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Энджой
Релиз 8 Сентября, премьера геймплея 18 Мая
Я посмотрел. Но бросил на месте про кланы. Слишком уж много чуши.https://www.twitch.tv/bungie
Кто-то смотрит кроме меня? Пока много хайпа, но мне нравится то, что я вижу.
Destiny 2 через Battle.net (или уже Blizzard)
Габену не свезлоДа уж, я почуял подвох, когда он начал говорить про платформу, где самые лучшие игры и самые хардкорные игроки на PC.
Destiny 2 PC
- 4k Resolution Support (3820x2160)
- Uncapped framerate
- Full mouse and keyboard support with custom key mapping
- Text chat
- Adjustable Field of View
- Detailed PC settings screen
- 21:9 monitor support
И это хорошо =).
Bungie explains why Destiny 2 is 30 FPS on consoles, even the PS4 Pro (CPU limits)IGN: "Crucible tech, specifically Trials of Osiris, you guys know that is one of your premier multiplayer modes. Are we getting dedicated servers?"
Mark Noseworthy: "We are not getting dedicated servers."
IGN: "RIP the dream. Why?"
*long pause of silence*
Luke Smith: "It's just not an investment that we made for Destiny 2, like the uh... I understand there's certainly a desire for it. You know, the smaller team format, although it's one person bigger in the Trials case for sure here, in the smaller team format in general it's easier for us to find tighter matches. And we're also going to rechange the parameters for matchmaking, to refocus on connection quality instead of like Trials win matching. WE're gonna like change the, we're going to change a bunch of parameters to focus on giving people a better network experience."
IGN: "Why did you make that decision. You're like 'We're going to lock it at 4K/30 max on consoles.' Is it just like, you don't want to push the consoles too hard, or why do you make that choice?"
Luke Smith: "I mean, I'm going to wade into this, and you [Mark Noseworthy] can flesh it out. The console, the PS4 Pro is super powerful, but it couldn't run our game at 60. Our game's this rich physics simulation where collision of players, networking, etc, and like, it wouldn't run."
IGN: "Yeah, makes sense."
Luke Smith: "Not enough horsepower there."
Mark Noseworthy: "But there's tons of GPU power in the PS4 Pro. That's why we're doing 4K, right? It's on the CPU side. Destiny's simulation, like we have more AI, more monsters in an environment with physically simulated vehicles and characters and projectiles, and it's part of the Destiny magic, like that, like 30 seocnds of fun, like coming around a corner and throwing a grenade, popping a guy in the head, and then you add like 5, 6, 7 other players in a public event; that is incredibly intensive for hardware."
Многие склоняются, что из ягуляровского проца не смогёт, зато честные 4k с плюшками.Ясно, что им врядли разрешат форсить его на корпоративном уровне, даже если он и сможет вытягивать 60.