Monolith Soft’s First Production staff was divided into three sections: one section to work on Xenoblade: Definitive Edition, one to work on a new title, and one to work on both.
While character graphics were not the best in the original version, they have been improved in Xenoblade: Definitive Edition.
Since this is a remaster, Monolith Soft was not able to re-record all the music with an orchestra. Instead, they improved the quality and rearranged it.
Data compression is better mitigated and sound quality more enhanced compared to Xenoblade Chronicles 2.