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Similar to Injustice 2, Pro spends much of its time at 2240x1260 in the thick of the action, rising to 1440p. Meanwhile, the 30fps cutscenes hit a pixel count in the region 1800p. Not surprisingly, Xbox One X gets a further boost over this - the cinematics hit native 4K, while gameplay dynamically adjusts between values in the region of 2880x1620 to 1800p.
Running docked, I logged pixel counts between 960x540 and 1280x720, while resolution takes a more profound hit in handheld mode, with a range of resolutions between 854x480 and 682x384.
Mortal Kombat 11 delivers a great experience on all systems. PlayStation 4 offers more clarity over Xbox One, while Microsoft's enhanced machine achieves likewise up against PS4 Pro - but every version locks gameplay to 60fps and looks impressive given their respective hardware. The Switch version is a fascinating experiment on its own terms. Yes, you can get a better experience on the big screen - but as a means to practise on the go this is surprisingly effective. Despite a big cut to resolution, the game delivers a great handheld experience - and once again, in this sense, it's unique amongst the pack.
PS4 1080P60 with hard drops during Ultimate moves specially
PS4Pro 1512p some drops
No visual bump on the pro
4 players mode is also 30fps. Drops to 20fps on PS4, more solid 30 on PS4pro.
- Open world
- Volumetric lighting
- Dynamic shadows
- Physically based textures
- Night Day cycle
- Secondary light bounce
- High quality per pixel motion blur (Disable option)
- Screen space reflections
- Chromatic Aberration can be turned off
- One loading screen, seamless except on death
- All versions look visually similar, more lights on Pro/X
- Some pop in
- No HDR
PS4- 1080p. 30fps. Locked. Unable to find dips
PS4 Pro 1080p 60fps with some dips, towns dip and tear.
Xbox One - 900p with a soft image (TAA) 30fps, very stable, tiny dips.
Xbox One X - 1080p 60fps, some dips and tearing.
Resident Evil 4:
- Docked: 900p. Portable 600p.
- No gyro controls
- Switch version employs mip-maps. (Not in any other version)
- Targets 60 FPS.
- Docked stays there pretty often but drops to low 50's in battles/bosses.
- Portable still has some slowdowns but performance is better than Docked!!!
Resident Evil Remake:
- Loading times are much longer and you see black screen for 5, 10 seconds after the door animation finishes.
- Docked: 1080p. Portable: 720p (?)
- Some Bad frame pacing (Same as PS4) and occasionally some scenes drop a few frames.
Resident Evil Zero:
- Loading times are longer than the door animations and unlike REmake, the animations pauses mid-way to let it finish.
Pro/X: 1440p
XB1/PS4: 1080p
Switch Docked: 720p
Switch Handheld: 480p
Crash Team Racing Nitro-Fueled:
Сравнение игры на разных платформах от VG Tech:
И тут в 60 кадришков не шмогли!
30fps ВЕЗДЕ!
Поэтому надо смотреть на ютубе, шах и мат, любители геймплея)Crash Team Racing Nitro-Fueled:
Сравнение игры на разных платформах от VG Tech:
И тут в 60 кадришков не шмогли!
30fps ВЕЗДЕ!
Play every mode in 4K and HDR at a smooth 60 frames per second on Xbox One X.
Не могли на Pro/X выжать 60 кадров в 1080p? Рукожопы!
Gears 5