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Cliff Bleszinski извиняется за мультиплеер во второй части Gears of War http://www.polygon.com/2013/2/10/39...gest-regret-was-the-launch-of-gears-of-war-2s Говорит, не его вина. Как и дизайн внешнего вида персонажей:

Bleszinski offered additional insight on Gears of War as a whole, including the characters' look and dialogue. According to Bleszinski, the buff look of the characters wasn't his call, and his writing didn't include the day-to-day work.

Ну и обещал когда-нибудь рассказать правду, что же там в Epic в процессе разработки такое было :)

"One day I'll be able to give the full story on that," Bleszinski wrote. "It's really a doozy. If journalists nag Epic enough and they give the OK I'd be glad to give details."

Если конечно, Epic даст добро.

[upd] еще Media Molecule тут что-то затеяло http://www.mediamolecule.com/games/toyah/

В навигации список игр ссылка вышеуказнной страницы обозначена вопросительным знаком http://www.mediamolecule.com/games/
 
Ходят слухи, что есть шанс на появление в стиме и на GOG System Shock 2 http://www.flesheatingzipper.com/ga...urface-with-gog-release-soon-steam-to-follow/

This article had previously stated a Steam release within a month, but our sources said it was not quite that soon. A new trailer for the release is supposed to be dropping soon and we’ll update you as soon as we get our hands on it! The extra content being bundled as part of the GOG release will be “well worth the price”, we’re told.

Правда люди из GOG как-то говорили, что там проблемы с правами, как с Homeworld тоже. Но вдруг разрулят.

Мне для счастья только этих игр там и не хватает, ну и плюс Warhammer: Dark Omen :)
 
на Eurogamer цитируют один из докладов на DICE Summit, в котором говорится, что игры без демо-версий продаются лучше, чем если они есть (в данном случае смотрели на примере игр с Xbox360) http://www.eurogamer.net/articles/2013-02-11-games-without-demos-sell-better-on-xbox-360

"People see the trailer and they're like 'that's cool!' and they made a plan. 'I gotta try that game!'" explained Schell. "And then when they play the demo [and they think] 'alright I've tried that game. That was cool. I'm done.' But the things with no demo, you've got to buy it if you want to try it."

Мысль интересная, кстати. Я, к примеру, вообще перестал скачивать демо-версии в последнее время, то есть для меня они перестали быть индикатором к покупке.
 
Дошло до того, что сам Мишель Ансель и остальные разработчики Rayman Legends протестуют против искусственной задержки игры на WiiU. Циничные ублюдки из Убийсофт не перестают удивлять :)

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Я писал про слухи о возможности релиза System Shock 2 в стиме и на gog, так на веб-сайте Rock, Paper, Shotgun вот пишут, что релиз уже завтра, но экслюзивно для GOG.com http://www.rockpapershotgun.com/2013/02/13/many-questions-system-shock-2-comes-to-gog/

И если это так, особенно хорошо, что это именно Gog-овский релиз, так как значит что игра 100% будет запускаться без всяких кастомных патчей на последних версиях ос Windows, в том числе и 64-битных.

[upd] и на самом GOG.com cчетчик запустили. Стоить будет $9.99.
 
И если это так, особенно хорошо, что это именно Gog-овский релиз, так как значит что игра 100% будет запускаться без всяких кастомных патчей на последних версиях ос Windows, в том числе и 64-битных.
Обычно "работа" GoGи заключается только во встраивании фанатских патчей или досбокса в установщик :)
 
Вот говнюки! Обошли стороной стим! И судя по интервью не потрудились прикрутить фанатские моды на ГРАФОН™.

Обычно "работа" GoGи заключается только во встраивании фанатских патчей или досбокса в установщик

На неогафе ссылку накопали одну http://www.ttlg.com/forums/showthread.php?t=140088
Возможно они авторы последнего патча.
 
Завтра будет очередной Нинтендо Директ.
 
мои соотечественники из Wargaming.net покупают Gas Powered Games http://www.vg247.com/2013/02/14/wargaming-acquires-gas-powered-games/ :)

Gas Powered Games has been snapped up by World of Tanks developer Wargaming in a suprise announcement.

In a note sent to VG247, the developer confirmed it would, “Take full ownership of Gas Powered Games, bringing into its fold a contingent of veteran developers, including CEO and company founder Chris Taylor.”

Крис Тэйлор, все дела :)

[upd] неогаф молодцом http://www.neogaf.com/forum/showpost.php?p=47707990&postcount=2 :)
 
dracula_x, туда им и дорога :)
 
Ну слава Сварогу, можно не переживать за конкуренцию со стороны МС...пенсионный возраст еще не пришел, а у дяди альцгеймер начался уже.
 
Разработка The Last Guardian продолжается. Уеда тоже в седле

хаха...эффект Хатико набирает обороты. Почувствуй себя собакой ждущей хозяина ,скулящей и изнывающей от ожидания встречи
 
Интересная статья про Naughty Dog на Еврогеймере http://www.eurogamer.net/articles/2013-02-15-the-naughty-dog-difference

"As gamers we're all getting older and having families," says Evan Wells, Naughty Dog co-president and an employee since the days of Crash Bandicoot. "And as far as the progression goes, there's definitely this more serious tone here."

From Crash through Jak and through to Uncharted, it's easy to draw a line through Naughty Dog's games that takes you further away from the cartoon wonderlands of the '90s and through the action fantasy of Uncharted. With The Last of Us, though, it's a line that lunges towards a darker, more gruesome vision that's barely hinted at within the matinee sheen of Nathan Drake's world.

"I don't think we're going to go darker and darker and darker, but we have really found something that really excites us as game developers," says Wells. "It's to really become so invested in the characters that you immerse yourself in the world."

We didn't want to have a team A and a team B, so all the designers sit together, no matter what project they're working on. So it's all inter-mingled - the programmers the same thing, the animators and the environment artists also.

In terms of our art, we always create our assets at a higher resolution than what you see in-game. A lot of our pipelines are already ready to move to something superior to the PS3.

"We had a pretty bad experience when we moved from PS2 to PS3, because we made some stupid mistakes," says Balestra. "And that was totally our fault. And also we were going from PS2 to PS3, the shaders were different and things like that, and we had a lot to learn. I think we've caught up though - I think our games look pretty good, so I feel like we're fine right now. But it's always scary, because you don't know what to expect just to do something. We'll see. We have a little more time to think about it."

"The days of starting from scratch are gone," believes Wells. "We did start from scratch going from PS2 to PS3, and that's down to the fact that on PS2 we'd written our own programming language. Everything on Jak and Daxter was written in a language called GOOL - game object oriented list. Andy Gavin the founder of Naughty Dog, was an MIT guy, and this was his thing. It was great, a great development environment that was geared to the kind of game that we made. Moving on to PS3 we are entering this group of developers that we could share technology with. We wanted to get into the more traditional development environment that other studios are developing with, so we did have to start from scratch. It was a tough road to hoe."

"Quality comes at a price, and I'm not talking about money. It's about making sacrifices," agrees Balestra. "Our philosophy is, well... it's going to suck, and just deal with it. It's hard to make games, it's all about iteration and nothing is easy. Every detail is going to require lots of effort from different people. We don't want to create a process at Naughty Dog - we want people to have as much freedom as they can. But you will make mistakes, you will have to iterate, but you're going to have to fail again and again and again."

"We have our own culture," Wells says as he's ushered out to a taxi. "This is how we make games, for better or worse. There's no magic, it's just hard work."
 
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