Redeemer
Дрессировщик тупых греков!
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- 24 Дек 2005
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Скорее всего это и есть тот самый Lag Compensation.Кто нибудь может сказать что тут произошло ???
Вот небольшой ликбез, позаимствованный с геймфака:
Lag is the delay between the time you shoot your
gun and the time the server registers the bullets as 'hits.' This is why you
can get kills in 3-4 bullets every time in split screen or Combat Training,
but it can take as much as 10 online.
There are a few ways you can use this crippling obstacle to your advantage,
however. Have you ever noticed when you are camping, and your opponent pops
out from a door or bush, and kills you almost instantly, without even
giving you time to react? This is lag compensation at its worst. Because
on your opponent's TV screen, he has popped out from that door, aimed at you,
and started firing his gun. The moment he gets his reticle on your character
is about the moment when your 360 gets that information from the server. So
the second you see him on your TV, he's about to pull the trigger on his.
The other big, unfortunate load of poo that is lag compensation is how nearly
impossible it is to retreat or take cover from gunfire in this game. You can
be sitting on the side of a building, sniping at an enemy. Suddenly, you come
under fire. You rush behind the building where you KNOW he can't see you, and
you STILL take hits! You die after you are supposedly safe and behind cover.
This is because the server hasn't registered you as having moved yet. And
while it isn't as noticeable, this happens VERY frequently in your favor as
well.
That's the best part though. Lag compensation works both ways. The best way
to use it to your advantage is to be spontaneous. Running from an enemy? Go
hide behind a corner and then immediately pop back out and open fire. Know an
enemy is hiding in a room? Rush in as quickly as you can and begin to open
fire on him.