DOOM Eternal

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  • Why they see Doomguy as a mix between John McClane from Die Hard, Michael Myers, and the Terminator
  • Why we can see Doomguy's face through the visor now
  • Why it's difficult for them to go back to DOOM 2016 after playing Eternal
  • A response to the criticism of DOOM 2016's repetitiveness
  • A response to the criticism of Eternal's HUD
    • they state that the HUD will be very customizable
  • How Eternal has bigger focus on exploration, lore, and resource management
    • falling off the map will no longer result in having to load back to a checkpoint
    • instead you'll quickly respawn at the end of edge of where you fell
    • this change was made so that they could be more creative with the locations of secrets and so on
  • How they feel that the game is more of "thinking man's shooter"
  • Overall the game is more difficult than its predecessor
 
Режим "Битвы" интересный, хоть там и 2-v-1. Со старта будет 6 карт и 5 играбельных монстряков, потом еще добавят, все будет за "просто так".

BATTLEMODE is DOOM Eternal’s all-new 2-v-1 multiplayer mode. Developed in-house at id Software, BATTLEMODE features all the fast, frenetic and ferocious combat that defines DOOM’s single player. Fight across six unique arenas with 5 playable demons -- ALL future maps and playable demons will be free for all players.

Play as either a fully loaded DOOM Slayer, or on a team of two player-controlled demons. The Slayer and the demons’ objective may be the same – destroy the other side – but their playstyles are entirely different. Which side will reign victorious? Find out in BATTLEMODE when DOOM Eternal launches on November 22, 2019.

 
Ндаа...

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Хаха, небось как раз Свич то и не тянет
АПД: Хох, Свич то ещё больше отложен
 
Мои любимые мозгиииии перенесли негодяи
 
Ледяная бомбочка:

 
Вот это новая фича для 2020 года. :)
 
Кажется, мсяо мало, нет?!
 
Судя по всему, в Дум влили лошадиную дозу первой Кваки и Еретика...
 
Пошли превьюхи первых трех часов
В целом у всех всё одно и то же
Например вот


 
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