Немного подниму настроение "обладателям ломаных боксов". Выдержки из превьюшек финалки на ящике:
http://www.thelostgamer.com/2010/02/12/final-fantasy-xiii-xbox-360-hands-on-preview/
Whereas the Xbox 360 looks a lot crisper than its PS3 counterpart during general gameplay, it is clear to see that the cinematics on the Xbox 360 version have suffered as a result of compression
http://xbox360.rpgsite.net/previews/42/198/final-fantasy-xiii-xbox-360-impressions.html
The PS3 and Xbox 360 versions of the game are identical in this respect. Everything magical about FF13’s world has been lovingly translated in the Xbox 360 version. Loading times are few, entry into battle is seamless, and
everything looks sharp, clean and pretty. It’s a damn fine port, and in regular gameplay even the most devout fan might struggle to notice the difference between the two, were it not for the different button prompts.
In terms of both gameplay graphics and performance the two versions feel almost identical, and there are no significant flaws with either version. It’s clear that the same attention to detail and level of polish has been applied to the Xbox 360 version of the game, despite its shorter lead time.
Despite fears from many, in our time with the game
we didn’t spot any muddy, low quality textures in the Xbox 360 version, and there weren’t any technical hitches even when battles got crazy with magical effects, explosions and gigantic enemies all in the mix.
http://www.gamespot.com/events/microsoftx10/story.html?sid=6248500
However, we noticed at this stage that the movies on the Xbox 360 suffered from more compression than on the PlayStation 3,
while the Xbox 360 had an overall crisper image quality in the main game.