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- From a CPU perspective, it's primarily in line with Apple's numbers, ~10% increase and there is a small IPC uplift. The Apple A17 Pro gets a result of 2167 ST and 6218 MT in Geekbench 5. For reference, the M1 gets 1701 ST/7202 MT and M2 gets 1885 ST/ 8508 MT (as per their results on socpk).
- Thus the 2P + 4E cores on the A17 Pro are able to get ~73% of M2's performance at 14W. Yes 14W, its seems like utilizing all cores still sips quite some power, but Apps will likely be utilizing the P cores alone in stressing applications, thus making use of its huge leap in ST performance.
- The peak frequency of the A17 Pro sits at 3.78 GHz, compared to 3.46 Ghz in the A16. Throughout the testing in SPEC 2017 it has been observed that under prolonged load it'll drop 3.46 GHz, while also consuming more power throughout the tests. It's performance increase is in line of the projected 10%.
- Could this be a case of early software blemishes? iOS 17 has improved results for the A16. Eitherway it seems like the TSMC 3nm process is not really showing all the fruits of node efficiency going by these results. It should've been more efficient.
- From a GPU perspective, well going by the synthetic benchmark it seems like the A17 Pro is not as impressive compared to the competitor (Qualcomm snapdragon 8 gen 2), while there is a jump over the A16, it's power consumption is a lot more excessive to get this performance leap and compared to the competitor its power/efficiency is not as impressive. While the RT games are not out there, there is a 3DMark Solar Bay test to assess the RT performance, for which it does have a greater leap over the competitor.
- Again, could there be a case of early software issues?
- In regards to practical use; Genshin impact and beta version of RE:Village have been tested.
- In Genshin impact MetalFX upscaling is and similarly to DLSS it provides impressive results compared to the non-DL upscaling methods. It can also be observed hat the A17 Pro is able to upkeep a better frame rate consistency compared to previous generation, while sipping ~4W. The throttling and frametime variation is less compared to the previous generation, maintaining its 60FPS target under nominal conditions. This is where the comparison to the competitor, flips as it outperforms the Snapdragon 8 Gen 2, but the phone's chassis does heat up considerably and it does have the screen dimming behavior. Under the torture test it does not fair as well, passive cooling does have its limits, but you can always pare back some visual settings to prevent all the throttling behavior.
- In Resident Evil: Village, well they tried to test it on the iPhone 13, but it seems like it closed the applications due to the 4GB limitation. It did run on the iPhone 14 Pro Max (6GB ram), but it crashed eventually as the game is not optimized for these devices. In any case, the iPhone version defaults to 1560x720p + metalFX -> ~540p internal resolution with a 30FPS lock. The overall image is not as clear as you hoped it would be, but through changing the configuration file they were able to modify some internal parameters of the game, increasing the resolution to 2340x1080 and unlocking the frame rate. It is observed that the device initially runs the SoC at 10W, having a lead over the steam deck @ ~44.1 FPS. Thereafter it'll downclock with ~4W @ 30fps. This game is in a beta state so it could improve at launch, so optimizations can improve the situation somewhat. But it does maintain its default target with not much problem.