Final Fantasy XII: The Zodiac Age

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Да брось ты. Что может сравнится с игрой запущенной на PS2, подключенной через компонент к 100Gz телику холодным ноябрьским вечером 2006 года =))
Это говорит человек, купивший NES mini :rolleyes:
 
А я в мае 2007 играл, точнее готовился к экзу по литературе, когда всех этих ЕГЭ еще не было... Ну и чисто для отвлечения от Достоевских, Толстых и прочих сложных авторов бегал по пустыне и пытался завалить жар-птицу какую-то...
 
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Я всю прошёл, и ММО мир совсем не порадовал, как в общем то и боёвка.
В сеттинге жутко бесило сочетание средневековья и футуризма. Как будто разработчики хотели сделать серьёзную игру в Ивалисе, как в ФФТ, но компания не пропустила без летающих кораблей, взрывов и прочего пафосново говна.


Но играть в обязательном порядке, ибо это так сказать режиссёрская версия. И ходят слухи, что она разительно отличается по ощущениям от оффициальной.
 
Ну по сравнению с нынешним положением дел, эта Финалка - эталон завершенности и целостности.
 
Вроде не было
 
Ну ты поиграй сначала, друг))) Возможно и не зайдёт даже. ММО стиль мира не всем по нраву.
 
Видео от playstationtrophies
 
:smug:
The core members from the original development team got together this time to develop Final Fantasy XII The Zodiac Age, but the first thing that we thought was “to not only improve visual and sound expression, but also to reconstruct the game design itself so that the players can experience a new Final Fantasy XII as a modern game.”

We created this game as a new game for PS4 by devising multiple mechanics based on the Final Fantasy XII International Zodiac Job System that was only released in Japan in 2007. It featured a more comfortable gameplay experience for our players, including changes to the growth system and the battle design where different strategies can be used compared to the original Final Fantasy XII. I’m sure that this experience will surpass the memories of those who played the original Final Fantasy XII. For those playing for the first time, this will be an experience like never before.

New and Recreated Visuals and Sound

Improved Visual Expressiveness
When creating the HD version of the visuals, we were careful to preserve the unique graphical texture of Akihiko Yoshida’s character illustrations while enhancing the expressiveness with modern technology.

And so, not only did we increase the resolution of the character models, but we have also strived to improve the textures such as the skin, hair, cloth, leather, metal, and any other material.

We have also improved the expressiveness of light and shadow by implementing modern lighting technology. The world inside the game can now be enjoyed with a greater sense of atmosphere and depth as we have enhanced the natural blur (depth of field) and soft lighting (ambient occlusion).

Oh yes, the resolution increases even more if you play this title on a 4K compatible TV with a PS4 Pro, so please try it out if you have the environment to do so.

Improved Sound Expressiveness
We have re-recorded all tracks (Approximately 100!) with live performances, at the hands of Hitoshi Sakimoto who was also the composer on the original FFXII.

When we first started developing FFXII TZA, we thought that having two types of tracks — the PS2 internal sound source version and the Original Soundtrack version released as a CD — was enough. However, when I mentioned to Hitoshi Sakimoto about that, he said “re-recording with live performances would be more effective as a modern game,” and I was tricked into doing so by that too-good-to-be-true offer.

As a result, it was definitely the right decision to re-record the tracks! I’m confident that the sustaining sounds and lingering emotion unique to live performance has further enhanced the sense of presence and immersion in FFXII TZA.

We have even asked Hitoshi Sakimoto to compose new tracks (Eight!) for boss battles and maps, so I would love for his fans to look forward to that as well.

We have also devised the following improvement to sound expressiveness aside from the tracks:

  • We have fully included both Japanese and English voices, and those can be switched anytime from the configuration menu.
  • We have strived to playback the voices in high definition, which will make the characters’ lines sound clearer than ever. This should help you to feel the details and nuance of each cutscene even more.
  • The sound for FFXII was compatible with Dolby Pro Logic II, but this title is now compatible with 7.1ch surround sound.


Improvements That Make a More Enjoyable Adventure

  • We have greatly reduced the loading times, allowing for a more light-footed adventure.
  • We have added an auto-save functionality aside from the ability to save at a save crystal, which was present in FFXII.
  • We have incorporated a double speed functionality that will increase the speed of movement throughout the entire game.
  • We have included a useful feature that overlays a location map on the screen with a push of the L3 button. This allows you to seamlessly check your current location and destination, even in a complex map.
 
(XO/PS4/PC)
Я уж обрадовался :rolleyes:
 
Я тоже как то сначала не понял, а потом стало ясно ,что просто ошибка в названии труба-файла
 
Square Enix will release the version 1.04 update for Final Fantasy XII: The Zodiac Age on November 22, which brings back the “Sky Pirate’s Den” feature originally cut from high-definition remaster.

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