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PS4 wins. Ждём как там на пека 

Despite this extra upscale, Xbox One still presents Lothric in a flattering light. In play, the one truly perceptible shortfall of its native 900p image is that pixel crawl flares up more aggressively across foliage - though otherwise its visuals hold up very well.Bizarrely, all HUD elements on Xbox One (such as menus and health bars) are also rendered at 900p. Rather than setting these 2D elements to display at 1080p over gameplay - a tactic used in most sub-native titles - they're instead put through the same scaling process. As a result we get a light blur to item illustrations, one that shows up next to PS4's, and it's a shame given there is a commonly practiced workaround here.
Visually it's a clear-cut case in favour of PS4, and we'd have hoped Xbox One's graphical sacrifices might translate to a matching level of performance. As we've already seen in isolation, Xbox One is capped at 30fps with v-sync, but has dips to the mid-20s around volumetric fog effects of its opening scene, and also bosses making use of From Software's shader effects. The results aren't always smooth, but for the majority of play (at least from what we've tested to date) the game holds at 30fps.
PS4 is the preferred pick for several reasons. From Software makes a number of visual concessions on Xbox One, dropping its native resolution to 900p, and also edging down shadow and motion blur quality. None of these cuts dampen the quality of the experience to any radical degree, and it's perfectly enjoyable on Xbox One as-is. However, it's undeniable PS4 brings out the best in From Software's latest project, presenting its world at a clearer 1080p, and with a firmer grasp on its 30fps target to boot.