Сравнение мультиплатформенных игр

Только сейчас заметил, что dimm цитировал misterxmedia, неужели в адепты записался? :ROFLMAO:

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Всё честно, почти в три раза больше цена - в три раза выше фпс и разрешение :)
 
Или его адепт :)
 
Руки не помогут, если консоль со слабой начинкой.
 
Теперь очередь адептов Майки почувствовать на себе недостаток травы!
 
Ещё тени на хуане похуже.

LOD
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Textures & Shadow Resolution
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Vegetation Density
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В посл момент передумал и заказал себе Мордора на комп - одно обидно, это эксклюзивные уровни ПС4 Legion edition, но хочется верить что это временный экз, и появится на компе.
 
Сравнение поколений =)
Face-Off: Forza Horizon 2:
Forza Horizon 2 represents something of a full-stop for the franchise on the Xbox 360. Sumo took on the excellent Playground/Turn 10 codebase but there's the feeling that it couldn't push the level of technical achievement further, resulting in a revised game design that made the most of the technologies and assets available, in the final analysis producing a very different game to the Xbox One showcase. It's a fine title worthy of the hardware it is running on and the pedigree of the studios involved - but it is perhaps more of a sideways step than a full-blown sequel. That game does exist, however - and it is spectacular - but it does remain exclusive to Xbox One.

Для ластгена сойдет короче.
http://www.eurogamer.net/articles/digitalfoundry-2014-forza-horizon-2-face-off
 
Предварительный анализ Alien:I - паритета достигли, но за счёт фрэймдропов на хуане (и тиринга), хотя вроде бы тормозить там особо нечему, что показывали пк-тесты, странно всё это,
Indeed, the situation is pretty interesting: Creative Assembly has targeted parity in terms of resolution and graphical fidelity across both consoles, but in doing so has incurred a performance hit on the Xbox One. Perhaps lowering resolution might have worked out as an acceptable compromise in order to achieve a more stable frame-rate. The dimly lit environments and layers of post-processing are likely to reduce the appearance of scaling artefacts, while the game's aesthetic is drawn towards softer imagery in order to create a distinct, filmic look which doesn't rely heavily on raw crispness.

At this point the PS4 has the advantage, but there's plenty more to cover in the upcoming Face-Off. Cut-scenes deserve some exploration as there are clear issues with judder on both consoles, while we're particularly looking forward to checking out the game on PC, where initial impressions suggest that a locked 60fps is attainable without splashing out on the latest and greatest gaming hardware.
http://www.eurogamer.net/articles/digitalfoundry-2014-alien-isolation-performance-analysis
 
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