Сравнение мультиплатформенных игр

Ну чо, выглядит как версия для ПС3 :) Для портативки сгодится.
 

Док 1080
Портабл 720
Бокс 1080
Х 2160
 
Текстуры на свище порезали.
 

Similar to Injustice 2, Pro spends much of its time at 2240x1260 in the thick of the action, rising to 1440p. Meanwhile, the 30fps cutscenes hit a pixel count in the region 1800p. Not surprisingly, Xbox One X gets a further boost over this - the cinematics hit native 4K, while gameplay dynamically adjusts between values in the region of 2880x1620 to 1800p.

Running docked, I logged pixel counts between 960x540 and 1280x720, while resolution takes a more profound hit in handheld mode, with a range of resolutions between 854x480 and 682x384.

Mortal Kombat 11 delivers a great experience on all systems. PlayStation 4 offers more clarity over Xbox One, while Microsoft's enhanced machine achieves likewise up against PS4 Pro - but every version locks gameplay to 60fps and looks impressive given their respective hardware. The Switch version is a fascinating experiment on its own terms. Yes, you can get a better experience on the big screen - but as a means to practise on the go this is surprisingly effective. Despite a big cut to resolution, the game delivers a great handheld experience - and once again, in this sense, it's unique amongst the pack.
 
Team Sonic Racing на PS4/PS4 Pro:


PS4 1080P60 with hard drops during Ultimate moves specially
PS4Pro 1512p some drops
No visual bump on the pro
4 players mode is also 30fps. Drops to 20fps on PS4, more solid 30 on PS4pro.
 
"Какие отвратительные рожи" (с)



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RAGE 2:

- Open world
- Volumetric lighting
- Dynamic shadows
- Physically based textures
- Night Day cycle
- Secondary light bounce
- High quality per pixel motion blur (Disable option)
- Screen space reflections
- Chromatic Aberration can be turned off
- One loading screen, seamless except on death
- All versions look visually similar, more lights on Pro/X
- Some pop in
- No HDR

PS4- 1080p. 30fps. Locked. Unable to find dips
PS4 Pro 1080p 60fps with some dips, towns dip and tear.
Xbox One - 900p with a soft image (TAA) 30fps, very stable, tiny dips.
Xbox One X - 1080p 60fps, some dips and tearing.
 
Да вуж. DF разбор резиков на Свитче:


Resident Evil 4:
- Docked: 900p. Portable 600p.
- No gyro controls
- Switch version employs mip-maps. (Not in any other version)
- Targets 60 FPS.
- Docked stays there pretty often but drops to low 50's in battles/bosses.
- Portable still has some slowdowns but performance is better than Docked!!!

Resident Evil Remake:
- Loading times are much longer and you see black screen for 5, 10 seconds after the door animation finishes.
- Docked: 1080p. Portable: 720p (?)
- Some Bad frame pacing (Same as PS4) and occasionally some scenes drop a few frames.

Resident Evil Zero:
- Loading times are longer than the door animations and unlike REmake, the animations pauses mid-way to let it finish.

RE4 еще куда ни шло, но загрузки дверей до 14 секунд в RE это чересчур.
 
Crash Team Racing Nitro-Fueled:
Сравнение игры на разных платформах от VG Tech:


Pro/X: 1440p
XB1/PS4: 1080p
Switch Docked: 720p
Switch Handheld: 480p

И тут в 60 кадришков не шмогли!
30fps ВЕЗДЕ!
 
Crash Team Racing Nitro-Fueled:
Сравнение игры на разных платформах от VG Tech:




И тут в 60 кадришков не шмогли!
30fps ВЕЗДЕ!
Поэтому надо смотреть на ютубе, шах и мат, любители геймплея)
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