dimm
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Мыльновато конечно получилось, но терпимо. Порт достойный таких спеков консоли:
Разрешение в доке скачет от 720p до 360p, в портативе от 768x432 до 640x360.
Docked:
Undocked:
Супротив XB1X:
Switch:
XB1X:
Разрешение в доке скачет от 720p до 360p, в портативе от 768x432 до 640x360.
The game itself is intact but achieving this on Switch has required a particular philosophy - specifically, the prioritisation of rendering features over resolution. The end result is a game that is remarkably close to the existing versions, but it's also the blurriest game of the generation thus far - but the how and why is worth exploring. For starters, like Doom, Wolfenstein 2 utilises an adaptive resolution feature that adjusts pixel count based on load. We pixel counted a wide variety of shots from the docked mode, and came up with a whole host of results. Everything ranging from a top end of 720p to 1216x684 to 540p and 432p all the way down to 640x360. When played in portable mode, 768x432 and 640x360 are common pixel counts, but it can increase from there depending on load. In general, it's comparable to the Switch version of Doom but seems to scale towards the low-end more often. There's no getting around it - this really is a very blurry game.
Docked:

Undocked:

Супротив XB1X:
Switch:

XB1X:
