Сравнение мультиплатформенных игр

Мыльновато конечно получилось, но терпимо. Порт достойный таких спеков консоли:

Разрешение в доке скачет от 720p до 360p, в портативе от 768x432 до 640x360.
The game itself is intact but achieving this on Switch has required a particular philosophy - specifically, the prioritisation of rendering features over resolution. The end result is a game that is remarkably close to the existing versions, but it's also the blurriest game of the generation thus far - but the how and why is worth exploring. For starters, like Doom, Wolfenstein 2 utilises an adaptive resolution feature that adjusts pixel count based on load. We pixel counted a wide variety of shots from the docked mode, and came up with a whole host of results. Everything ranging from a top end of 720p to 1216x684 to 540p and 432p all the way down to 640x360. When played in portable mode, 768x432 and 640x360 are common pixel counts, but it can increase from there depending on load. In general, it's comparable to the Switch version of Doom but seems to scale towards the low-end more often. There's no getting around it - this really is a very blurry game.

Docked:
sddnsvk.jpg


Undocked:
spp1szc.jpg


Супротив XB1X:
Switch:
95a0qs7o.jpg


XB1X:
951us4w.jpg
 
  • +1
Реакции: Derp
Xbox One S and X:
he Xbox One side of the situation can be covered very quickly. Playing the game on the base S model offers up an experience that is virtually identical to the standard PlayStation 4 game. The visual feature set is identical and resolution is the same at 1080p, with only the most minor fluctuations in performance setting it apart from its Sony counterpart. Put simply, base Xbox users can go in safe in the knowledge that they're getting an excellent experience - and that only ramps up on Xbox One X, where Crash retains its solid 30fps performance but ramps up the pixel count to a full 4K. That's an impressive 2.25x increase over the 1440p of PS4 Pro.

Switch:
Understandably, the first cutback comes from resolution, with the game running at standard 720p while docked, dropping down to 853x480 in portable mode - a proper, non-anamorphic 480p presentation, effectively. Performance in both configurations is much the same, with a matching 30fps target to the other console builds, but there's more variation in performance more often, both above and below the 33ms target frame-time. Overall, there's more wobbliness in the update here, which is in contrast to the rock-solid performance enjoyed on every other platform.

Latency in Switch:
However, the main issue I had with the Switch version isn't related to visual features at all and comes down to latency. It's not as scientific as I'd like, but pointing a 240fps high speed camera at the Xbox and Switch versions, it looks as if the Nintendo platform suffers from a two frame (33ms) deficit in response compared to the others. It's not great with the Pro controller and perhaps it's down to analogue dead zone configuration but it feels even less responsive on the Joycons

All console builds have 30 FPS cap.
 
В общем, как и предполагалось
- Base XBOne: 1600x900 with TAA in place
- Xbox X has 2 modes: Quality and Performance
- Xbox X Quality: Native 2160p + Improved texture filtering and draw distance over Xbox One.
- Quality mode can trigger frame rate drops below 30 FPS.
- Xbox X Performance: Native 1440p. But if frame rate left unlocked, fluctuates wildly between 40's and 60's (reaches 60 only indoors).
- DF recommends keeping 30 FPS cap on for a more consistent experience.
 
- Base XBOne: 1600x900 with TAA in place
- Xbox X has 2 modes: Quality and Performance

Чего-то поленились на обычном X1, с такой графикой можно было и 1080P
 
На пк с "такой графикой" оптимизация тоже не фонтан
 
Ну и ещё на волне хайпа
 
Dynamic 4k
XB1X's lowest dynamic resolution is higher than the PS4 Pro's highest dynamic resolution.
PS4 Pro max: 2816x1584
PS4 Pro min: 2227x1242
PS4 Pro Average: 2560x1440

XB1X max: 3840x2160 (native 4k)
XB1X min: 2944x1656
XB1X average: 3072x1728
XB1X a 76% increase in output pixels vs PS4 Pro in opening battle, 44% on average.
XB1X has better draw distance and shadows.
XB1X has improved Ambient Occlusion
Framerate is a fairly solid 30fps on both Xbox One X and PS4 Pro, but can be inconsistent.
Xbox One X is clearly the superior experience of the two
 
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