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Некоторые "эхфекты" ниже качеством чем на X360 =) Зато разрешение здесь выше (динамическое 900-1080 в доке и 720 в портативе). 30 кадров в секунду. Звук хромает, low-rate, ждем патча.
- Same size as 360 and PS3
- Some areas have dynamic resolution while docked, ranging from 1080p to 900p
- Portable not dynamic, 720p fixed
- Some effects and shaders were exchanged from 360 version and seem to have low quality and/or resolution
- Audio is confirmed to be worse than last gen versions although same game size
- Game has vsync enabled and targets 30 fps. While not perfect, it's way better than last gen but as a tradition, it also has framepacing issues
- Resolution is dynamic.
- Docked: Highest: 1600x900p // Lowest: 1344x756p. Hangs close to 900p fairly often.
- Portable: Highest: 1280x720p // Lowest: 960x540p
- Port acts like a "Last gen +" version. More of an enhanced 360/PS3 port than a watered down PS4/XBO port.
- Density of particles reduced compared to PS4/XBO.
- Portable mode has the full experience with only lowered resolution. No other effects lowered.
- Performance is better than PS3/360 versions. Performance can drop to mid to low 40's in worse case scenarios, when density of enemies and too many effects are seen at once.
- Same performance metrics in Docked and Portable.
Graphics:
- XBO: Dynamic 1080 (drops to 1440x1080p) // Base PS4: Native 1080p.
- Pro 2560x1440p // XBX: native 2160p
- Chance of PS4/Pro/XBX being dynamic but not observed in scenarios tested.
- Draw distances seem more or less same on all consoles.
- XBX and Pro have better volumetric lighting over base (X more so than Pro).
Performance:
- One observation: Base PS4 has consistent 20 FPS with instances of 15 FPS for a long stretch
- Same location tested on Pro/Base XBO stuck to 30 FPS in same location.
- Xbox X on same location went down to 15 to 10 FPS.
- Another observed location has PS4 Pro drop to 20 FPS while OG PS4 remains at 30.
- Generally performance is inconsistent on all devices.
- Various glitches and bugs observed and commented on in the video.
Review Codes were supplied by Capcom. Resident Evil 2 Remake frame rate test comparing the performance on Playstation 4, Playstation 4 Pro, Xbox One and Xbox One X. Subscribe for more gaming tech analysis: http://bit.ly/VGTechSubscribe
The versions tested were 1.01 on Playstation 4 systems and 1.0.1.1 on Xbox One systems. PS4 renders at a native resolution of 1920x1080. PS4 Pro and Xbox One X render at a resolution of 2880x1620, and the PS4 Pro downsamples from this resolution when outputting at 1080p. Xbox One renders at a resolution of 1920x1080. PS4 Pro, Xbox One and Xbox One X seem to be using Checkerboard Rendering to reach their stated resolutions.
The Xbox One X has reduced aliasing compared to the PS4 Pro (1:23). The game does appear to be softer on the Xbox One X than the PS4 Pro (2:45).