Monolith Soft’s recruitment page has their Planner position marked as “urgent” and is split into three parts: Game Planner, Town Planner, and Battle Algorithm Planner. “Planner” is generally the Japanese game industry equivalent of “designer”.
All three planner positions require experience in their respective fields. For Game Planner, Monolith Soft welcomes any developers with the additional experience of having made a game that requires networking, according to the list.
A bonus for Town Planners would be the ability to write scripts and programming knowledge. Meanwhile, Battle Algorithm Planners require experience in writing enemy AI, putting together scripts.
Finally, Motion Designers are also listed as urgent on Monolith Soft’s recruitment page. While the position doesn’t indicate any specific requirements, Monolith are looking for someone who can work on character motions during event and battle scenes.