Сравнение мультиплатформенных игр

Ну давайте ещё раз об SW :)
First and foremost, there's the native rendering resolution. PlayStation 4 runs the game at 1600x900 while the Xbox One uses 1280x720. This is consistent with the two previous Battlefield titles but this time around, the results are moderately improved. Anti-aliasing on both consoles is handled by 'FXAA high' as it is labeled on the PC.


Textures play a huge role in Battlefront and in general, consoles appear to match the PC version's high setting. The PC's ultra setting basically provides even higher resolution textures in select circumstances though the two are fairly comparable during normal gameplay. Without comparing directly, it's difficult to find fault with the setting used on consoles but if you have the hardware, the extra clarity in select instances is a nice bonus.

As for texture filtering, it's clear from comparisons that the console versions of the game use the high setting, corresponding to 8x anisotropic filtering. As a high-end 60fps title, we were surprised to find that DICE took this into account but it really makes a tremendous difference here. Of course, the PC version can go up to 16x anisotropic filtering without issue.

Shadow quality is always one of the more demanding settings in a game like this but the console versions manage to perform reasonably well here. However, neither system seems to line up with one of the PC preset options, leading us to suggest that it falls somewhere around medium, but it can also match low and high in different circumstances.

Then we have effects. The effects setting on PC determines both the volume and quality of elements such as smoke plumes and explosions, so the higher settings ultimately result in a much higher density of alpha effects. On consoles, we see this setting adjusted to fit each level. In some cases, we see results on par with the high setting on PC while, in other spots, we found it to be closer to the low setting instead. In all cases, however, we appreciate the existence of shadows for many particle effects. The smoke from an exploded grenade wafts smoothly over the terrain with soft shadows projected realistically against the ground. It adds a lot to the realism.

For post-processing effects, we once again see consoles operating with some variability. The highest quality ultra setting on the PC enables a beautiful bokeh depth of field effect used in both cut-scenes and menus. Consoles typically stick with the high setting, producing a soft Gaussian blur instead, but there are instances where the ultra setting pops up as well. This supports the theory that settings are adjusted on a per-map basis.

On consoles, based on our testing, we see a LOD distance that is not consistent with any of the PC presets. We noted instances where specific instances of distant geometry were consistent with the ultra setting on PC while other nearby formations would be consistent with high instead.

There is also an adaptive tessellation feature in play on all platforms that more gradually adjusts terrain quality as players approach. Rather than simply cycling between individual LODs, we actually see the terrain warp and skew as we move back and forth. It works well and isn't something we found distracting in the least, unlike the aforementioned LOD pop-in.
http://www.eurogamer.net/articles/digitalfoundry-2015-star-wars-battlefront-face-off
 
Улыбает, когда больше времени уходит на создание ролика о сравнении разных настроек игры, чем в итоге поиграешь в саму игру:) (Эт я сейчас о Battlefront) Проходняк же семибальный на пару вечеров))
 
Некстген мать его во всей красе (сарказм)
 
Некстген мать его во всей красе (сарказм)

А чего еще можно было ждать от морально устаревшего движка? Тем более Беседка ни от кого убогий уровень не скрывала: на ранних скринах всё ясно и понятно было.
 
Раз Ассасин вышел на ПК, самое время сравнить его с братьями меньшими
 
Ну теперь на уровне PS3 выглядит, не понял воссторгов гафа :)
 
Ну теперь на уровне PS3 выглядит, не понял воссторгов гафа :)
а чего ты ожидал? с портативки на пс4 уровень сразу? по графону норм улучшили, но самое главное - это стабильные 60 фпс при фуллХД.
 
Вдогонку ......Gravity Rush продается в два раза хуже, чем когда-то на PS Vita. Юзеры PS4 купили на старте всего 23000 копий этого ремастера ...
 
Вдогонку ......Gravity Rush продается в два раза хуже, чем когда-то на PS Vita. Юзеры PS4 купили на старте всего 23000 копий этого ремастера ...
Так им и надо, обманули инсталл и фан-базу, пусть и сдохнут."Сорванцу" и все подобные перезапуски на большой приставке, желаю им такой же участи.
 
В чем обманули? Сорванец тот же чем не угодил? У меня Виты нет и не будет, но сыграть в него давно хотел. Вообще пишут что PS4 версия даже лучше и больше.
 
Resident Evil 0 Original vs HD Remaster Comparison (Gamecube/Wii Vs PS4):
b4089204fd5e36bbdf78a9a06d783d75.png

89ce03dbf8694ef524749ac993cb9826.png
dd972808d980ff23488c716cb047e34d.png

54bac402c0e598b710f521b1a5f47885.png
b59d7a9f81297f2cc5a471a91eec6d02.png

0d75b6ccafe7028e94b3c2e64a97cf30.png

39b610d1da9a79720c2a73d14ccc6c2a.png
076da7ac976f6fc8d1b2e3f137a1436b.png


 
Назад
Верх