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- runs on Xash3D, an open source engine with compatibility with Source Gold
- Half-Life's lighting design lends itself to path-tracing as nearly all the lights were plausibly placed
- path traced lighting is very similar to the original baked lighting
- some scenes that had implausible lighting, plausible light sources were added
- textures are lacking added material parameters you sometimes see in other path traced mods, which allows the path traced version of Half-Life mimic the old version
- some surfaces are altered to take advantage of the path tracer like gun materials and transparent materials
- volumetric fog added in some scenes that didn't have them
- lots of tweakable options
- has a classic lighting option
- not rasterized, still ray traced, but no modern lighting effects
- optimized settings
- don't use the 3.1.0 version of dlss, use 2.5.1
- 6800xt is 60% of the 3080 at 4k
- 3080 - dlss quality (2160p output)
- 6800xt - fsr performance (2160p output)
- 2060 - dlss quality (1080p output)
- A770 - could not boot
Это всё прекрасно, конечно... Но можно хотя бы в 2024 году сделать игру с графикой из трейлера 2005 года?Страшно