Сравнение мультиплатформенных игр

Wonderful 101:
  • Switch (docked): 1080p and runs between 30-40ish fps
  • Switch (undocked): 720p with similar and slightly better performance than docked mode in some cases
  • PS4/PS4 Pro: Both run at 1080p and while base sometimes runs in the 50s, Pro sticks to a locked 60 fps most of the time
  • PC: 4k and Ultrawide support. No mention of problems the PC version currently has, hopefully they work on that later
 
Хорошее кино :eek:
The Wonderful 101 Remaster - Switch_PC_PS4 Tested - An Upgrade on Wii U.mkv_20200515_164221.206.webp
 

Вложения

  • The Wonderful 101 Remaster - Switch_PC_PS4 Tested - An Upgrade on Wii U.mkv_20200515_164221.206.webp
    The Wonderful 101 Remaster - Switch_PC_PS4 Tested - An Upgrade on Wii U.mkv_20200515_164221.206.webp
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"Железная леди":


Код снятия лока на частоту кадров в Switch версии ("Konami код", вводить прямо во время игры):

1k3TO8F.png


Иногда и 60fps будет )))

 
Saints Row The Third Remastered

 

- Normal mapping vastly improved over original, even character models are reworked.
- Parallax Occlusion Mapping is much improved over the original.
- Shadows, texture filtering etc also improved.

- XBX: 1800p with FXAA with possible (not observed) dynamic resolution.
- Base XBO: Dynamic 1080p, with 900p being lowest.
- Base PS4: Native 1080p with possibility (not observed) of dynamic
- PS4 Pro: native 1440p again w/ possibility of dynamic, but not observed in testing.

- Pro and X get additional shadow definition and texture filtering over base.
- Pro and X identical outside of resolution, Base PS4 and X identical outside of resolution.
- PC version also touched with settings shown, consoles use HBAO equivalent.
- PC versions allow disabling CA and Vignetting (which are always forced on console)
- Generally consoles match High equivalent settings on PC.
- At random, stuttering observed on PC under 30 FPS. Fixed by restarting.

- PS3/360 had frequent sub 30 FPS with copious tearing.
- All consoles now run with VSync enabled.
- Base XBO still has problems locking 30 with lurches in 20's in traversal. Indoors are mostly OK.
- Base PS4 is more or less the same as XBO.
- PS4 Pro is easily the worst performing version, frame rate plummets to 20 indoors frequently but clears up outdoors (maybe due to double buffered vsync)
- Segments of traversal also get locked to 20 FPS.
- XBX is not perfect w/ drops as well but majority of play time is a step up compared to the rest.

- Glitches and errors are apparent on all versions (missing world items, missing prompts etc).
- Best played on PC, otherwise XBX on consoles.
 
И такое съедят :joyful:
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Любишь ты в какашках копаться Каин ))) Это без HD-текстур, которые завтра тока будут, в патче.
 
Любишь ты в какашках копаться Каин ))) Это без HD-текстур, которые завтра тока будут, в патче.
Это DF копался, оно и без текстур-то еле пашет, а ты ещё и HD хочешь :eek:
 
Ну тут ощущение, что их нет или их стриминг так работает. Впрочем на базовых XB/PS тоже проблем хватает. Но какой-то патч будет, интересно, как он повлияет на картинку:
day-one patch, however, which will take up an extra 6 GB of space. The patch will "optimise gameplay, provide additional hi-res textures, and include other fixes
 
Death Stranding PC tech review:


 
Ну хоть получше, чем для ластгена:

Уровень Ascension вырезали.
- Ascension mission has been cut.
- Dynamic resolution w/ temporal up-scaling: 1280x720p is the average but can go lower at 540p or so.
- Portable mode: capped to 720p when portable.
- Portable cuts back shadow quality compared to dock, otherwise mostly similar.

- Lighting tweaked significantly, SVOGI (Sparse Voxel Based Global Illumination) added.
- Lighting creates more natural sense of darkness/indirect lighting in indoors
- SVOGI runs at a low resolution on Switch but is scalable (will be used in other versions of the remaster too)
- Switch remaster comes up closer to PC than the last-gen 360/PS3 version.
- Certain lighting effects with volumetric properties removed.
- Per Object and camera blur retained, cinematic DoF also retained.

- Full destruction model retained but significant impact on performance on Switch.
- Certain things like foliage sway, destruction etc renders at lower frame rate
- More foliage present compared to PS3/360 version.
- Shadow Rendering is very low for foliage/trees compared to PC.
- Flashlight shadows re present but absent only from the 1st level

- POM absent from Switch version, it was present in PC/PS3/360 versions.
- It might come back to Docked more via a patch later.
- Water Rendering is more akin to the DX11 style rendering.
- Rendering of underwater areas takes a visual hit with almost everything underwater cut off.


Performance:

- Game suffers from frame time spikes which causes near constant stutter.
- Related to rendering pipeline from the 360/PS3 version which was inherited here
- Target 30 FPS is reached very often and much better than last gen port.
- However, heavy during combat frame rate drops significantly to 17~16 FPS
- Portable plays more or less the same but John prefers playing in portable.
- Some later missions have temporary minor pauses during combat which the dev have said they will address.

- Gyro aiming is present and works well.
 
С PC оригиналом сравнили, SVOGI конечно более реалистичную игру света и теней дает:

 
Только всё убивается низким разрешением и тормозами.
 
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