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Прошу обратить внимание на выделенный абзац, где есть кое-что по некстген консолям.AMD Next Generation Codenames Revealed: 2013, 2014, 2015 GPUs Get Names
Recently we witnessed an alleged leak for the first member of the Sea Islands Family, which is scheduled to appear in the first quarter of 2013. We dug deeper and discovered codenames for GPUs coming in the next couple of years.
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The first leaked specifications typically represent a ballpark figure or a performance target. Sometimes, those numbers are beaten by a significant margin, sometimes you have to go back to the drawing board and redesign PCB, firmware, timings and optimize drivers to address the performance shortfall.
In terms of graphics processors, we've enjoyed more or less stable environment with pleasant (NVIDIA Kepler/GK104 beat internal performance projections by 20%) and unpleasant (the original Fermi/GF100 chips came with broken fabric and did not work) surprises. When we take a look at AMD's camp, the company set on its path in 2008-2009 timeframe, when they decided on a long sequence of Island-named GPU architectures. The complete cadence is scheduled to complete in 2016, when the GPU should have equal abilities of communication as the CPU and directly address CPU routines which can be accelerated.
At least, that's what our sources are saying - "It doesn't matter if its ARM, x86 or even MIPS. GPU will extend processing (capabilities) of every CPU from tablet you have in your hands to 42U racks in datacenters". If you take a look at the official AMD slide from the Financial Analyst Day 2012, you can see where the company is heading.
2013: Sea Islands
Recently, website Videocardz leaked out first details from the 2013 GPU "Sea Islands" architectural family. As a successor to Northern (Hemisphere) Islands from 2011 and Southern (Hemisphere) Islands from the current year, "Sea Islands" (SI) will feature codenames from seas, rather than oceans. Thus, it is of no surprise that Radeon HD 8800 family carries codename "Oland", which is Sweden's second largest island.
Oland should come as a 3.4 billion transistor chip, carrying 20% more transistors than its predecessor Pitcairn (HD 7800). The number of GCN units is not known at this time, but the performance is targeting GeForce GTX 680. Manufactured in 28nm process, AMD engineers worked hard on optimizing transistor libraries at TSMC in order to increase transistor efficiency, paying the price with an increased die size. This is the same path NVIDIA followed for years, sacrificing smaller die size for improved yields.
However, performance will take second place to the amount of architectural changes Sea Islands bring. First and foremost, Sea Islands will bring Unified Address Space between the GPU and the CPU. Furthermore, GPU will be able to page system memory using CPU pointers, bringing full memory coherency between the two. This is something even Intel doesn't have planned for its Xeon Phi (Larrabee / Knights' Corner / Knights' Ferry).
Sea Islands will spend better part of the year without the real competitor, as NVIDIA will only offer refreshed Kepler until Maxwell comes along. Also worth mentioning is that SI is the architecture chosen to be expanded into high-performance consoles, thus we should see quite interesting announcements regarding to vast compute and graphics capabilities carrying the next generation of console games. Bear in mind that engines such as Unreal Engine 4 do not work on contemporary consoles, while PC hardware can easily churn out those pixels in ultra-high details.
Bring on 2014: Volcanic Islands
After Sea Islands reaches the end of the line, AMD will introduce perhaps the most important GPU family of them all - Volcanic Islands. Volcanic Islands (VI) will go head to head against NVIDIA Maxwell and second-gen Xeon Phi architecture.
Manufactured at 20nm Gate-Last process, this will be the first GPU family which AMD should be able to manufacture in Common Platform Alliance as well as its long-standing foundry partner, TSMC. Thus, AMD will have the choice between TSMC GigaFab Hsinchu/Taichung, IBM East Fishkill, GlobalFoundries in New York and Dresden or Samsung in Austin. The manufacturing flexibility will be of paramount importance, for Volcanic Islands GPU architecture will represent the pinnacle of system integration between the CPU and GPU. In terms of Fusion/FirePro APUs, which will replace the current FX/Opteron CPUs, Volcanic Islands bring silicon-level system integration. APU will extend to the Discrete GPU and treat it as one, as well as VI silicon treating the CPU as an integral part.
2015: Pirates of… Graphics?
Perhaps one of most interesting codenames is coming down the pipe in 2015: Pirates Islands. Yes, you've read it correctly. Bringing a tribute to legendary pirates such as the Blackbeard, Captain Hook or well, Captain Jack Sparrow, AMD's imaginative engineers are targeting the 20nm process with 14nm APUs in mind. The real work on this GPU architecture only started recently (GPUs are being designed 2-4 years in advance) and guessing what lies on cards is a bit too unpredictable. We know feature set, but performance… your guess is as good as ours.
