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Эк вы резко и несправедливо. Я с вами не согласенА он первый гуамно
настраивать можно только главную пешкуВ Догме всегда есть вариант, кинуть свою пешку с обрыва, и играть одному. А вообще, там же есть характеры у пешек. Настраиваются или в гостинице или при помощи пузырей. Одну пешку делаешь типа, чтобы она всех лечила, другую, чтобы держалась подальше от врагов и гасила их фаерболлами, третью делаешь танком, и вуаля. Ну, это при моем стиле игры. Единственное, что у них иногда характеры перенастраиваются, пытаясь подстроиться под игрока, но это лечится зельями и происходит не так часто, чтобы начать бесить.
Кстати да, а остальных искать. Просто давно играл уже.настраивать можно только главную пешку
Gameplay
There are 4 difficulties (easy, medium, hard and dark) which differ in the skill of the monsters you face. Hitpoints remain the same.
You can bargain for more money after finishing your monster contract through some sort of minigame.
The side quests are extremely well made with great writing and branching.
Potions are a necessity on higher difficulty levels. You only need to craft a potion once and you can refill it if you have enough alcohol present. Potions are upgradeable for stronger effects. Stronger potions will increase your toxicity more
Novigrad and No Man's Land are indeed one single map, much bigger than Skyrim. The isles of Skellige form the other big part of the game. Next to that, there are 5-6 other separated locations, including Kaer Morhen.
No enemy respawning or at the least not very frequently
Best items in the game must be crafted
They were very impressed with the story branching and how it is not always obvious. Correcting 'wrong' choices by saving/reloading will be very difficult if not impossible.
Contrary to BioWare games dialogue options are not good or bad, this you will have to figure out for yourselves.
They really liked the in-game card game Gwent, praising its design.
The game features two really big cities: Novigrad and Oxenfurt, both very lively.
The are of No Man's Land features 25 smaller towns, some of which are the size of Flotsam from The Witcher 2.
Geralt can rob people, although the system is too easy and feels a bit lacking.
Journalist (level 7) was one shotted by a wyvern (level 24). No level scaling.
Ciri sequences will be (in total) 5-10h and feel more like an action-adventure game than an RPG
Extra storage can be made by crafting saddle bags for your horse.
Many small details such as Roach stopping to eat apples from a basket
All equipped items are visible in-game on Geralt
Fist-fighting is back, this time no QTE
World never felt empty
Journalist didn't encounter any simple fetch quests
Technical
The HUD is fully customizable. Icons and quest markers on the map can also be deactivated. Audiovisual hints (e.g. people screaming for help) will be present if you wish to do so.
Journalist encountered no clone NPC's
Controller feels superior to keyboard+mouse.
The extremely annoying doors from The Witcher 2 are gone. Doors are now opened automatically, no button pressing. No loading times for entering buildings either.
Day 1 patch confirmed
Xbox One resolution will stay at 900p
Geralts beard will grow over time
Switching between controller and mouse (for menu's) is easy and fluid
Most impressive dynamic weather system in any game he has ever played
They encountered very few bugs, no crashes of freezes.
Ultra seems to have a big effect on the quality of vegetation and character models[
No slider for LOD
Visual gore more prominent than in The Witcher 2
Обратил внимание, что в третьем Ведьмаке ветер дует постоянно, даже в глухой тайге =) Все деревья дергаются как потерпевшие, неестественно. Незачет им за это, таким "мелочам" нужно больше внимания уделять.А про xbone версию - тишина
Ну ты же не в тайге живешь =)У нас на районе тоже всегда (не шутка) ветерДаже название общее - "Ветряные Горы".