Смотрите видео ниже, чтобы узнать, как установить наш сайт в качестве веб-приложения на домашнем экране.
Примечание: Эта возможность может быть недоступна в некоторых браузерах.
БудетА он будет?
- лучше бы римейк Маски сделали (( Видимо, им просто лень было, так как Маска потребовала больших ресурсов и затрат.Перед разработкой команда думала, что сделать - ремейк Маски или эту игру.
Не знаю причин, но в Маску я играл, а в Линка в прошлом - нет- лучше бы римейк Маски сделали (( Видимо, им просто лень было, так как Маска потребовала больших ресурсов и затрат.
Я играл, уровни подозрительно знакомые в видео. Зачем вообще делать ремейки.Не знаю причин, но в Маску я играл, а в Линка в прошлом - нетДумаю, что игра будет отличная.
Я играл, уровни подозрительно знакомые в видео. Зачем вообще делать ремейки.
The overworld is not identical to LttP’s.
Bill acknowledges that hieroglyphic Link looks like the Link from the Wind Waker Opening.
Runs at a ”buttery smooth” 60 FPS.
Link can merge into pretty much any wall.
The dungeon we keep seeing is a new version of the Tower of Hera from LttP.
The gage on the left side gets rid of the need to restock items like arrows.
The wall Link ability runs on that gage and will pop you out of the wall when it runs out.
Люблю бабло собирать“Collecting rupees, the currency of the Zelda world, will be very important in this game. You might think that was the case with all the past games too, but I must say that this time it will be more important than ever and you will need to collect a great deal of them.”
new character named Ravio. Ravio lets players rent or buy items before they head off to their next dungeon adventure, meaning players will have more freedom to explore dungeons in the order they want.
- Surprised at Nintendo's willingness to shake up Zelda formulas
- Loved the item rental/purchase system; makes it genuinely scary when you're about to die
- Heart piece puzzles are still clever despite having access to all the items whenever you want
- No more map items to grab in dungeons, layout is shown right away; doesn't dumb down the experience
- Seemed to really love the turning-Link-into-a-drawing mechanic; says it forces you to look at the entire game from a different point of view instead of just solving puzzles and moving on
- "As if some of the best dungeons in Zelda history weren't enough, they typically end with some of the best bosses Link has ever encountered"
- Some bosses return from LttP, most are brand new
- Completely free to do dungeons in whatever order, no number system or NPCs that tell you where to go next
- Freeing to wander the map and explore at your leisure
- World map laid out in same manner as LttP, but not copy-paste job; lots of tweaks to aid traversal and exploration
- "I wouldn't change anything about this game"