The Legend of Zelda: Tri Force Heroes (3ds)

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Кооперативная игра на троих, но можно играть одному, а двумя болванчиками будет управлять комп.
Загадки и битвы с боссами сделаны так, что решить и победить можно только втроем.
Есть костюмы с разными способностями.
Не ясно, кооп локальный или онлайн.
Выход осенью.
 
“It starts with [Zelda producer Eiji] Aonuma. Once he did Four Swords, he wanted to revisit multiplayer at some point.”

On how Shikata took some inspiration from Link working in tandem with Phantom Zelda in Spirit Tracks…

“I thought, ‘wow, this multiplayer thing has appeal to it.’ And then of course when we were working on Link Between Worlds, Mr. Aonuma and I were both commenting on how we both wanted to experiment with some multiplayer action, and that’s really where this project gets its start.”

On whether multiplayer was ever considered for A Link Between Worlds…

“We never thought about that.”

On the story…

“The story takes place in a kingdom that is obsessed with fashion, and within the kingdom there’s a happening, an event, and as a result of that the king sends out a notification asking for heroes to assemble.”

On why the three different people all look like Link…

“That’s a pretty deep question. The king is a firm believer in this legend, in this prophecy that exists within their kingdom, of three heroes that come together to form a totem. The king understands from this legend that describes the true hero as someone with these long sideburns and this particular hair style and these long ears. So the king from amongst these people is able to find the correct ones. The people who meet his conditions are the true heroes.”

On playing alone…

“One thing that stands out when you’re playing single-player, even though it’s the same course, when you’re playing as one person, because of the gameplay style, it’s inherently more puzzle-like.”

On voice chat…

“We did actually think about some simple voice chat implementation, actually. One thing we supposed would happen is that you’d highlight a gap between the experience levels of players. For example, if you’re playing with me and you’ve been playing Zelda forever and you’re very experienced, we’d get on and it’d be a case of pretty soon you’d be like, ‘Go do this, don’t do this, pick up this, don’t do this.’ And as the inexperienced guy, I’d be like, ‘OK I guess I’ll do whatever you’re telling me to.’ And really for both of us the enjoyment level drops dramatically.”

On using the different icons on the touch screen to communicate…

“I think with these, for example, you can just be sitting there hitting the one icon that you want: ‘Hey, we have to get in a totem here, totem here,’ or ‘Use that item, use that item, use that item,’ or ‘Hey, come here, come here,’ whatever it is. For those people who are in the mood to do so, they will cooperate, and sometimes maybe they’re not going to be listening to you, no matter how many times you send out the same message.

“I think we’re seeing a really unique form of communication in that because it can be a little difficult using just eight icons to communicate some complicated ideas. When you’re able to—through your choice, and which panel, and what timing, and what order you’re selecting them in—be like, ‘Wow, I actually made my point,’ you feel pretty happy when the person does what you just asked them to do.

“But on the other side, the person who’s like watching you hit all these different icons and goes, ‘Oh wait, I think he wants me to come over here, use this thing to do that thing,’ and you go over and you do it and it works, there’s a sense of satisfaction on both sides that you’re not gonna see in a game that has maybe a regular voice-chat implementation.

“I really think, again, that satisfaction you get time and time again when you’re able to communicate effectively on both sides, from conveying the information and receiving the information, the more you are able to succeed at doing that, and as you progress in the game based on that, it really really heightens that sense of satisfaction, and really matches the sense of cooperation we’re trying to focus on in this game.”

– No overworld map
– There will be a castle, a town, and a colisseum battle mode

On why the health bar is shared across all three Links…

“Because it’s better.”

– Can save at any time
– The game will automatically save if someone drops out

On the game’s length…

“I think it’s a little difficult to answer. I could probably say if it’s one person just on their own sitting down we might be able to calculate it out, but when you have three people, the way they play [and] how they play makes a difference.

“Myself I’d like to say maybe an hour a day, an hour and a half to two hours a day, with three people playing together, there’s probably about a month’s worth of gameplay there.

“But there are a lot of extra elements and things you can do in this game. If you’re a completionist, you’re gonna be playing for a long time.”
 
А ты на что хотел прыгать?
Я хочу что-то еще делать :) а не только колонну. Не вижу в игре ничего уникального, скорее всего покупать не буду.
Свободного мира не показывают, его наверняка нет, а лазать в подземельях я не люблю.
 
