Horizon Forbidden West

  • Автор темы Автор темы LEONID
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Стори трейлер прикольный, в плане что Гуерилла слаба в стори, но крута в создании интересных миров.
 
Умеют делать технический крутые, но геймплейно очень скучные игры.
 
Базовая PS4:

 
DF - masterclass!


  • PS5 vs PS4 in another video
  • Guerrilla's assistance in Death Stranding lead to improvements in the decima engine
  • Res/Performance modes
  • Res mode is dynamic 4K/30 (mostly 2160p)
  • Perf is dynamic 1800p/60 with checkerboarding
  • Res mode is way less blurry than Perf mode
  • little differences other than screen space reflections and screen space shadows
  • ground texture resolution is way higher than ZD, material properties in ground foliage is vastly improved
  • nearly all vegetation reacts to the character, tall grass has trails left behind when walked through
  • sand, snow, grass all leaves trails
  • sand and snow reaction to your speed
  • wind and rain effects foliage
  • water rendering has been changed
  • water mesh deforms depending on terrain, with foam blending in
  • light propagates in slow moving water realistically
  • large bodies of water has improved SSR and dynamically updated cube maps
  • wave simulation in the very large bodies of water
  • foam on the ocean has a parallax effect
  • 12 ToD light bakes to color the world, double of ZD
  • increased probe density to catch ambient light, with an addition light bounce for more realistic GI
  • screen space AO/shadows assists in ambient shadowing
  • skybox has increased resolution and higher fidelity volume clouds
  • lel Pokemon on blast
  • volume effects obfuscate distance detail to improve the illusion of distance
  • NPC dialogue animation, regardless of importance, is significantly better, possibly due to performance capture
  • character model detail is significantly improved, as will show vs PS4
  • hero lighting has been toned down, but is still there. this is an artistic decision
  • visual glitches when camera cuts, day one patch improves this
  • day one patch also improves visuals in some scenes
  • Perf mode nails mostly 60fps
  • Res mode has even frame pacing
  • cutscene frame cuts can cause frame drops
  • 5 sec loads when fast travel, equally short when loading a save
  • some glitches are fixed with day one patch
  • some foliage pop-in glitches
  • some object loading glitches
  • nothing major
  • PS4 version is good but different
  • game pacing feels like a non-open world game, you can get to the end of the game without needing to do many sidequests
 
Визуальный мастеркласс!!

 
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