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- Renders on UE4. Visual settings are a match between the consoles (PS5/SX/SS)
- Both PS5/SX use 4K/60 FPS with DRS.
- DRS can scale down to 1440p with very rare signs of going lower. Range between 1440p to 4K is common.
- Series S: Max 1440p with DRS to 900p and a typical 1260p.
- Series S retains all the same visual settings and targets 60 FPS.
- Series S runs fine at 60 in exploration and can drop between 50~60 during combat and DRS kicks in mostly during combat.
- Some spikes caused by heavy moves or change in camera (location) which stabilizes.
- Series X: 60 FPS is retained more consistently in exploration but has similar spikes during big showcase moves as DRS adjusts. Cutscenes can also drop in the 50s.
- PS5 has generally a bit smoother during combat and has less drops during cut-scenes but still has some drops in the 50's during showcase moves and cut-scenes.
- VRR on SX|SS is good at ironing out and perceptible drops.
- Both consoles load areas very fast with ~1 or less second difference between them in general.
PS5 and Xbox Series X in Balanced Mode use a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being approximately 2720x1530. Pixel counts below 3840x2160 were found more often on PS5 than Xbox Series X. As an example, in one scene the PS5 dropped to approximately 3456x1944 and the Xbox Series X rendered that scene at 3840x2160.
Xbox Series S in Balanced Mode uses a dynamic resolution with the highest resolution found being 2560x1440 and the lowest resolution found being approximately 1813x1020.
PS5 and Xbox Series X in Raytracing Mode use a dynamic resolution with the highest resolution found being 3200x1800 and the lowest resolution found being approximately 2266x1275. Pixel counts below 3200x1800 were found more often on PS5 than Xbox Series X. As an example, in one scene the PS5 dropped to approximately 2986x1680 and the Xbox Series X rendered that scene at 3200x1800.
PS5 in the 120fps Mode uses a dynamic resolution with the highest resolution found being 2816x1584 and the lowest resolution found being approximately 1992x1120.
Xbox Series X in the 120fps Mode uses a dynamic resolution with the highest resolution found being 3200x1800 and the lowest resolution found being approximately 2266x1275.
Xbox Series S in the 120fps Mode uses a dynamic resolution with the highest resolution found being 1920x1080 and the lowest resolution found being approximately 1360x765.
The Xbox Series consoles use Variable Rate Shading which can result in some double width and double height pixels being visible in the frame, though this coarser shading can often be difficult to perceive.
All consoles in all modes seem to often render at or near their maximum resolutions during exploration and undemanding combat encounters. The resolution appears to drop less often in Balanced Mode than the other two modes.
The Raytracing Mode uses raytraced reflections.
The footage here isn't exactly like-for-like which should be kept in mind when comparing the performance of the consoles here.
А че слабо на ТВ четкость и контраст поднять? =))))На боксе четче...Сука!
Если ты не сектант, то именно так оно работает =). Особенно если не ставить на паузу и не подходить с луппой к экрану.Это так не работает и ты это знаешь. Исходник главное.
Я о том, что Диджитал Фандри это секта чокнутых продаванов.Если для тебя работает, ты хуево подкован в "техническом" плане, либо ты похуист и для тебя минимальная разница ничего не значит...в любом случае мне похуй.
It's been described as the new Crysis - Microsoft Flight Simulator is scalable, but it's also incredibly challenging to run at its higher settings, even when using the most powerful graphics hardware on the market. So how does the game fare on Xbox Series X? Very well actually - and what Asobo Studio has extracted from the Series S is also creditable. Join Alex and John for the full lowdown.