- Регистрация
- 10 Июн 2007
- Сообщения
- 30.857
- Реакции
- 9.461
Ну что готовы? Суровый анализ MK1 для сыча от DF. "Игра слишком велика для свитча"
– Switch version is 35.3GB, compared to 114.5GB on PS5
– Bit rate and resolution of story mode’s cutscenes reduced on Switch
– Feature complete in terms of modes
– Lengthy load times on Switch
– Unresponsive menus
– Takes 15 seconds to get to the character selection screen when selecting local versus
– Takes another 40 seconds to actually load the match
– Mortal Kombat 1 resolution is dynamic 756p when docked; 576p during more intensive stages; 756p in intros and fatalities
– Dynamic 720p in portable mode; lower bounds is 704 x 396
– Huge visual changes to the Switch version
– Low grade textures
– Texture filtering takes a hit
– Polygon count on models and geometry in background visibly dropped
– Foliage stripped out or uses simplified plant/tree model
– Effects removed or culled in resolution
– Screen space reflections can be removed across the floors
– Also changes to lighting, shadows
– Cloth and water physics kept enabled
– Select plants trees also animate properly
– Physics less extensively applied
– Visual bugs during intros, fatalities
– Some tearing and hitching during pre-rendered cutscenes
– Mortal Kombat 1 frame rate targets 60 FPS for fights, but struggles to hit that
– Intro cutscenes jump between 10 and 30 FPS
– Fights can plunge down to 30 FPS and even into the 20s
– Baseline performance 55 to 60 FPS
– Big dips happen often, often with Cameo Assists
– Portable and docked modes are similar