Gravity Rush 2

Для US диска пока не заявлено, только PSN.
Может будет как с Rain (которая по сути инди, но был релиз и на диске)
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Это все в Японии, на западе диска не было.
 
Для US диска пока не заявлено, только PSN.
такая же ситуация была и с римейком Оками и резика. На диске выходили только в японии. И что, от этого эти игры стали хуже? Кроме того, я почти уверен, что даже в японской версии будет полностью английский текст и озвучка, так как проект соневский и они всегда делают кучу языков. В оками и резике японских тоже были английские дороги. И поэтому можно смело покупать на плейазии или у нас в видеоигр.нет привезут 100%, ну или в цифровом виде из японского или азиатского магаза. Это самый крайний вариант, если не выйдет в европе, во что мало верится. Если не на диске, то в цифре у нас будет точно.
Это все в Японии, на западе диска не было.
а ты что, так прямо хочешь на диске купить?)
 
Парле франсе?
 
 
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Впечатления IGN о Gravity Rush 2:
“Every so often you’ll encounter enemies that are too quick to attack using normal means,” he continues, “so this is where Lunar Style comes in… this changes the way gravity affects Kat. Her attacks are weakened, but she’s now become extremely light and can jump very high. She can now use her gravity actions without spending the gravity gauge, which she usually needs. And the Gravity Kick is transformed into the Wormhole Kick, where you can basically teleport directly to the enemy, making it much easier to hit them than [with the] ordinary Gravity Kick.”

“In contrast to the Lunar Style, there’s a style which makes Kat heavier, which we call Jupiter Style. She becomes slower but her attack power is increased… the Gravity Kick doesn’t become the Wormhole Kick, it becomes the Surge Kick, which can destroy lots of enemies – pretty much anything in the nearby area.”

"As mentioned, though, the combat is quite familiar, particularly when Kat is fighting the enemies from the original – the bizarre alien race known as the Nevi. Thankfully, this time they’re joined by human enemies and mechs, which will hopefully add some more layers to combat."

"I ask about how the team is trying to ensure that missions are varied to avoid one of the major criticisms of the first game – a reliance on repetitive fetch quests. “We actually got lots of positive feedback about the game,” Toyama replies, “but as you say, there were some people who had issues with the types of missions and also just the overall amount of gameplay and playtime, so we really wanted to respond to that and you’ll find in this title, like we said, there are many more missions, the world is a lot bigger, and we made sure that there’s lots of things you can do in the missions, it’s not all the same thing. And that holds for even side missions, not just the story missions, so I think you’ll see that you get to do a lot.”

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From Kitten to Kat
While the first Gravity Rush was all about the discovery of identity, the themes which envelop Kat this time are a little different.
“You’re going to see a lot of personal growth and the emotional fallout from her journey,” explains Toyama-san. “We gave you a taste in the first game but it’ll be fully explored in this one.
“Gravity Rush 2 is really about development and maturity –Kat is mischievous, but she’s also a great person and we wanted to go into that more and find out who she actually is.”

A Whole New World
Gravity Rush was one of the first stand-out games on PS Vita, but the development team really wanted to take advantage of the increased power PS4 afforded for the sequel. So a staggering amount of detail was put into creating this new environment for Kat to explore. “We wanted to do everything bigger and better — more volume and space,” explains Toyama-san.

“We did a lot of location research in places like Mexico and all across Asia, so there’s a lot of real-world inspiration on how the city looks. The map is two-and-a-half to three times bigger than the first game, so increasing that scale in every respect was something we fought for — along with more options in combat with her Lunar and Jupiter gravity styles, while also keeping the accessibility that made Gravity Rush so easy to get into.”

It’s the Little Things…
The focus wasn’t just on the larger elements of the game, however. Toyama-san and his team were keen to make sure there are a ton of details to catch your eye, too.
“Making the world seem extremely alive was hugely important for us, especially as the series was coming to PS4. We wanted dense cities and environments, with vibrancy about them.
“Every location you visit in the game is an independent floating island, so we wanted to make sure they were all floating correctly and moving independently — this was difficult but we were really focused on getting it right.”

The wide range of bystanders in Kat’s adventure aren’t left out in the cold, either.
“There are several different interactions you can have — you can walk by them and they’ll react to you in different ways, they can get caught up in your gravity field and get shocked or surprised,” says Toyama-san. “There are lots of animals to look at as well.”

Feeling Super
Maintaining influences from classic comic book tales such as Mœbius and Alejandro Jodorowsky’s The Incal, Gravity Rush 2 also features some of Toyama-san’s favorite manga and anime.
“I really like Kamen Rider,” laughs Toyama-san, referring to the brilliantly odd-looking Japanese super hero. “So you’ll see even more elements of that in the game. You can also see the Sailor Moon influences, especially when the characters in the game are doing their finishing moves and dynamic poses.
“I’d really recommend having Kat pose with other people and props in the new camera mode in the game. There are a lot of goofy possibilities!”

Keeping Things Light
Speaking of goofy — even though Kat may find herself in peril and situations may take an occasionally serious turn, Toyama-san is all about keeping things fun.
“We wanted to make a positive, upbeat game, but that naturally manifested itself from the concept of controlling gravity,” explains Toyama-san. “It may have been a bit too strange having the story go too dark from that idea, so making it vibrant was something that just gelled.
“There are more than 50 side stories that have nice comedic moments that bring personality to Gravity Rush 2. For example, one mission has Kat becoming an action star for a movie, which is filmed in-game. It’s all very light hearted, as you would expect.”
 
В Японии выйдет 19 июля:
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Больше похоже, что в этот день объявют дату релиза... Если судить по тому что написано на картинке.
Ты прав, 19.07 действительно только объявят дату =)
 
30 ноября
 
Архив недавнего стрима
 
Народ демку гоняет

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