает. :)
Такой должна была быть Дестини =(. Смесь сюжетных миссий с рандомно генерируемыми планетами и данжами, ААААА.... в итоге... брррр....
 
Sean Murray из Hello Games объявил о первом "нулевом" обновлении No Man's Sky, которое будет доступно в день релиза.
Обещает, что на этом они не остановятся.

http://www.no-mans-sky.com/news/

Из интересных "фич":

СПОЙЛЕРЫ!!!

Beware these notes contain some spoilers. Here are some things our little team has been up to over the last four or five weeks:

  • The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
  • The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
  • Diversity – Creatures are now more diverse in terms of ecology and densities on planets.
  • Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
  • Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.
  • Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…
  • Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.
  • Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.
  • Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.
  • Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
  • Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
  • Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous
  • Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close
  • Balancing – several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.
  • Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.
  • Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.
  • Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯\_(シ)_/¯
  • Stability – foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).
  • Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added
  • Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight
  • Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans
  • Flying over terrain – pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)
  • Writing – The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me. I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.
 

Вложения

  • logo.gif
    logo.gif
    276,8 KB · Просмотры: 663
Последнее редактирование:
Лимитка

 
Сегодня в 23-00 игра выходит на PS4 в России.

 
А оценок до сих пор нет, попахивает трэшаком.
 
  • +1
Реакции: dikh
По предварительным оценкам игра получилась МЕГАЭПИЧНАЯ:
Metro.co.uk (IN PROGRESS)


In terms of scale No Man’s Sky is exactly what we hoped for, and in terms of its action it’s actually better than we expected. How well the structure and longevity of the game holds together will take us several days to find out, but we honestly can’t wait to get back to it and discover even more.

God Is A Geek (IN PROGRESS)

But this is what I wanted. I wanted a universe I could explore at my own pace. I wanted something that let me grow and understand with it. My biggest concern right now is that of longevity. So much of it requires self motivation that if the planets don’t stay fresh, and the tasks become overly mundane, people (myself potentially included) won’t ever see the centre of this incredible, enormous universe. Right now, though, No Man’s Sky is everything I wanted it to be, but only time will tell if it can sustain that feeling.

PushSquare (IN PROGRESS)

No Man's Sky is a strange and beautiful beast, then – the kind of game that can be played for multiple hours without really showing its hand. In an age where more structured campaigns are frowned upon, perhaps it will capture the imagination of those who don't want to be told what to do. As we write these words, though, we can't help but wonder whether we're the only ones utterly bemused by Hello Games' opus right now.

TheSixthAxis (IN PROGRESS)

Six or seven hours in, and No Man’s Sky is really starting to hit its stride. I’ve largely stopped renaming planets and animals once I ran out of imaginative nonsense and Farscape characters, but I’ve got to grips with what to do when I enter a new system, found planets with giant boulders of gold and other valuable elements to scoop up with my laser and sell at trading posts, and that’s let me buy better multi-tools and a new (and awesome looking) ship. I even got into my first few space battles, only to discover that I was biting off more than I could chew.

Trusted Reviews (IN PROGRESS)

The setup of walk-mine-manage inventory-repeat should be utterly tedious, but during my first four hours I was captivated. The level of complexity offered by the game’s lore, its systems and mechanics, plus the simplicity of gameplay allows me to proceed and discover unimpeded.

The Verge (IN PROGRESS)

No Man’s Sky is an almost impossibly huge game, an entire virtual universe filled with 18 quintillion planets, each one different from the next thanks to the powers of procedural generation. Instead of a typical review, for the next week I’m going to be writing daily dispatches from No Man’s Sky, giving a firsthand account at what the experience is like, and what you can expect if you choose to dive in.

US Gamer (IN PROGRESS)

It's driven by a propulsive desire to see what's just over the horizon, instinctively pushing you to look to nearby planets and wonder what exactly you might find. Gold? Plutonium? A wild Parish? I have no idea what I'll find as I ply the stars and make my way toward the fabled core, but I'm keen to find out.

Destructoid (IN PROGRESS)

So that's my main complaint so far -- the gamey details. As an "experience," No Man's Sky excels, and should delight people who are already predisposed to sci-fi sims. As Hello Games has noted time and time again No Man's Sky is not a multiplayer game. There are little "discussion" points to be sure, as well as some leaderboard-style conventions with the ability to name galaxies and points of interest, but nothing massive. This, for the most part, is an isolated adventure. And "isolated" essentially describes my state of being while I work on a full verdict for a review later this week.

GameSpot (IN PROGRESS)

I will never see everything there is to see in No Man's Sky. It's the promise of unforeseen discoveries that I must continue to investigate, along with the value of prolonged virtual isolation. Is it worth my time to journey into the unknown for hours in search of treasure that may or may not exist? Would I be happier merely sailing among the stars, rather than toiling away on radioactive planets in search of minerals and generous aliens? I will be chronicling my journey through No Man's Sky leading up to the full review, so check back with GameSpot every day until then as I plot my course to the center of the galaxy.
 
Зачем тогда эмбарго?
 
Пока народ пытается найти друг друга на одной и той же планете и у них не получается :(
 
Пока народ пытается найти друг друга на одной и той же планете и у них не получается :(
А что они ищут то друг друга, они же не покемоны =) Исследуй вселенную, открывай новые планеты.
 
Не эмбарго, а просто не выдали никому заранее. Плюс мега патч на старте. По отзывам, пока, смешанно.
 
Технически игра пока не идеальна. Думаю, может быстро надоесть, но при этом мне кажется, что к ней можно будет возвращаться регулярно. Вот так противоречиво. :)
 

Это все чушь и истерики. Не было никакой лжи.

И справедливости ради, игра предлагает даже больше, чем было обещано Hello Games.

Для тех же, кто заблуждаясь думает, что были обещания мультиплеера, есть вот это интервью, которому больше полугода.

http://www.gameinformer.com/b/featu...ng-of-no-man-s-sky-as-a-multiplayer-game.aspx
 
Последнее редактирование:
Слава Богу,хватило ума глянуть Стрим,прежде чем взять. Какая-то унылая песочница сугубо на любителя. Платить за инди 4к и развлекать самого себя? Спасибо,но нет. Возможно,возьму когда будут в плюсе раздавать.
 
  • +1
Реакции: dikh
Назад
Сверху