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Shin Megami Tensei IV will employ a press turn system. If players exploit an enemy’s weakness in battle, their party will gain additional actions.
When defeated, players will come across the ferryman from the Sanzu River. Give him a Macca and you’ll be back in action. This is unlike Shin Megami Tensei: Nocturne – you simply head back to the main menu when defeated in the PS2 title.
Is Shin Megami Tensei IV proving too difficult for you? Then simply change the game’s difficulty to “easy”, which will allow defeated players to continue after losing a certain number of times.
Так и раньше было.. Не играл что ли?Пошаговая боевая система, если находишь у врага уязвимое место это дает тебе дополнительное действие.
Не играл.Не играл что ли?
Shin Megami Tensei Returns
The Mature-themed Role Playing Game Franchise Is Back After a Decade With
Shin Megami Tensei IV
IRVINE, Calif. – April 2, 2013 – It’s been nearly ten years since the last chapter closed in the original Shin Megami Tensei® role playing game (RPG) series, but the long wait is nearly over. Developed by the award-winning ATLUS team, Shin Megami Tensei IV (SMTIV) features powerful new demons, expansive dungeons, epic story arcs with branching plot lines, game-altering decision making, and more. Built specifically for the Nintendo 3DS™ system with optimized graphics, 3-D dungeons, voiced dialogue, and StreetPass functionality, SMTIV will be a premium title available this summer.
Building on the styles of ATLUS’ Persona, Devil Summoner, and Devil Survivor titles, SMTIV is the first true successor to 2004’s Shin Megami Tensei: Nocturne. The story of SMTIV revolves around the Samurai, the sacred protectors of the Eastern Kingdom of Mikado. As a newly appointed Samurai, players will struggle with factions that have nefarious designs on the world as they defend their home kingdom from a growing army of demons. Decisions players make throughout the course of the story will have lasting repercussions, as the fate of the world hangs in the balance.
Shin Megami Tensei IV blends familiar features from previous SMT games with all-new features that take advantage of the Nintendo 3DS system, including:
- A World to Discover, A Mystery to Uncover – The life of a Samurai is fraught with peril. Players must leave the safety of the kingdom in order to defend it from the invading demons. There the story unfolds as they become involved in a fierce battle between God and demons.
- Demon Collection and Fusion – The core mechanic of the Shin Megami Tensei series returns with more than 400 demons to recruit, collect, and fuse together. Players will constantly be challenged with balancing the strengths of their demons to ultimately excel in battle.
- Choices and Consequences – Throughout the player’s journey, they must choose their own path. The choices will affect them, other NPCs, and the overall outcome of the story. Branching story paths require careful consideration since the fates of the Eastern Kingdom of Mikado and the rest of the world hang in the balance.
- Pressing the Combat Advantage – The Press Turn system requires strategic thinking for every battle. Pinpointing an enemy’s weakness will provide a vital extra turn for players to exploit. But there are dangers as well…reckless attacks against demons cause players to lose their turns and give the enemy an opening to strike back.
“The return of the legendary Shin Megami Tensei series is one of the biggest milestones yet for ATLUS and the 3DS,” said Naoto Hiraoka, president and chief executive officer, Index Digital Media, Inc. “Since this is the first title from the original SMT series in a decade, we tapped the best developers from many of ATLUS’ acclaimed projects including Nocturne, Strange Journey, Persona, and Soul Hackers to create a premium experience that lives up to our fans’ and our own expectations.”
Shin Megami Tensei IV will be exclusive to the Nintendo 3DS system and sold as a premium title beginning this summer. The game is expected to receive an M rating from the ESRB, but is not yet rated. More details will be revealed in the future, with updates on the official SMTIV website at http://www.atlus.com/smt4.
Хотелось бы летом в июне, а не августеВерсия для Америки выйдет уже этим летом.
Думаю америкосы возмутятся и игра будет стоить 40In its localization announcement earlier today, Atlus confirmed that Shin Megami Tensei IV will be a $49.99 game.
В США вчера вышла, вот думаю брать или нетждём-с дату соулкакерс
There are no direct connections between Shin Megami Tensei IV and the previous three numbered games. However, there will be remixed versions of their soundtracks.
The world isn’t tied to that of Shin Megami Tensei: Strange Journey, but the Black Samurai character will have some sort of connection. It was hinted that there may also be a connection to the first Shin Megami Tensei, in the future.
Total play time to clear Shin Megami Tensei IV will be over 50 hours. Some of the developers claimed that it takes 60 or even 100 hours.
There will be paid DLC. Atlus say that it won’t make you feel as though they’re just trying to make money, and will be worthwhile content.
Lucifer will be making an appearance in Shin Megami Tensei IV. However, Louis Cyphre won’t be showing his face for now.
The three Jack brothers will also be making a reappearance, along with a new Jack Frost demon to the series.Character voices can be turned on and off.
You can now acquire experience points through demon fusing and also by conversing with them.
The “Macca Beam” used by the Preta enemy in Shin Megami Tensei: Strange Journey will be back to haunt players.
Atlus hinted at a harder difficulty mode being included.
Shin Megami Tensei IV boasts over 100 tracks used in game. An original soundtrack is expected to be released in he near future.
According to the map designer, he’s been asked about his reason for focusing so much in the Shinjuku district of Tokyo. He admits that his reason for that is because it’s where he’s been going out to drink lately, but he also wanted to make it clear that other parts of Tokyo will be in the game.
One fan asked about Shin Megami Tensei lead roles always being male characters and if there’s a chance we could be seeing a female lead in the future. The possibility of a future female lead wasn’t ruled out, although different development team members seemed to have different feeling towards the idea. Some welcomed the possibility of there being a choice of gender, while others felt that Shin Megami Tensei games are better suited to male leads.
Another interesting question was with regard to the different-colored scarves the Samurai wear and how it seems to clash with the Japanese style. According to Atlus, the various colors do symbolize something, but they didn’t reveal what exactly. The reason for including the scarves to the design is to give them a unique look, rather than it being a strictly Japanese style.
The Moon Phase System won’t be part of Shin Megami Tensei IV.
A comic in V-Jump magazine has been confirmed.
You can gain access to a new field filled with enemies who drop experience-increasing items. Additionally, if you meet certain conditions, you can fuse the demon “Oread”.