dimm
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- 10 Июн 2007
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Gears 5:
- Improved volumetric lighting
- Improved shadow detail/quality
- Improved & increased screen space reflections
- Loading times decreased from ~45 seconds to ~8 seconds
- Adds features currently not even available on PC, such as screen space global illumination
- Improved screen space ambient occlusion
- Much higher resolution textures
- Utilizes variable rate shading to allow for a higher average resolution. Saves 5-12% rendering time per frame
- Spent months adding a ton of extra detail to the game
- Greatly reduced input latency. Difference is obvious straight away
- Cutscenes increased from 30fps to 60fps
- Closer to a locked 60fps than One X. Some studders observed in open world areas. Devs say it's due to a bug and a fix is in the works
- VRR support
- Near-locked 120fps fps in multiplayer
- Split-screen mode still runs at only 30fps
- Averages 1740p on Series X