- believes Nintendo has a tough job ahead explaining to Wii U
- feels that people need to play it to get it
- for him, Wii U is a core gamer concept
- allows for core gamer concepts to continue existing, but allows devs to build on them
- the decisions this leaves for developers may seem problematic at first, but actually leads to value
- on Rayman Legends, the GamePad player will be able to litteraly dig into the scenery
- finds asymmetric gameplay great
- Wii U has an enormous amount of memory (целый гигабайт!

)
- almost no limitations in terms of memory (щито?)
- this is very well suited to 2D games
- finds the Wii U a surprising machine
- can display full HD on the main screen while streaming a different image at 800X480 on the GamePad
- this is while keeping a 60 i/s framerate.
- also loves how Wii U opens up LAN possibilities
- not a traditional next-gen system in terms of a graphical leap, as Nintendo has chosen a different direction
- not sure yet if Wii U can handle his vision of Beyond Good and Evil 2