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Other than the 3D, the most interesting new feature we want to exploit is the gyroscopic controls. Using that to do different things in the game has been cool. That's the most exciting feature, aside from 3D.
“The graphics on Mercenaries are some of the best you can see at the moment. We’ve been working really hard though to make sure that when Revelations comes out next year, that will really blow people away graphically.”
"The 3D effects really do help bring out the sense of presence and the sense of being in an enclosed space, not knowing where an enemy is going to jump out. It makes it all the more scary. We do believe 3D adds quite a bit to the game." - producer Masachika Kawata
- two new characters in the game
- one is named Jessica
- Jessica seems to be whiny
- the other character is a mystery
- there will be underwater segments in the game
- more info coming in August
Я даже описывал кто это. Остается думать, что будут еще два персаК чему таинственность? Они второго перса давно в роликах засветили...
- Have to face underwater sections
- These sections were a scrapped idea from Resident Evil 5
- Swim under the water will full 360 degree control
- Use a light to brighten the sea
- Special underwater weapons available to obtain individually
- Jill and Parker wear diver gear when they’re in the water
- Might be able to upgrade air time
- Large and deadly sea monsters
- Chris and Jessica may have their own environmental hazards to deal with (possibly cold and freezing)
- Masked man at the end of the E3 trailer plays a big role in the story
- Popular enemies will return
- Special throw out to Zombies (not out of the game)
- Zombies may have a new form
- Wesker might be in either/both Revelations and/or Raccoon City
- Chris Redfield and new partner Jessica find themselves in a snow-covered mountain range
- they are cut off from radio contact
- the two are wandering around in blizzard-like conditions
- bottom screen shows a waypoint set on the map that you need to visit
- use the touchscreen or tap the dpad to use the scanner
- hold R to switch into a green-hued first person mode, then hold Y for scans
- scan things to find ammo, herbs and add to your scan percentage
- you'll stumble upon a mineshaft at some point
- cheesy dialog returns, which Chris telling Jessica that she should have worn her thermal underwear to stay warm, and Jessica saying that her 'sweet ass' was is on the way to rescue Chris when he's incapacitated by falling off a ledge
- silent passages will let out a creak from time to time, letting you know baddies are lurking about
- controls are taken right from Mercenaries
- canine enemies return
- quick-time events pop up if the dogs nail you
- use BOW decoys to lure the dogs away
- BOW decoys are timed grenades
- exit the ice cave after the mine shaft to get radio contact back
- you'll talk to a US Marshal named O'Brien
- both Chris and Jill have been lead into the same trap
- game is split into episodes, splitting between Jill and Chris
- setting was changed due to make things interesting
- game takes place between RE 4 and 5
- focusing on the survival horror feeling
- enemies are not zombies infected by the T-virus
- Parker Luciani is a member of the BSAA and Jill's partner
- Parker is not the typical tough guy
- more details in the near future about various characters and scenario
Где-то в 2012А что с датой выхода?