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I spoke to a developer from Ubisoft working on that game and inquired about the version parity between PS4 Pro and Xbox One X. He told me that Assassin's Creed Origins will be 4K at 30 FPS on both the Xbox One X and PS4 Pro, which I found a little confusing. If the PS4 Pro can handle 4K 30, how is Assassin's Creed Origins utilizing the Xbox One X's additional overhead? It isn't, apparently.
How is Assassin's Creed Origins utilizing the Xbox One X's additional overhead? It isn't.
The developer told me that both versions use dynamic resolution scaling to maintain frame rate stability, so more intense scenes might see the 4K resolution drop below momentarily to keep the game running smoothly. He said that the Xbox One X version's resolution would most likely drop below True 4K™ far less often, and perhaps not at all when compared to the PS4 Pro, but also that the differences would be "imperceptible to the human eye."
При желании всегда можно дать волю фантазии и вжарить немного фентезийного гротеска, как в фильме "300 спартанцев"Что стоит Египет без мифологии? Скукота как по мне.
MINIMUM CONFIGURATION
OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
PROCESSOR: Intel Core i5-2400s @ 2.5 GHz or AMD FX-6350 @ 3.9 GHz or equivalent
VIDEO CARD: NVIDIA GeForce GTX 660 or AMD R9 270 (2048 MB VRAM with Shader Model 5.0 or better)
SYSTEM RAM: 6GB
Resolution: 720p
Video Preset: Lowest
RECOMMENDED CONFIGURATION
OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
PROCESSOR: Intel Core i7- 3770 @ 3.5 GHz or AMD FX-8350 @ 4.0 GHz
VIDEO CARD: NVIDIA GeForce GTX 760 or AMD R9 280X (3GB VRAM with Shader Model 5.0 or better)
SYSTEM RAM: 8GB
Resolution: 1080p
Video Preset: High
Those running on the minimum recommended hardware, Araiza says, will be able to run the game at 720p at 30 frames per second (FPS) using the game’s auto-detect presets. Meanwhile, players with more powerful PCs will, depending on their hardware, “have the possibility of running 4K at 30 FPS or higher, or running standard resolutions such as 1080p or 1200p at higher than 30 FPS.”
Additionally, Assassin’s Creed Origins uses a technique called dynamic resolution rendering on PC and other platforms. As Araiza explains, “dynamic resolution rendering is a technique we use to keep the framerate as close as possible to our targeted FPS at all times by adjusting the frame resolution on the fly, which in most cases will be invisible to the player. On PC, players can actually choose what baseline framerate they want to target: 30, 45, or 60 FPS. They can also select their maximum framerate between 30, 45, 60, or 90 FPS, or decide to completely uncap it.”
Customization plays a big role in ensuring PC players get the most out of their games, and Assassin’s Creed Origins will have standard industry customization options, as well as features new to Assassin’s Creed on PC, like built-in benchmarking and in-game performance analysis.
“The built-in Performance Benchmark will help players validate their tweaked settings, while the in-game Performance Analysis will allow them to profile how their hardware is performing using constant monitoring and tracking of their performance by our engine,” says Araiza. Furthermore, an in-game resolution multiplier will give players flexibility to tell the engine to render the game at higher or lower resolutions as they see fit.