Halo Infinite

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Было
kyle-hefley-cortana-render-01.jpg


Стало:

3XaZPzOh.jpg
 
Так это и не Кортана :tom:
 
 
С превью Инфинита:
XSX:

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5777bdf7-6d89-4a6e-aa2c-88056bd0d982.png
217efb9b-2c3b-4ea4-83b9-673026d43e79.png
на старье тоже неплохо:


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DF:

  • Visuals/audio seem significantly refined vs last year's showing
  • Multiplayer maps have excellent indirect lighting, but probably won't be what we see in the campaign since they're static and don't need to account for time a day
  • Materials look a lot better due to screen space reflections
  • Managed to create very nice looking materials/structures, while retaining great readability
  • New weapon models look great
  • Very encouraged by what they're seeing
  • AI may be something very special, going by how bots behave in the flight
  • Uses dynamic resolution scaling
  • 1800p-2160p in 60fps mode on Series X
  • 1080p-1440p in 120fps mode on Series X
  • 1080p in 60fps mode on Series S, but can drop below it a bit
  • 720p in 120fps mode on Series S, with drops to 540p
  • 720p at 30fps on One S, with drops to 540p
  • One S has muddier ground textures and lacks screen space reflections, and generally has less detail all around
  • 2160p at 30fps on One X, with drops to 1800p
  • 60fps mode on Series S|X is near-locked
  • 120fps mode on Series S|X varies between ~100-120fps. Great with VRR
  • Series S actually gets closer to 120fps lock than Series X
  • One X runs at a pretty solid 30fps
  • One S has many frame pacing issues at 30fps
  • PC version doesn't appear to utilize the GPU to full extent in this state.
  • PC version has performance issues in current state; difficulty retaining 60fps at 4K with a GTX 3090.
  • PC version framerate cap doesn't function correctly. Caps at 1-2 frames less than 60hz/120hz, causing stutter.
  • They're confident these PC issues will be corrected by launch
 
Коопа и Forge на старте не будет, придется месяцев 2-6 потерпеть:

- Next flight will have 4v4 PvP and BTB, have all of the same content as the first flight as well, and be open to even more people
- Split-screen is Day 1 on Xbox devices, will be explored on PC post-launch
- Acknowledge co-op and Forge are fundamental to the Halo experience
- Co-op will come in Season 2 (~3 months), Forge will come out in Season 2 (~6 months after launch), #1 priority is meeting quality and stability across all platforms, many technical complexities with Forge, for example
- Still working out details of the specific release day, but absolutely releasing this Holiday, will know release date soon
- Insiders will get an opportunity to get hands on Forge in an upcoming flight
- Talked about delaying the game again, made the decision that it's a live game and wanted to get it out and continue to evolve the game from there
- Current state of development is shutdown/polish period, focus is on reviewing, bugfixing
- More campaign gameplay to come after shutdown mode is over, where they will shift focus to more gameplay capture
- Craig's new hair looks fantastic, allegedly
 
8 Декабря

 
Последнее редактирование:
Писюрям и не только
E-sjpTYWUAcTv-q
 



-Series X is Dynamic 4K @ locked 60fps or Dynamic 1440p @ almost locked 120fps;
-Series S is Dynamic 1080p @ locked 60fps (120fps temporarily disabled);
-One X is Dynamic 4K/30 or Dynamic 1440p/60;
-OG One is Dynamic 1080p/30.

Big praise on textures work on all platforms, but with increased resolution on One X and Series X, as well as better shadows, ambient occlusion, anisotropic filter, geometry and draw distance.
Contact shades only on Series.
Great SSR reflections and cubemaps on all except OG One.

Loading times 6x faster on Series.
Framerate seems much better than first TP, especially on OG One.
 
А толстяк то, смотрите, ещё попукивает!
 
Есть один ключ на бету,кому надо пишите!
 
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