When it comes to codenames for mobile parts, you can expect that near future brings departure from this planet, but that's all we're going to disclose… for now.
Выбрали самую слабую архитектуруПрошу обратить внимание на выделенный абзац, где есть кое-что по некстген консолям.
http://wccftech.com/amd-radeon-hd-8...-xtpro-sea-islands-gpu-specifications-leaked/The Venus lineup would consist of two GPU’s, the Venus XTX based Radeon HD 8970 and Venus XT/Pro (Still to be confirmed) Radeon HD 8950.
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While Oland has a die size of around 270mm2 featuring 3.4 Billion transistors, Venus would feature a die size of around 420mm2 with a transistor count of 5.1 Billion. The GPUs would still be manufactured on TSMC 28nm fabrication process.
The Venus XTX (HD 8970)core would pack 2560 Stream processors compared to 2048 on Tahiti XT (HD7970), 160 Texture Units and 32-48 raster operation units. The Venus XT/Pro (HD 8950) would pack a core count of 2304 Stream Processors, 144 Texture Units but 32 ROPs.
On the memory front, both GPUs would have a 3GB GDDR5 VRAM running across a 384-bit wide interface. The memory would run at 6GHz + frequency which would accumulate a bandwidth greater than 320GB/s. We still don’t have any key details on the core frequency but performance compared to Tahiti depends on the final clock speeds set by AMD, the new GPUs would come with Boost frequency out of box ranging above 1.05GHz value.The card would be powered by dual 8 Pin connectors and would support AMD ZeroCore idle power of 3W on board when non-operational.
The cards would go under mass production by end of Q4 2012 and would be readily available in the first few months of 2013.
А ты думал девкиты (да к тому же самые первые) как твоя консоль под теликом выглядят? =)дуранга на ПК простой похожа это даже не консоль.
Не только фотки сливают, сами девкиты уже пару штук на ебэе продали. По 20К зелени каждый.Раз так открыто выливают фотки Дуранги,
Выйдет с планшетным контроллеромРаз так открыто выливают фотки Дуранги, значит спеки финализированы и скорее всего выдет на рождество 2013. Главное чтобы нормуль игр наделали к старту и оставили хардкор в покое с своим кинектом.
http://www.digitaltrends.com/gaming/sony-playstation-4-will-scan-your-dna/A new Sony Computer Entertainment patent describes the biological lengths Sony will go to to profile its users.
Microsoft’s Kinect can recognize your voice and face. “Big deal!” says Sony. The PlayStation 4 will be able to recognize your fingerprints, irises, and DNA in addition to your mug and pipes. Based on new Sony patents, the company is going to make user identification a whole lot more complex.
A new Sony Computer Entertainment patent titled “Process and Apparatus for Automatically Identifying User of Consumer Electronics” was published on Thursday, and PlayStation Lifestyle detailed the contents in a new report.
The technology will use biometric information to allow access to online accounts and even specific devices like a game console. “[Suitable] biometric sensors include fingerprint sensors, hand sensors, face recognition systems, iris scanners retinal scanners, voice pattern analyzers, and DNA analyzers.” The images in the patent show diagrams of game controllers, mobile phones, and a PC mouse where the buttons on each are actually sensors compiling the data.
The purpose of the technology described is manifold. First is user protection. Any saved sensitive information—particularly credit card details like those stolen during the PlayStation Network hack in 2011—would be protected in a device that could only be biologically activated by the owner. The second purpose is anti-piracy. The technology ensures that only one account on a given device can access paid for content. If that isn’t insidious enough, the patent also describes how the tech can be used to better target users with tailored advertising.
“[A] user profile may be generated… user behavior may be monitored and information gleaned from patterns of user behavior may become part of the profile,” reads the patent, “The profile can be used to tailor the operation of the device to a particular user… In the case of a video game console, the user profile may include information about particular types of games that the user downloads… Embodiments of the invention can be used to prevent unauthorized sharing of online accounts.”
It’s similar to the abilities of the Kinect as shown off in early promotional videos of the device when it was still called Project Natal, only far more terrifying in their physical invasiveness.
There have been many rumors about the restrictions Sony will place on its next PlayStation. Some rumors suggest that Sony will even attempt to block the use of used games on the device. Tying a game to someone’s DNA would certainly do the trick.
Пока тока птичий грипп изобрела.Это вы мне вопросы задаете что-ли? Рак то PS3 уже вылечила?
Вот это уровень защитыДля идентификации пользователя PS4 может проверять ваши отпечатки пальцев, сетчатку глаз и... ДНК! =)