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-Game has a lot of different kinds of enemies, environments, and traps. Enemies and traps see radomization. Even a number of scares are randomized.
-The introduction to the game has been significantly altered from what's been shown in trailers and demo videos. Lots of changes in dialogue, execution, pacing, etc. Start the game arriving at, approaching, and exploring a murder scene at Beacon Hospital ks the same, but goes in a very sifferent directio after that. Before entering the hospital, Sebastian is having some terrible headaches.
-The first enemy to you face is similar to the first zombie encounter in RE1. It's a human-like, but also obviously not human, thing in a straight jacket who comes at you.
-The first boss in the game you encounter is The Sadist, a chainsaw wielding enemy. He chases you around a village location in chapter 3. You can fight him directly, stealth and evade him to sneak up and get stealth strikes on him, or use the various traps and set your own traps for him.
-A compliment that the game allows for a lot of different choices in most scenarios, and starts really opening up with the village.
-One of the traps in the game is a catapult that throws knives. Game has an interesting cat and mouse thing where both you and the enemies can use traps on one another.
-The AI for both te enemies and in a section where you work with A cop friend, Joseph, are heavily praised, saying that your partner is precise, intelliget, an holds his own while also mot invincibld, and the enemies, how they react and respond are very detailed and believable, and threatening.
-There are various traps around the village, including bombs in boxes and enemies hiding I spots to ambush you. And it's randomized, if you die you can't predict where it'll be next, so you have to be on your toes for clues.
-There are invisible enemies that look human, but have the head of an Octopus. They're completely invisible, but you can use things like water ripples, footsteps, and the like to locate or evade them.
-In one of the new screenshots it shows another new type of enemy, that looks like a collection of people melted and then sown together like a giant blob.
-Mentions the game feels half survival-horror game, half psychological thriller. Game was much different than he previously believed from last showings, but he actually really liked it.
-Mikami says to strike the right balance of challenging and fun, they replayed each section of the game over and over, for a horror game you can't determine this by numbers or equations, you have to judge the experience. They replayed each part the game so many times to make sure it was fun and challenging, Mikami doesn't even want to count.
-Game opens up with Sebastian, Juli, and Joseph riding to the scene in a police car. They talk on the drive. Sebastian is a noir-style cop from head to toe who usually analyzes situations and takes risks and gambles, all while casting out some dry humor, Juli is much more lax and fights the stress with dumb jokes, and is a fan of horror movies, Joseph is calm and collected and a calculating type who wants to help people.
-Says the game varies a lot in horror tone and inspirations. There's a mix of J-horror and Western Horror here. There's a segment evidently inspired by Ju-On, another section that feels kik it's out of The Shining, etc.
-The game also has a lot of different gameplay tones, it sometimes feels like it's directly out of the old Resident Evil. Other times it feels much more in line with Silent Hill. Other parts feel really like Eterenal Darkness. Others more like F.E.A.R. But he says this avoids feeling weird as the game had excellent pacing and design that leads into everything naturally.
-But the variety of times in gameplay and horror makes everything unsacred, and makes you cautious of everything as anything can be out to get you in whatever way.
-There's a screenshot of what looks like bloody, fleshy babies with tumors coming at Sebastian in a cave.
-There are a variety of well-hidden keys to collect do a hub-like save room area, and some of them are very well hidden. Mentions he saw a key strapped to a rat.
-Mentions and intriguing part of the game involving a white tile room that starts with nothing in it and slowly changes, involving strange puzzles, and growing weirdness as it goes on.
-To beat the first 5 chapters (of 16) took him 4-5 hours.
-To quote, "An exceptionally polished and well thought-out horror experience. It seems like a game that's received heavy iteration in development to plot scares and to switch things up at the perfect times to make sure you're never too comfortable. It brought back a flood of memories from Resident Evil and Resident Evil 4, only with a heightened level of terror that warps reality and made to mess with your mind."
Тьфу, я думал не пека, зачем этот огрызок на пастгенеПиратка же на PS3.
What are the PC requirements for The Evil Within?
