God of War (2018)

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Обещают самый брутальный GoW в серии :nailbiting:
Sony Santa Monica’s God of War will come out early next year, and we still have quite a few months to wait, but today Sony Interactive Entertainment Vice President of Marketing Asad Qizilbash was at the GameStop Expo in Las Vegas to talk about the game.

According to Qizilbash Sony Santa Monica has a “phenomenal” team working on God of War, and that gives them confidence. Early footage shows that they’re in “The right place” and he feels that people are going to be blown away.

We also hear that differently from the previous games of the series, what the development team really wants people to feel is caring for Kratos in the quieter moments.

Combat has changed as well: it’s no more one versus many, but more focused on one versus one or versus two. It’s more personal, strategic and visceral. It’s also going to be “the most brutal God of War ever.”

Interestingly, Kratos’ Leviathan Axe has been forged by the same dwarfs that made Thor’s hammer (Sindri and Brokkr), and Qizilbash confirmed that it can be upgraded.

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Один на один или один против двоих. Тае они ниох из него сделали :)
 
Я не понял, что посмотрел :)
 
Сплошное "семейное кино", ни малейшего намека на кровавую брутальность предыдущих частей...
 
Трейлер в 4К
 
ПСН говорит, что 22 Марта
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Не будет сраного платформинга :eek:
Combat:

-Combat is based on prioritizing enemies, it's not as chaotic as in the past. For example certain enemies are resistant to Leviathan which is Kratos Axe, others are impossible to stagger.
-Use of your surroundings is important to get through combat scenarios. Gives players a few different choices in completing combat scenarios.
-Leviathan is can be thrown to freeze certain enemies and a button needs to be pushed to summon it back to you.
-Not sure if this was known, but there's no jump button
-Shield is used to parry and as well in melee combat
-Arteus (Kratos' Son) is an extension of Kratos moveset, can be used to attack certain enemies by pushing the square button.
-While not being directed in combat Aretus will rain arrows on enemies which will increase their stun meter, once they are stunned Kratos can grab the enemies and either rip them apart or use them as weapons. The example given is a specific enemy creates an area of effect attack that launches the rest of the enemies in the air

Traversal:
-No more jumping or swimming
-Kratos and Arteus use boats to traverse the environment when appropriate

Upgrade System:
-Skills, armor, weapons can all be upgraded
-Uses some type of crafting system that the developers are being tight lipped about
-Can craft different types of armor
-Skill upgrades and crafting of armor applies to Arteus as well
-There are rune slots on the axe that can change the properties of the weapon for both light and heavy attack

Weapons:
-Being tight lipped about other weapons appearing in the game, but say that the Axe and Shield are the star of the show.

Miscellaneous
-They wanted to get away from the destroy all Gods mentality that they had in previous God of Wars so they Made Kratos more vulnerable. The only time he really goes insane in combat is during Spartan Rage where he starts demolishing characters with just his fists.
-After Ascension it was hard to get the higher ups to sign off onto another God of War game, they were pretty much done with the franchise, Cory had to pitch something great and fresh in order to get the game greenlit.
-Cory speaking about the future of God of War mentions the Mayan Era or the Egyptian Era
-Cory mentions he wants this new direction of God of War to reach way more people and go into Uncharted and Assassins Creed levels and to grow the franchise
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Говорят на лодке много придётся плавать, примерно 30% игры :)

Ну или как-то так.
 
Во какой наборчик будет
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А вот Амазон считает ,что 30 Июня
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Вполне возможно, что просто "забить" место в сторе
 

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хотелось бы сисечек. пох на КТЕ
 
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