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А для тебя это уже вторая часть?![]()
Охренеть... Это неигрбельно.Трейлер с VGA 2011. Новый разработчик игры - Platinum games.
Vanquish вполне играбелен был. Почему бы и нет. Только это не MGS: Rising, а MG: Risisng. Название игры всё-таки немного поменяли)Это неигрбельно.
gameplay is 100% Platinum Games, Story and cutscenes done by Kojima Productions. They go and check out with other, making sure characters and world are presented correctly in the game as it should be in Metal Gear universe.
they talk a lot about game's development, you should listen if you're interested.
They want to go all out with action, crazy scenes that you haven't seen in the series from Kojipro before.
The old MGS Rising story was set between 2 and 4, but when they decided to go to platinum they decided that it was limiting and changed it to set after MGS4. PG's game design demanded the story to be changed, gameplay comes first etc. They think it was a good decision.
About Zan-Datsu:
It was a a concept revealed in E3 2010, it's now taken away, they think it slows you down, you still cut thing as you see but it's different than the concept shown in E3 2010. "Gameplay comes first" again.
Who's the director?
When talking about director at PG, Kamiya is the first name to come up but he's not directing, they are unable to reveal it yet but they have great talent there for action games, it's a great team there etc.
This time the whole work flow is toward English, they will be releasing English trailers first, game is directed more to western audiences, they try to develop with that in mind. Even if game design can not be released in Japan that's fine, western gamers come first. Talking about shooters etc and how it's the biggest market. They are aiming for a global market.
This doesn't mean they are copying western games, they are making what they want, it's still a Japanese made game, but they had that in mind. They are making games, games that are fun, but thinking who will find it fun.
То есть Райдена сперва сделали киборгом, потом собрали обратно в человека, а потом опять переделали в киборга?but when they decided to go to platinum they decided that it was limiting and changed it to set after MGS4
http://thegamingliberty.com/index.p...-originally-cancelled-platinum-to-the-rescue/According to the game’s producer Yuji Korekado in the latest Hideraji podcast, the project was actually canned after the KP team could not identify what the game’s core impetus was. Although a number of core design elements had already been completed, the game was to be shelved.
http://gamingeverything.com/12843/m...ps-not-30-kojimas-requests-to-platinum-games/Once Platinum Games joined the Metal Gear Rising: Revengeance team, the story wasn’t the only major element that changed. According to a Japanese tweet from Hideo Kojima, the game now runs at 60 frames-per-second. Revengeance was locked at 30 FPS in the past.
Kojima explained that he asked Platinum Games to incorporate “A Raiden that moves at 60FPS, that controls well and looks good”. He said that the old Rising “was very Metal Gear” and featured complex controls. Kojima also acknowledged that the title’s colors/tone are no longer like Metal Gear.
Kojima поставил перед PG задачу сделать игру идущую в 60FPS
Главные разрабы Bayonetta (в частности Kamiya) не работают над MGR:R
и правильно делают. эти люди достаточно талантливы, чтобы не доделывать чужие отходы. я бы очень удивился если бы произошло обратное.Главные разрабы Bayonetta (в частности Kamiya) не работают над MGR:R:
Inaba has made a series of tweets clarifying the development status of Rising.
Bayonetta was developed only on the 360 at Platinum Games, while Vanquish was developed internally to be multiplatform. Since Vanquish, Platinum Games' engine has been designed to handle both PS3 and 360 versions of games, and the PS3 platform is always the lead platform to ensure there are minimal differences between both versions.
The 360 controllers you see in the Truth Behind Rising documentary video are connected to PCs on their development platform. It is easier to use 360 controllers natively on the PC than to use PS3 controllers. That is the only reason.
The lead platform for Rising is the PS3.
Чувствую, не видать тогда Кодзиме 60FPS в игре, как собственных ушей. Я вообще не понимаю этого термина - ведущая платформа для разработки. То есть все силы бросят для PS3, а на бокс потом скоренько портируют? И в результате - обе версии выглядят идентично (как и в случае с Vanquish) =) Ну и платформа эта ваша PS3.Ведущая платформа - PS3
Нет там боли и униженияболь и унижение
По-русски: Bayonetta разрабатывалась для Х360 (подразумевается, что на PS3 шел порт готового продукта, что закончилось печально), в то время как Vanquish делали уже изначально как мультиплатформу. Начиная с Vanquish, движок PG создается для работы на обеих платформах, и PS3 выступает ведущей платформой, чтобы свести отличия между версиями к минимуму. А теперь возвращаемся к началу, к Байонетте, немного думаем и начинаем понимать смысл всей фразы.Bayonetta was developed only on the 360 at Platinum Games, while Vanquish was developed internally to be multiplatform. Since Vanquish, Platinum Games' engine has been designed to handle both PS3 and 360 versions of games, and the PS3 platform is always the lead platform to ensure there are minimal differences between both versions.
If you own both machines and are wondering which to buy, it's a tough one to call overall but in my view, the v-sync implementation has to give the PS3 version the edge.
Я лезу туда, где кто-то искажает смысл оригинального текста цитаты. Потому что твоё "с райзингом будет как с ff13" никак не соотносится со смыслом твоей же цитаты на английском.ну ты-то куда лезешь?
Спасибо, но я английским владею и сам всё понял.Это к тому
ПосмотримДа ещё неизвестно какой-то им движок достанется, а если уж говорить о ванквише, то твой нелюбимый тиринг решает![]()