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At E3 2014, we announced the return of the Crackdown franchise with the unveil of our newest title – Crackdown 3 – and established an exciting and ambitious vision to redefine open-world gaming. Then at gamescom 2015, we showed that creating completely physical and destructible multiplayer environments is possible through the power of Microsoft Cloud and Xbox Live. Today, we are excited to confirm that Crackdown 3 will be available for both Xbox One and Windows 10 PCs, and will be an Xbox Play Anywhere title so you can buy one and play across either device.
Crackdown 3 is a game built for the future with a multiplayer experience that will redefine what it feels like to play games, and as we continue to work on this, it has become clear that our original timeline of delivering multiplayer to fans this summer, while maintaining the size, scope and quality of the game, would be challenging. Our top priority is to give gamers an experience they have never seen before at a scale never thought possible, and sticking to our original timeline would have compromised that goal.
We know that many are looking forward to becoming Agents in Crackdown 3 and we are committed to delivering the best experience in 2017. This decision was made with our fans and their gaming experience in mind.
While we won’t be at E3, we cannot wait to show you the future of Crackdown 3 soon.
Dave Jones
Creative Director, Reagent Games
Смешно, конечно, PC явно не подходит для того, чтобы играть энивеа =). Разве что они какую приблуду в виде джоя для винофнов сделают =).Ещё один Play Anywhere
А ужас то в чем? Она всегда такая была. И тем более тут "облака" были отключены =))Такой вот ужас
Выглядит как говно, для XboneX-то.А ужас то в чем? Она всегда такая была. И тем более тут "облака" были отключены =))
А до этого он выглядел как шикардос для ПС Про?Выглядит как говно, для XboneX-то.
?А до этого он выглядел как шикардос для ПС Про?
Я к тому, что он раньше выглядел круто, а сейчас вдруг стал плохо?
Без целлшейдинга определённо выглядело лучше.Я к тому, что он раньше выглядел круто, а сейчас вдруг стал плохо?
Тут я соглашусь. Хотя история помнит и обратные примеры. Вспомним Бордерлэндс.Без целлшейдинга определённо выглядело лучше.
Первый и второй крэкдауны тоже были целшейдинговыми, с чего бы третьей части такой же не быть?Без целлшейдинга определённо выглядело лучше.
Зря вернулись к истокам, значитПервый и второй крэкдауны тоже были целшейдинговыми, с чего бы третьей части такой же не быть?
https://www.polygon.com/2017/8/16/1...t=chorus&utm_medium=social&utm_source=twitterMicrosoft is delaying the release of Crackdown 3 from Nov. 7, 2017 to spring 2018, the company confirmed to Polygon today.
Shannon Loftis, Microsoft Studios Publishing general manager, said the company is delaying the Xbox One and Windows PC game to give development teams Reagent Games, Sumo Digital and Cloudgine extra time to ensure a quality experience.
“We’re very excited about Crackdown 3, and so are many fans, and so it’s a difficult call to move the release date,” Loftis said in an email interview with Polygon. “However, we want to make sure to deliver the right game, with the right quality, and at the right time. Crackdown 3 is a hugely ambitious game and we want to ensure we deliver the right experiences all the way through every part of the game, whether that’s campaign, co-op multiplayer or our competitive multiplayer mode, Wrecking Zone. Getting the balance right between the three modes is important, and we are going to take the extra development time to ensure that. Gamers can expect Crackdown 3 in Spring of 2018.”
Crackdown 3 was originally announced at E3 2014 and was, at one point, targeting a release in the second half of 2016. It’s clearly a complex project, one that has evolved since its unveiling, and Crackdown fans have learned to be patient waiting for it to come out.
“Crackdown 3 is an incredibly ambitious project that pushes the technological envelope with immersive true 4K gameplay, cloud-computing competitive multiplayer and a sprawling and futuristic open world,” Loftis said when asked about the challenges the development teams have faced over the years. “The team has been working extremely hard to deliver a great experience for fans and this extra time will help us do just that.”