dikh
^my religion^
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мне в этой части требований повезло слава богу)))Ладно видюха, но по юсб портам я тоже походу не прохожу)
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мне в этой части требований повезло слава богу)))Ладно видюха, но по юсб портам я тоже походу не прохожу)
Ну так первый девкит совсем "дохлый" был 1280×800,а ритейл будет 2160×1200....а так канеш не графонии дело,хотя и в нем тоже ) карта может? и на главное,но скажем USB 3.0 сразу наложит ограничения,хорошо хоть не USB 3.1 ))Первый дк окулуса преспокойненько работал с моей r6930.
Это физическое разрешение матрицы, картинка 1080 выводиласьпервый девкит совсем "дохлый" был 1280×800,
В 3D? В виртуальной реальности батенька =)Это получается сомнительное удовольствие - от 2000$ комплект. За возможность поиграть в некоторые релизы в 3д.
А это не 3Д получается?)) Да, ошибся, полноценное 3Д и виртуальная реальность это голограмма. А это эмуляция виртуальной реальности))В 3D? В виртуальной реальности батенька =)
Ну что значит 3D? =) Есть термины известные - 3D - в очках или без пялишься на телевизор или другое устройство, его размерами ограниченное. VR - шлем или очки, отделяющие тебя от реального мира и обеспечивающие полный 360 градусный обзор внутри виртуального пространства.А это не 3Д получается?)) Да, ошибся, полноценное 3Д и виртуальная реальность это голограмма. А это эмуляция виртуальной реальности))
По факту от 2000$ за комплект не самое дешевое удовольствие, особенно в наших реалиях.
В терминах все понятно VR - виртуальная реальность. А куда тогда девать дополненную реальность?Ну что значит 3D? =) Есть термины известные - 3D - в очках или без пялишься на телевизор или другое устройство, его размерами ограниченное. VR - шлем или очки, отделяющие тебя от реального мира и обеспечивающие полный 360 градусный обзор внутри виртуального пространства.
А зачем ее куда-то девать? Используй, если она нужна тебе =) К OR например скоро Oculus Touch выпустят, будешь с объектами взаимодействовать в VR-мире.А куда тогда девать дополненную реальность?
ну вот он и настал, невзошедший закат окулуса. сразу до старта в гиковую нишу.цену предзаказа на oculus и для Европы...она....699 евро
Так что лет на 10 откладывается виртуальный экспириенс, откладывается.When I set the goal, I said, "We need to get here in our lifetime." We can't do that with Moore's law and hardware alone. We have to unleash software on this problem. We've been working with developers on all of these ideas. How can we get 16K by 16K displays refreshing at 240Hz with the picture that you want to draw? Developers want more control, on their side. They want console level GPU access on the PC.
What they've been able to achieve on consoles in the current generation, versus the current high-end PC-The current high-end PC specs are at least four to eight times faster than current consoles. The Fury X is an eight teraflop machine. The PS4 is a two teraflop machine. It's four times more compute in that single Fury. You can build a dual Fury PC. But PC doesn't give you that much better an experience with cutting edge content, because they can extract more performance from a console. They're also investing a lot of IP into that architecture. They're doing some really clever things that are not possible on the PC yet.
The consumer Vive includes Bluetooth phone integration to keep you connected while in VR
The HTC Vive will cost $200 more than its chief competition, the Oculus Rift. The $799 headset, powered by Valve’s SteamVR, will ship with a controller for each hand and a pair of “Lighthouse” laser base stations to track movement in a room-scale environment.
The price was announced at Mobile World Congress in Barcelona, where it was also confirmed Vive will ship with an internal microphone and integrated Bluetooth support to work with a variety of smartphones. For a limited time, the system will come bundled with two popular titles: Job Simulator and Fantastic Contraption.
The headset has a 2560x1440 resolution – larger than the Rift and the Vive -, a 90Hz refresh rate for both screens, and an FOV of 110 degrees.
The Sulon Q will be running an AMD FX-8800P processor, Radeon R7 graphics, 8GB RAM and a 256GB SSD pre-installed with Windows 10 to stick your games on
http://www.eurogamer.net/articles/digitalfoundry-2016-oculus-rift-reviewOculus Rift: the Digital Foundry verdict
From a hardware perspective, Oculus Rift delivers. As a spectacles wearer with less than stellar experiences using the Crescent Bay prototype, I was concerned that Oculus may have lost pace compared to the more comfortable HTC Vive and PlayStation VR, but the final hardware delivers. Image quality is up there with the best, latency in motion response is a non-issue (a rapid shake of the head during gameplay confirms this - the image remains perceptually rock solid) and the integrated headphones are way, way better than I thought they would be. The headset is well-designed, build quality is good and the immersive experience overall is breathtaking.
There's also much to commend in the platform Oculus has delivered, in terms of the wide scope of its content, the (almost) fully integrated VR interface, and the way in which the vast majority of games just work, even on the min-spec PC hardware platform. There's an almost console-like level of accessibility here that guarantees a great experience with minimal effort. There's also the notion that VR is going to revolutionise more than gaming alone - the wealth of freebies in the Oculus store is a great touch in this sense. It gets you excited about the future of the platform, enough that you want to share the Rift with family and friends.
The overall offering feels very different to SteamVR right now - which is a wholly games-based enterprise. Of course, much of that is down to the spec differential with the HTC Vive. The Rift has no 3D controllers at launch, so games based heavily on 3D interactivity are mostly non-existent. There's nothing as ambitious as Budget Cuts or Job Simulator on the Oculus Store. There are no 'walkabout' room-scaling games (at least, right now) because the Oculus camera is not as functionally rich as Vive's laser-tracking lighthouses. From what we've played so far, Vive's launch catalogue focuses on those strengths, while Oculus Rift is very much about the seated VR experience - which many may prefer. In theory, Vive can do everything the Rift can and more, but it's interesting to note a large degree of segregation in the launch line-ups of both devices, with only Elite Dangerous accommodating both. A software head-to-head will have to wait, for now.
But in the meantime, I can safely say that those who've pre-ordered the Rift are unlikely to be disappointed with the quality of the end product and the experience it delivers - VR is like nothing you've ever experienced before. It's been almost three years since I first took delivery of my DK1 Kickstarter unit. Back then, the hardware wasn't up to scratch, the experience didn't live up to expectations and I felt that Oculus had a real mountain to climb in turning what was clearly experimental hardware into a consumer-ready product. The great news is that Oculus has done it. The Rift is highly recommended, and I can't wait to see where this revolutionary technology takes us.
Всем привет! Мы недавно обновили движок форума. Next Stage ожидают перемены - в модерации и администрации.
Спасибо за понимание!