The Legend of Zelda: Skyward Sword

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Эта игра самый большой проект, который Нинтендо когда-либо делала.
Куча мест и вещей для исследования и тд и тп.
“This is the biggest project that Nintendo has ever done, videogame wise.”

“The great thing about Legend Of Zelda: Skyward Sword is that it’s filled with content so as you’re going through exploring dungeons from place to place you’re going to find tons of different things to explore, see and collect.”

“The way that it’s using the motion with your sword and shield, you’ll be immersed more than ever before in a Zelda game.”
 
Оффскрин
 
- exploration on the scale of Wind Waker
- beams of light indicate where Link is able to skydive down to surface-level dungeons
- any stone save statue will transport you back home
- when you use the Skyward Strike to break blocks on land, Fi will tell you she detects a signal of some sort back in Skyloft
- returning to that region will place a marker on your map
- keep the Wiimote horizontal and move it up and down to flap your Loftwing's wings
- pivoting the Wiimote forward or backward to accelerate or decelerate
- A button can be used for a temporary speed boost
- Link can fly through tube-shaped islands that contain launching points that will propel him rapidly through the air
 
Ролик про плавание, весьма интересно. И ролик с использованием кнута, думаю есть спойлеры :)
 
Ну Нинтендо.
Игру изначально делали под кнопочное управление.
Это ж надо, придумать вимоут, а игру делать под кнопки :)
 
ONM review score is 98%. That's the highest they've given to a Wii game. They also say it's the best Zelda game ever made.
~35 hours to complete the main quest. Around double to collect all bugs, upgrade all items, discover all secrets, etc.
 
Вырисовывается 70 часов геймплея :)
 
Ну прям шедеврище (если им верить)
- Hasn’t fallen short on its promises
- Constantly surprising adventure
- Progresses at breakneck pace
- Unexpected and original locations
- Breathtaking, inspiring vistas
- Charming, funny, and memorable characters
- “an absolute masterpiece from start to finish, entirely deserving of our gushing praise and unbridled hyperbole, and a contender for the crown of best game on Wii.”
- Most enemies require a degree of forethought before attacking
- Catching bugs more difficult than you think
- Wildly flailing the net will scare the bugs away, so you’ll need to time your movements carefully
- “Some old items make a reappearance, such as your slingshot and bow, though by the game’s close your inventory will be largely made up of strange and funky new gadgets.”
- Game races from new location to new location
- You’ll get showered with new toys that use MotionPlus in interesting ways before throwing you into situations in which they’re mixed up with old mechanics you thought you’d mastered in previous areas in the game, creating new puzzles and challenges
- Some locations “are utterly un-Zelda like”
- The game “tirelessly works to surprise you, and it never fails to do just that”
- It seems that the dungeons are shorter than normal (can’t confirm this yet)
- Game looks the most impressive while you’re riding your Loftwing, “with the full brunt of the game’s painterly, impressionist art style stretching out from the warm, pinkish, bubbling clouds below to the daubed, dark green hues of distant sky islands. It’s an animated, flowing watercolor, the effect both cleverly masking the limitations of the Wii’s draw distance while simultaneously and effortlessly pleasing the eyeballs.”
- One of the best-looking Wii games
- Can upgrade the dowsing ability so that it’ll lead you towards hearts, treasures, and more
- Fi is non-intrusive
- Fi’s hints are craftily worded so that you’ll still have to come up with answers on your own
- ONM describes Fi as “a charming character”, “vastly intelligent, calculating, verbose and incongruosly ‘digital’ sounding.”
- The game’s inhabitants “give Skyward Sword’s world real flavor and texture.”
- Plot itself is straightforward
- Skyward Sword has a lot of heart, brains
- The game features an intelligent and captivating adventure that will always maintain your attention
- “Skyward Sword stands as an ode to a series that has endured all of recent gaming history. It marks the dizzying pinnacle of both the Zelda series and motion-controlled gaming itself. It’s a huge accomplishment that, even by Nintendo’s own record, stands out as one of their finest.”
- Second opinion: “You can tell Nintendo have spent many years honing this to near-perfection. More than worth the wait”
 
vova, edge для тебя достаточно авторитетен? :)
10/10
"A triumph."
"How apt that this ultimate tale of hero-making should see Nintendo’s hardware become the console it was always meant to be."
e234_smally7a6.jpg
 
vova, из виишных только smg1, если не вру
 
Где-то определённо есть :)
С геймага
Все Десятки журнала:

Super Mario 64 (Nintendo 64) - E35 (1996)
Gran Turismo (Sony PlayStation) - E55 (1997)
The Legend of Zelda: Ocarina of Time (Nintendo 64) - E66 (1998)
Halo: Combat Evolved (Xbox) - E105 (2001)
Half-Life 2 (Windows PC) - E143 (2004)
Halo 3 (Xbox 360) - E181 (2007)
The Orange Box (Windows PC, PlayStation 3, Xbox 360) - E182 (2007)
Super Mario Galaxy (Wii) - E183 (2007)
Grand Theft Auto IV (PlayStation 3, Xbox 360) - E189 (2008)
LittleBigPlanet (PlayStation 3) - E195 (2008)
Bayonetta (PlayStation 3, Xbox 360) - E209 (2009)
Super Mario Galaxy 2 (Wii) - E215 (2010)
Rock Band 3 (PlayStation 3, Xbox 360) - E222 (2010)
The Legend of Zelda: Skyward Sword (Wii) - E234 (2011)
 
По заявлению The Official Nintendo Magazine Skyward Sword легче, чем Ocarina of Time.

Печально, хотелось бы сложнее.
 
Согласен, фигово, а ведь обещали, что сложнее будет
 
Согласен, фигово, а ведь обещали, что сложнее будет
Я не хочу читать обзор от ниндендомагазина, потому что там спойлеры.
Легче в чем, драться легче или загадки легче. Как пишут, что драться будет сложнее, пока не разгадаешь слабое место у врага. Собственно и всё.
Я хочу более сложных загадок.
 
Американское оформление
 

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