Minimum
OS: Windows 7/8 (64 bit)
GPU: GTX 460 or an equivalent 1gb VRAM card
CPU: i7 or an equivalent 4+ core processor
RAM: 4 GB
HDD: 50 GB
High Speed Internet Connection (Steam account and activation)
Recommended
OS: 64-bit Windows 7/Windows 8 (64 bit)
GPU: GeForce GTX 670 or equivalent with 4GBs of VRAM
CPU : i7 with four plus cores
RAM: 4 GBs RAM
50 GB of hard drive space*
High Speed Internet Connection (Steam account and activation)
*It’s worth noting that the 50 GB of space required is for the PC install. When the installation is complete, the game will take up ~41 GB of HDD space.
What are the file sizes for The Evil Within on console?
Xbox One — 40 GB HDD Space
PlayStation 4 — 40 GB HDD Space
PlayStation 3 — 7 GB HDD Space
Xbox 360 — 7 GB Note: The Evil Within requires a mandatory install to the Xbox 360’s HDD or a USB 2.0 (or higher) flash drive.
Am I able to pre-load The Evil Within once I've pre-purchased the game?
Yes. Preload dates include:
Steam -- Available for pre-load on October 10th. (We will update when it's live)
PlayStation 3 & 4 -- Currently slated for Pre-load on Sunday, October 12th. (We will update when it's live)
Xbox One -- Already available for preload with your purchase of the game.
Xbox 360 -- Pre-loading is not available, however, you will be able to purchase digitally on day 1.
Why does the PC recommended ask for 4 GB of VRAM?
The PS4 and Xbox One both have 8 GB of unified RAM which can be used as both system and video memory. Because our PC version is functionally identical to those platforms, we recommend 4 GB of system memory, and 4 GB of VRAM for the best experience.
Can I run it on a card with less than 4 gigs of VRAM?
Yes. Please refer to the minimum requirements above. You won’t be experiencing the game at 1080p and you’ll likely need to turn off some features, but you will still be able to have a great experience with the game.
What are the graphic options available?
For all versions:
Brightness
Display area adjustment
Screen Grain adjustment
Additional options for PC (if supported by your hardware)
Fullscreen or windowed support
Anti-aliasing – FXAA, MLAA, SMAA
Shadow Quality – High, Medium, Low
Motion Blur
SSAO
Reflections
What's the status on the game's framerate and aspect ratio?
Shinji Mikami and the team at Tango designed The Evil Within to be played at 30fps and to utilize an aspect ratio of 2.35:1 for all platforms. The team has worked the last four years perfecting the game experience with these settings in mind. For PC players, we’ll provide debug commands on how you can alter the framerate and aspect ratio, but these commands and changes are not recommended or supported and we suggest everyone play the game as it was designed and intended for the best experience.
Does the game support 4K resolution?
Yes. The engine can go even higher if you’ve got a monitor and video card that supports it.
Can I disable the letterboxing?
The letterboxing (a 2:35:1 aspect ratio) is used for gameplay purposes, as certain elements display in the black areas of the screen. On PC, you can turn off the bars and force the game to render full-screen. However this option is not supported. We’re keeping the ability to turn off bars as a console-only command that we will share at launch
How can I turn on the debug console?
There will be a command-line option to enable the console. More at launch.
What can I do with the debug console?
Gameplay cheats, as well as advanced camera controls will all be available via console commands. More to come!
What do you suggest if I think the game is too difficult?
You can toggle the game's difficulty level at anytime. Additionally, we'll be be opening our spoilers/help board at launch, in which we will include some "in case of emergency" tips. You can also check out our new gameplay videos covering strategy (1, 2).
Will you have support forums?
Yes, our support forums will go up when the game releases on Tuesday. We have dedicated support boards for all five platforms. You can also contact customer support at help.bethsoft.com for additional assistance.
При всем "некстгене", данное замечание выглядит как отмазка, лишь бы не сознаваться в кривой оптимизации. Это же коридорный шутан от третьего лица, что там может быть такого, чтобы жуть как нужны были 4 гига VRAM для FullHD?Can I run it on a card with less than 4 gigs of VRAM?
Yes. Please refer to the minimum requirements above. You won’t be experiencing the game at 1080p and you’ll likely need to turn off some features, but you will still be able to have a great experience with the game.
И это при том, что в баттле и кризисе большие карты вместо коридоров.Да, странно все это. Явно кривой порт будет. Я понимаю, что унифицированная память на консолях - это фактически до фига ВРАМа, но все же, надо честь знать. Четвёртой баттле столько не надо. Да и Кризис 3 играется, как я понял, с 4 гигами более чем нормально. Что-то там нечисто.
Sent from my amazing Galaxy Note 3.=)