Сравнение мультиплатформенных игр

PS4 (on PS4 uses a dynamic resolution ranging from 960x1080 to 1920x1080)

XB1 (on Xbox One uses a dynamic resolution ranging from 960x1080 to approximately 1390x1080)

Modern Warfare Remastered – PC vs. PS4 vs. Xbox One:
 

Native 4K/30 with improved shadows or native 1800p/60 with standard shadows
 
Все больше и больше разочаровываюсь в ПРОхе. Его железо не способно выводить картинку 4K/60fps с древнющей PS3, которому уже исполнилось 10 лет. Во всех играх какие то мелочные улучшения. Можно спокойно сидеть на обычной PS4 и ждать полноценно новое железо PS5.
 
- Single rendering mode that caters to both 4K and 1080p users via automatic upscale/downscale
- No HDR

- Higher rendering resolution
- Better framerate
- A bit better effects
- A bit better textures
- Faster asset streaming

- 4K TV users get much better image quality when compared to base PS4 [stretching 900p to 4K].
- 1080p TV users get very nice downsampled sharp image and more solid framerate [in campaign]

VKdFRcf.jpg
 
Последнее редактирование:
Graphical fidelity is a match between the PS4 and Xbox One, however there are resolution differences.

Solid performance is seen on all three platforms other than slight frame pacing issues on the PS4 and Xbox One which are "seemingly reduced" on the PS4 Pro in Low Quality Mode.

PS4 Pro High Quality Mode Differences:
Higher rendering resolution alongside shadows and textures.
Greater draw distance and increased foliage density along with better anisotropic filtering.

PS4 Pro Low Quality Mode is equivalent to the PS4 version, however it has reduced frame pacing issues.

Resolutions and frame-rate

PS4 - 30 fps Dynamic Resolution of 1600x900p - 1920x1080p, slight frame pacing issues.
Xbox One 30 fps - Dynamic resolution of 1371x771 - 1600x900p, slight frame pacing issues here as-well.

(Vertical and horizontal differences seen on the Xbox One such as: 1334x810 and 1536x771).

PS4 Pro 30 fps - 3200x1800 checkerboard rendered to 4K, reduced frame pacing issues in Low Quality Mode in comparison to the PS4 and Xbox One.
 
На консолях Опущенный 2 тоже фонтанирует в плане производительности

Claims the game is "not finnished" due to the bugs, glitches and technical problems he encountered.

PS4 and PS4 Pro run at 1080p with a 30 fps cap. Features no graphical improvements on the PS4 Pro, claims it is a "barebones update".

Heavy frame-rate dips down to 18 fps on the PS4 and 24-25 fps on the PS4 Pro.

This he noticed:

Slow loading textures
Numerous bugs and glitches
High input lag

- Retains the 30 fps lock
- uses temporal AA
- temporal injecton method used
- Hdr implementation looks "correct"

1800p with checkerboard reconstruction
Image quality looks clean and Richard is impressed
PS4 Pro dropping more frames and screen tearing in stress test areas in comparison to the base PS4
 
О как! Уже и потенциал PS 4 Pro раскрыли :rolleyes:.
 
Говорят такая фигня только на Х1. По видео на пс4 не увидел глюков анимаций. Рожу не смотрел)
Где они нашли непонятно, вот летсплэй с вана и плойки:

Может глюканул просто, но для автатарки пойдет =)
 
Higher average frame-rate on the PS4 Pro
Massively improved image quality
Full VSync enabled
Adaptive resolution that switches between 3840x2160p and 3200x1800p
More detailed reflections
 
2560x1440p resolution
Significantly faster loading times and texture streaming
Improved texture filtering
Performance on average is at least 10fps higher
30fps lock never drops a frame
 
Дижонорид 2 одинаково убог везде.
 
Подумаешь, даже Titan X не тянет :nailbiting:
 
Патч вроде на этой неделе должен выйти. Вообще не понятно, игра на том же двигале что Дум и Волфенстейн, те отлично оптимизированы.

У меня тоже вроде выдает 60FPS, но они дерганые какие-то. Пока перестал играть, пока патч не выпустят.
 
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