Dark Souls 3

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То есть, я бы рад был. Но вот на качестве игры это может сказаться....
 
Нигромания обосралась? :)
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http://www.ign.com/articles/2015/06/09/dark-souls-3-art-confirms-early-2016-release
 
2016, PC/PS4/XB1, Miyazaki Directing!


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дарк соулс 3 показывает как должен выглядить по настоящему мордер))
 
Похоже, что боевка сделана с уклоном в идеи Bloodborne, битвы кажутся быстрее, есть удар направленный на контроль большой группы противников и быстрое использование лука в бою по типу пистолета/ружья :).
 
Да она даже внешне больше на бладборн смахивает, нежели на дарк соулс :-D
 
Запись геймплея с Gamescom :).
 
OMG Bloodborne 3 !!!

Когда 2 был ??? Я его упустил, боже мой :(
 
Еще 16 минут геймплея
битва с боссом
 
It's like Bloodborne with Shields - IGN
 
Пока радуют
+ L3 jump option YES
+ Toggle-escape NO
+ Omnidirectional attacking YES
+ No access to inventory/stats menus, only settings menu
+ No humanity bar
+ DS1-style freethrowing of knives and firebombs back, can throw firebomb at your feet to catch roll-backstabbers
+ Knife tracks really tightly and flies fast, tracks strafers but not runners, you MUST react to knives in pvp to dodge them, can hit dogs running around with knives
+ Backstabs are instant, but you must be directly behind enemy, window is extremely narrow, no stabbing from the sides/45-degree angle
+ Poise-break seemed similar to DS1, but enemies had extreme hyper-armor (my note: this contradicts Fextralife's impression that all the enemies stagger easily, maybe a change in the version of the game played?)
+ DS1-style movement, "DS3 feels like an awesome DS1 DLC"
+ DS1-style stamina, running/sprinting cheap, battle actions very costly
+ DS1-style parrying, but you can only parry with small shields (buckler, target, small leather shield, NOT kite shield, other medium shields, etc)
+ DS1-style "instant" estus healing, chugging allowed
+ Kicking is improved, you can guard break and riposte off kicks
+ Jumping R2 can now also be activated while sprinting, while locked or unlocked, character does not stop to do the weapon animation
+ All weapon combos are strung together very smoothly, R1 L1 R1 is faster than R1 R1 R1
+ Weapon Arts is a combination of DS2's power stance and Bloodborne's charge attack systems, never required to use, forgot about it often, will benefit PVP more than PVE
+ Northern Warrior class's starting axe weapon art is a ground pound that stuns enemies
+ Bandit axe weapon art lights hands on fire and does a damage buff
+ Resting at a bonfire did not replenish weapon arts, but dying did
+ Weapon arts change based on stance, for example with shield/sword, if you L2 with shield out you will parry or do the shield's art (depends on shield), but if you two-hand the sword you will do the sword's art
+ Holding R2 does charge attack like Bloodborne
+ DS3 enemy AI is more consistent than in earlier games, DS3 enemy will punish you more for being aggressive
+ DS3 enemy pathfinding is extremely accurate, enemies will sprint around obstacles and find you if you try to cheese them
 
Дату выхода, кстати, так и не назвали?
 
Нет, только early 2016.
 
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