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- PS5 vs PS4 in another video
- Guerrilla's assistance in Death Stranding lead to improvements in the decima engine
- Res/Performance modes
- Res mode is dynamic 4K/30 (mostly 2160p)
- Perf is dynamic 1800p/60 with checkerboarding
- Res mode is way less blurry than Perf mode
- little differences other than screen space reflections and screen space shadows
- ground texture resolution is way higher than ZD, material properties in ground foliage is vastly improved
- nearly all vegetation reacts to the character, tall grass has trails left behind when walked through
- sand, snow, grass all leaves trails
- sand and snow reaction to your speed
- wind and rain effects foliage
- water rendering has been changed
- water mesh deforms depending on terrain, with foam blending in
- light propagates in slow moving water realistically
- large bodies of water has improved SSR and dynamically updated cube maps
- wave simulation in the very large bodies of water
- foam on the ocean has a parallax effect
- 12 ToD light bakes to color the world, double of ZD
- increased probe density to catch ambient light, with an addition light bounce for more realistic GI
- screen space AO/shadows assists in ambient shadowing
- skybox has increased resolution and higher fidelity volume clouds
- lel Pokemon on blast
- volume effects obfuscate distance detail to improve the illusion of distance
- NPC dialogue animation, regardless of importance, is significantly better, possibly due to performance capture
- character model detail is significantly improved, as will show vs PS4
- hero lighting has been toned down, but is still there. this is an artistic decision
- visual glitches when camera cuts, day one patch improves this
- day one patch also improves visuals in some scenes
- Perf mode nails mostly 60fps
- Res mode has even frame pacing
- cutscene frame cuts can cause frame drops
- 5 sec loads when fast travel, equally short when loading a save
- some glitches are fixed with day one patch
- some foliage pop-in glitches
- some object loading glitches
- nothing major
- PS4 version is good but different
- game pacing feels like a non-open world game, you can get to the end of the game without needing to do many sidequests
The Lego Horizon Forbidden West Tallneck, which is set number 76989, will release on May 22 for $79.99 and consist of 1222 bricks.
- Variable Refresh Rate (VRR) and High Refresh Rate (HFR) support
- VRR improves dynamic resolution scaling on 60Hz
- VRR & HFR targets a refresh rate between 60Hz and 120Hz
- New "Balanced" Graphics Mode introducing 40Hz for supported displays
Доп:
(19.04.2023)
Burning Shores