dimm
Администратор
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- 10 Июн 2007
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- Why they see Doomguy as a mix between John McClane from Die Hard, Michael Myers, and the Terminator
- Why we can see Doomguy's face through the visor now
- Why it's difficult for them to go back to DOOM 2016 after playing Eternal
- A response to the criticism of DOOM 2016's repetitiveness
- A response to the criticism of Eternal's HUD
- they state that the HUD will be very customizable
- How Eternal has bigger focus on exploration, lore, and resource management
- falling off the map will no longer result in having to load back to a checkpoint
- instead you'll quickly respawn at the end of edge of where you fell
- this change was made so that they could be more creative with the locations of secrets and so on
- How they feel that the game is more of "thinking man's shooter"
- Overall the game is more difficult than its predecessor