The Last of Us/Remaster/Remake

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Гаф уже играет :)

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50 гиг минимум:
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Добавили знаменитую анимацию из banderas.gif :D

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На 30FPS тени выглядят гораздо лучше:
We’ve just received our review copy of The Last of Us Remastered, and can confirm that there’s a benefit to playing with the 30 frames per second lock enabled (accessible via the Display Options). If you enable this option, not only will the frame rate never dip below 30 throughout your experience, but “higher quality shadows in-game” will be enabled.

Okay. So what I was teasing is that the 30 FPS lock in The Last of Remastered not only maintains a perfect framerate, but enables 'higher-quality shadows in-game'. And by higher-quality shadows they mean NOTICEABLY better shadows. The game looks better with the option enabled.

http://www.craveonline.com/gaming/ar...hadows-in-game

So, we all have a dilemma to face. I've tried both options, and while you might think 60 FPS is much better, it's not as easy of a decision as you think once you try enabling the 30 FPS lock.
 
Грят на КомикКоне фильм по игре анонсировали.
So I'm sitting in hall H and they just showed a trailer for TLoU:remastered trailer and at the end there was an announcement that it's being made into a major motion picture.

The good news is that the project is being headed by Sam Raimi from Evil Dead 2. They're both on stage now. Details to come.

Edit: Maisie Williams is being courted for the role of Ellie and Bruce Campbell having a role of some sort through Raimi.
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Вот примерно такая разница в тенях:
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Смешно, кстати. ПС3 не все игры с пс2 тянула 1080п 60 фпс. А пс4 спокойно все тянет с пс3, да еще с улучшеной графикой. Все-таки Кутараги фигню сделал =).
 
А здесь разницы почти нет

30 FPS

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60 FPS

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30FPS

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60 FPS

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30 FPS

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60 FPS

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30FPS тени слишком резкие, на 60 больше похоже на правду.
 
Компромиссы, компромиссы) Да уж, не могли жалкий порт сделать нормально на супермощных консолях наиновейшего поколения.
 
Компромиссы, компромиссы) Да уж, не могли жалкий порт сделать нормально на супермощных консолях наиновейшего поколения.
То ли дело на PC. Играй на скольки фэпээсах хочешь =)
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  • +1
Реакции: dikh
Digital Foundry vs. The Last of Us Remastered:
So let's look at the tentpole enhancements as Naughty Dog has outlined them. Principally, we're looking at 1080p resolution at 60fps in both single and multi-player, a 4x detail increase to texture maps and a 2x resolution boost to shadow maps. Texture streaming is no longer required owing to the PS4's prodigious RAM, and there's longer draw distances, better LOD and improved particle effects. In essence, Naughty Dog has scaled up the original game to full HD and boosted assets to match, while doubling frame-rate. How does that look? Well, we've prepared a 22-minute 60fps gameplay capture here, downscaled from full resolution captures, and we've provided a 1080p60 download that should work just fine on most modern computers - and indeed the PlayStation 3.

This segment - chosen to leave the heart-rending prologue unspoiled - gives a much better account of the quality of the game than the prologue, and it's important to point out that this is a remaster, not a remake. Where existing higher quality assets are available (for example, cut-scene character models) they are utilised, but there's little evidence to suggest that Naughty Dog has upgraded any of the environments, or boosted geometry. First impressions aren't actually that impressive - The Last of Us' prologue initially has you in control of an unenhanced character model and despite the mooted enhancements to texture and shadow quality, the overall impression is that next-gen is actually much more of a leap than you'd give it credit for. Geometry quality is unimpressive, environment detail is relatively spartan and this section does little to showcase the game at its best.

It's also apparent that there's still a yawning chasm between the quality of the pre-rendered cinematics - almost certainly rendered at a much higher resolution, then downscaled - and the game itself, resulting in a jarring leap between FMV and gameplay not helped by a small pause between them. Uncharted's cinematics were rendered in-engine but were designed to look like gameplay with seamless transitions, making for a more consistent experience and that is lacking here. What's clear is that Naughty Dog has completely re-rendered each cut-scene though - they would have been 30fps on PS3 to match the gameplay, and they're running at 60 here, with compression artefacts only really a noticeable problem on very dark scenes.

However, more GPU-intensive effects may have impacted The Last of Us Remastered's other major enhancement: 60fps gameplay, doubled from the PS3 30fps standard (and based on our analysis videos, a target it frequently had issues sustaining). To answer the question everyone's been asking, frame-rate isn't locked to 60fps, but The Last of Us Remastered does spend the vast majority of its time at the optimal refresh. Problems can kick in during busy combat scenes, and just like the PS3 version, particles and transparent effects in particular can take their toll - the first confrontation with a fungus-spewing Bloater sees frame-rate hit a minimum of 48fps.

The good news is that this is pretty much as bad as it got across multiple hours of gameplay, and it's telling that in the 14-minute performance analysis video below (comprised of a number of gameplay clips), the game holds its lock well for the vast majority of its duration. You'll need to skip ahead to the nine minute mark to see the combat clips that caused genuine issues for this first iteration of the Naughty Dog engine running on PS4. At this point it has to be said that the game's day one patch was not available for testing, so there remains the possibility that things may improve once that hits - and we'll be sure to update you if that is the case.
http://www.eurogamer.net/articles/digitalfoundry-2014-vs-the-last-of-us-remastered
 
в двух словах разрабы игр для новых приставулин теперь сошлись что 30фпс лучше выглядит чем 60 что ли?)
 
Скорей бы уже игра вышла. А то задолбало читать тонны маркетингового бреда про Зе Ласт оф Ас.
 
Эпилог, который никогда не покажут (зачем тогда его показывать журналистам?):
"Действие происходит на дамбе Томми 4 года спустя. Джоэл вошел в комнату Элли и рассказал ей о плане Томми женить Джоэла на женщине по имени Эстер. Элли ведет себя скованно и старается дистанцироваться от Джоэла, вероятно испытывая противоречия из-за его обмана. Тогда Джоэл говорит, что у него есть особый подарок для нее и показывает гитару. Он сыграл и спел для Элли песню, а затем рассказал шутку, над которой они вместе посмеялись, уже не так напряженно, как раньше. Джоэл отдал ей гитару и пообещал потом научить ее играть. Джоэл уходит, а сцена заканчивается тем, что Элли сама пробует сыграть на гитаре."
http://gamemag.ru/news/the-last-of-us-udalennaya-kontsovka-posle-titrov-98607
 
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