dimm
Администратор
- Регистрация
- 10 Июн 2007
- Сообщения
- 31.072
- Реакции
- 9.688
- new lighting, fog, cloth physics, particles, etc
- lots of new ToD changes
- most textures and materials are similar as OW1
- reflective materials are more prominent, added smoke effects
- largely art driven changes
- character textures, hair rendering are much improved
- old costumes are still available
- HDR on xbox, playstation, and pc
- 3 modes on PS5/Series X
- resolution
- 2880x2160 to 3840x2160
- 60fps, 30fps menus
- rare drops in replays and rare screen tearing
- balanced
- prioritizes 60fps
- 2560x1440p
- character selection and menus run at 60fps
- pretty pointless
- frame rate
- prioritize 120fps
- 1920x1440 to 2560x1440
- vrr supported
- stable 120fps
- Series S
- resolution: 2112x1440p to 2560x1440 / 60fps
- balanced: 1920x1080 / 60fps
- frame rate: 1408x1080 to 1920x1080 / 120fps
- lacking in AO in areas
- Switch
- docked: 1152x900 to 1600x900 / 30fps
- handheld: dynamic 720p / 30fps
- lacks SSR, AO, lower texture quality
- suffers sub-30fps drops every now and then
- shows the engine's scalability well