Смотрите видео ниже, чтобы узнать, как установить наш сайт в качестве веб-приложения на домашнем экране.
Примечание: Эта возможность может быть недоступна в некоторых браузерах.
Я не удивлюсь, если через год выйдет Monster Hunter Portable 3 HDЯ бы особо акцентировал внимание на Monster Hunter Portable 3
Как же по-идиотсии близко расположены крестовина и стик, из-за этого постоянно задеваешь аналог при кручении крестовины и как следствие играть в файтинги на вите невозможно!!
ну тут ктстаи не согласен, что он ожидал от виты, крутости гейпада 360ого? ясен пень портативка не будет удобна для файтингов)А куда м
The visuals are particularly striking, with some outstanding water effects and viewing distances being shown off in the earlier chapters as you pass waterfalls on cliff-sides, revealing seemingly miles of jungle terrain below. The overall quality of the character models holds up to close scrutiny too, and are highly reminiscent of the detail level used for those in the very first Uncharted. Alas, much of the good work put into the overall look of the game is impacted slightly by the use of a 'sub-qHD' native resolution. The whole game appears to be rendering with a native framebuffer somewhere in the region of 520x408 (which is 75 per cent of the Vita's maximum 960x544 resolution), meaning the game's image quality isn't quite as exemplary as we'd hoped it would be, and that scaling artifacts are evident.
Gravity Rush is another big-budget title that, after sampling the demo from the Japanese PSN store, we have a vested interest in due to its distinguished cel-shaded visual style. The demo places us in a citadel bustling with NPC activity, with a gravitational dynamic showcasing some incredible draw distances by having you jump downwards from dizzying heights. Much like Uncharted, the game appears to be running at that same sub-qHD resolution that seems to be in the region of 520x408, and the jaggies resulting from the upscale appear to to be masked by an unflattering blur filter. Despite this, the game's art direction and story look like they will shine through regardless, and it can stand proudly alongside a small crowd of purely original titles being released for the Vita's European launch.
PlayStation Vita got its second post-release firmware update. The update takes the system from version 1.51 to version 1.52.
As with the previous update, this is just a small bug fix.
Sony did not say what exactly the update fixes. However, a number of Vita owners are saying via Twitter and blogs and so-forth that the update fixes a version 1.51 bug where the 3G system would not recognize your SIM card.
Sony added support for new web service to PlayStation Vita today. Owners of the new portable can download a free Flickr app.
The app allows you to share your photos to your Flickr account and also post comments. The app runs exclusively in English.
AT&T revises US Vita 3G data pricing
According to the US PlayStation.com Vita splash page, US pricing for 3G data through AT&T has been revised. The 250MB for 30 days plan is unchanged at $15, but a new 3GB for $30 has been introduced in place of the 2GB $25 plan announced earlier this month. The Vita launches in the US on February 22, at $300 for a 3G-enabled model or $250 for the WiFi-only version.
Я всё таки надеюсь, что Wii U будет несколько дешевле ВитыПока Нинтендо телится со своей WiiU и таблеткой, народ играет на Вите в PS3 игры через функцию Vita Remote Play (введенной в прошивке 4.00).