Оружие

  • Boomerang
  • Sword
  • Bombs
  • Hookshot
  • Water rod
  • Ice jar
  • Hammer
  • Bow
  • Fire gloves

можно выбрать перед каждым уровнем
 
Куча инфы:
– About a kingdom that is obsessed with fashion
– Kingdom of Hytopia is mostly known for their princess Styla
– Styla loves outfits and stylish looks from all manner of places, and she was adored by many
– A cursed gift from an evil witch made her wear a leotard, which she can’t remove by hand
– The king of the land, King Tuft, is desperate and sents out a call for heroes to come to aid
– Take on the role of one of the new legendary Totem Heroes
– Stop the witch and free the princess from her magic
– Not many cutscenes, outside of a cute opening cinematic
– Not really a reason given why there are three people that look like Link walking about
– Give your character his own name
– Travel to different worlds
– These include Woodlands, Riverside, Volcano, Ice Cavern and Fortress
– Each of the lands has four missions for you to tackle with various items and puzzles playing an essential part
– Players are given an item at the start of a level
– Ranges from a bow to bombs, from a Gust Jar to a Magic Hammer
– As long as the object hasn’t been picked up yet, every player can choose the role they want to fulfill
– Hit enemies and switches in the distance with the bow
– Use the Fire Gloves to melt pillars of ice
– Exploration can’t solely be done with items or fighting enemies with your standard sword
– Work with the group to finish the game
– Need a totem to beat certain enemies or reach obstacles that seem too high to get to
– Margoma fight in the Woodlands is one example of this
– This spinning wheel of doom will hide its eye on top, hidden from the players
– Throw bombs up there to have his eye revealed, which you slash with your sword
– In the second phase, his eye will hop about and here the player with the bow will have to hunt it down
– Strike him to stun him and execute more direct attacks
– Special powers from costumes
– Some costumes enhance the powers of certain items
– Kokiri Clothes allow you to shoot three arrows at once
– Torrent Robe gives you the ability to create water towers, so that you can access more areas in the Riverside area
– Get stat boosts or a specific item from some costumes
– Legendary Dress: more hearts all across the stage
– Timeless Tunic changes all of the music into 8-bit tunes and sound effects
– Not all of the costumes will be easy to obtain
– Need materials to create outfits
– Get these by finishing the levels, where each character selects a material box for you to keep
– One in three boxes will usually net you a rare material, but you never know what you will get
– Store in the hub town sells new items daily
– Earn Rupees by clearing stages or selling unwanted items in the shop
– Daily chance game
– This can give you quick access to an item
– In this game, there are four boxes, with one of them containing an item, the rest contain “Freebies”, low-value dud prizes that can be sold back
– If you don’t get the item that try, you can open another chest on the next day, once per day until you get the item
– Once you’ve collected the main prize, the puzzle resets on the next day
– Freebies eventually grant access to a Dapper Spinner Kit
– This handy attire lets you do Spin Attacks incredibly fast
– Takes a long time to earn every costume
– Every level in the game has three Bonus Challenges to uncover and complete
– Complete stages with fewer time or hearts, without a sword or in complete darkness
– Some challenges where you have to stay close to an orb or move swiftly out a Wallmaster’s way
– When using Download Play, there will be Extra Data added to their SD card
– With this, any materials that they collect will be saved for later sessions or if they decide the purchase their own copy of the game
– Within the limits of the Download Play session, you can already earn two new costumes
– Randomly search for people, search or start a friend lobby or use a combo of both for online sessions
– Fairies, which are your lives, can be used up to skip parts of levels
– Another boss: Blizzagia, an evil reptile that you have to beat down with Fire Gloves and Magic Hammers
– The camera is placed behind the player here

И 30 минут игры:

И еще куча клипчиков:
 
В Японии, бывшим юзерам клуба Nintendo ,начали рассылать коды на бета-версию The Legend of Zelda: Tri Force Heroes. Можно будет поиграть в онлайн-режим, в определенные часы( как в сплатуне) с 10 по 18 октября. Всего будет 4 сессии,в одной из них можно будет "побегать" вместе с создателями игры....а нам когда перепадет )
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В связи с низкими продажами завтра американцам будет доступна демка, может тоже испытаю эту поделку.
 
А там че,какой-то упор на мультиплеер сделали ? поэтому ох и ах ?
Упор на прохождение втроём, или онлайн, или оффлайн, или локально. Как я понял просто лазание по подземельям.
 
Упор на прохождение втроём, или онлайн, или оффлайн, или локально. Как я понял просто лазание по подземельям.
ок...) видел там начало,до того момента,когда он в ателье одежду купил и встал в фойе замка на перепутье... мультиплеер или сингл,поэтому странно стало что продажи низкие,если сингл есть...
 
В связи с низкими продажами завтра американцам будет доступна демка, может тоже испытаю эту поделку.
Там ещё вроде скидос 10% всем поигравшим в демо до какой то определённой даты.
 
Так и не удалось поиграть в демку, так что шансов на покупку у игры нет :)
 
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