Сравнение мультиплатформенных игр

Gears 5:
  • Improved volumetric lighting
  • Improved shadow detail/quality
  • Improved & increased screen space reflections
  • Loading times decreased from ~45 seconds to ~8 seconds
  • Adds features currently not even available on PC, such as screen space global illumination
  • Improved screen space ambient occlusion
  • Much higher resolution textures
  • Utilizes variable rate shading to allow for a higher average resolution. Saves 5-12% rendering time per frame
  • Spent months adding a ton of extra detail to the game
  • Greatly reduced input latency. Difference is obvious straight away
  • Cutscenes increased from 30fps to 60fps
  • Closer to a locked 60fps than One X. Some studders observed in open world areas. Devs say it's due to a bug and a fix is in the works
  • VRR support
  • Near-locked 120fps fps in multiplayer
  • Split-screen mode still runs at only 30fps
  • Averages 1740p on Series X
 
загрузки:
Series X: 6 seconds
Xbox One X: 25 seconds
PS4: 29 seconds
PS4 Pro: 48 seconds
Xbox One S: 53 seconds
Screenshot_2020-11-04_15-10-08.png
 
тут в середине видео о трассировке в ватчдогс. смотрите на здание или на руку.


консоли нового поколения на примере серии Х в заднице
 
Меня радует что в видосах про трассировку все время показывают куда надо смотреть чтобы заметить.
 

PS5 and Xbox Series X use a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest native resolution found being approximately 2432x1368. Both consoles rarely render at a native resolution of 3840x2160. The native resolution is usually between 2432x1368 and 2880x1620 on both consoles. PS5 and Xbox Series X use a form of temporal reconstruction to increase the resolution up to 3840x2160 when rendering natively below this resolution. Xbox Series S uses a dynamic resolution with the highest native resolution found being 2880x1620 and the lowest native resolution found being approximately 2048x1152.

Native resolution pixel counts near 2560x1440 seem to be common on Xbox Series S. Xbox Series S uses a form of temporal reconstruction to increase the resolution up to 2880x1620 when rendering natively below this resolution. The Xbox Series S seems to transition between LOD levels closer to the camera which can be seen at 6:23.

capture18ijhr.png
 
Observer: System Redux
PS5


XSX
 
Series S:
but the key cutback here is a drop from 60fps down to 30fps, firmly pegging it with last-gen versions of the game. Not only that, dynamic resolution is rather elastic, operating from 1188p to around 1656p, often settling at 1296p
Series X | PS5:
Both of the premium next generation consoles also use a dynamic resolution scaling system. The lowest measured pixel count is 1440p (67 per cent of native 4K on either axis) while the maximum is 1728p (80 per cent native) and in almost all scenarios
However, the key takeaway is that PlayStation 5 is much closer to the 60fps target more of the time, while Xbox Series X can struggle. In fact, at its worst, we noted PS5 delivering a 15 per cent performance advantage over its Microsoft equivalent in identical scenarios
Series X|S Are Buggier than PS5:
Beyond performance matters, it's pretty clear that Assassin's Creed Valhalla still needs a lot of work - especially on Xbox platforms. We encountered plenty of bugs playing this game: in addition to some weird performance bottlenecks on Series consoles, we also noted that camera motion doesn't update with a linear relationship to frame-rate during cutscenes, meaning some ugly looking stutter even with the engine actually running flat-out at 60fps (PS5 is fine here).
 
Последнее редактирование:

Halo Reach, Halo 2 in Classic Mode, Halo 3, Halo 4 and Halo 1 in both modes render at a native resolution of 3840x2160. Halo 2 Anniversary uses a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being 2560x1440. Note that the footage here was captured at 1080p due to capture limitations.
 

- Only covering 'next-gen' versions. PS5 Series S|X
- "Bug" in SDR mode which may make PS5 look darker, developers are looking into it.
- Game has 3 modes. Image Quality Mode, Resolution Mode, Performance Mode.

- Image Quality Mode
- Focused on boosting world detail.
- Higher rez shadow, AO, draw distance.
- All versions target 4K but w/ dynamic scaling. 1440p to 4K
- Series S tops out at 1440p but mostly 1080p or below.
- PS5 has higher average resolution and texture filtering.
- Targets 60 FPS and PS5|Series X mostly deliver.
- Both tear a bit, VRR solves Xbox issue.
- Series S the worst of the 3 but not that bad.


- Resolution Mode
- Targets 4K and sticks close to it most often.
- Series S still mostly sticks to 1080p range.
- Details like AO, Shadows etc lower than Image Quality mode.
- Series S has other cut backs like grass levels.
- All 3 consoles give the best performance in this mode. Very stable with very minor slowdown.
- Series S is the slowest of the 3, but very minor difference.


- Frame Rate / Performance Mode
- Targets 120hz w/ dynamic scaling.
- 900p to 1440p avg on PS5/Series X
- Series S as low as 570p.
- Detail level on PS5 is significantly higher than both Xbox versions in this mode
- Cars detail, geometric detail, grass, tessellation, environmental geometry takes a big hit on Xbox consoles.
- DF theorizes this is likely a bug. They have been told the developers are looking into it.
- Feels very very smooth. Series S fares the worst of the 3, but again not by that much.
- 120hz mode is very smooth by and large, PS5 has performance dips on a specific type of track.
- XB Series X feels the smoothest here additionally thanks to VRR
 
Забавно, что именно разработчики Dirt потенциала не раскрыли :spencer3:
 
Забавно, что именно разработчики Dirt потенциала не раскрыли :spencer3:

Что-то со софт стаком ОС явно. CPU работает быстрее, чем на PS5, как и ГПУ который на 30% быстрее. То, что игры показывают хуже фреймрейт на Series X наводит на мысль о проблеме в софте.

Как на ПК, в некоторых играх где есть и Vulkan и DX12, Vulkan может выдавать на 10-20% больше FPS на том же железе. Тут не понятно, что именно заставляет Series X медленнее работать, чем должно быть согласно железу на бумаге.
 
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