Page Time: 0.2268s

Memory: 5.4717 MB (Peak: 6.1277 MB)

Queries (33, time: 0.0369s, 16.3%)

  1. SELECT cache_value
    FROM xf_permission_combination
    WHERE permission_combination_id = ?
    Params: 1
    Run Time: 0.000293
    Select TypeTableTypePossible KeysKeyKey LenRefRowsExtra
    SIMPLExf_permission_combinationconstPRIMARYPRIMARY4const1 
  2. SELECT thread.*
    	,
    		user.gender, user.avatar_date, user.gravatar,
    		NULL AS thread_read_date,
    		0 AS thread_reply_banned,
    		0 AS thread_is_watched,
    		'' AS draft_message, NULL AS draft_extra,
    		IF(rate.count IS NULL, 0, rate.count) AS thread_rate_count, IF(rate.sum IS NULL, 0, rate.sum) AS thread_rate_sum, IF(rate.avg IS NULL, 0, rate.avg) AS thread_rate_avg
    FROM xf_thread AS thread
    
    		LEFT JOIN xf_user AS user ON
    			(user.user_id = thread.user_id)
    		LEFT JOIN ns_threadrating_rate AS rate ON (rate.thread_id = thread.thread_id)
    WHERE thread.thread_id = ?
    Params: 21444
    Run Time: 0.001411
    Select TypeTableTypePossible KeysKeyKey LenRefRowsExtra
    SIMPLEthreadconstPRIMARYPRIMARY4const1 
    SIMPLEuserconstPRIMARYPRIMARY4const1 
    SIMPLErateconstPRIMARYPRIMARY4const0Unique row not found
  3. SELECT node.*, forum.*
    	,
    	permission.cache_value AS node_permission_cache,
    		NULL AS forum_read_date
    FROM xf_forum AS forum
    INNER JOIN xf_node AS node ON (node.node_id = forum.node_id)
    
    	LEFT JOIN xf_permission_cache_content AS permission
    		ON (permission.permission_combination_id = 1
    			AND permission.content_type = 'node'
    			AND permission.content_id = forum.node_id)
    WHERE node.node_id = ?
    Params: 45
    Run Time: 0.000524
    Select TypeTableTypePossible KeysKeyKey LenRefRowsExtra
    SIMPLEnodeconstPRIMARYPRIMARY4const1 
    SIMPLEforumconstPRIMARYPRIMARY4const1 
    SIMPLEpermissionconstPRIMARYPRIMARY35const,const,const1 
  4. SELECT post.*
    	,
    		bb_code_parse_cache.parse_tree AS message_parsed, bb_code_parse_cache.cache_version AS message_cache_version,
    		user.*, IF(user.username IS NULL, post.username, user.username) AS username,
    		user_profile.*,
    		user_privacy.*,
    		signature_parse_cache.parse_tree AS signature_parsed, bb_code_parse_cache.cache_version AS signature_cache_version,
    		session_activity.view_date AS last_view_date,
    		0 AS like_date
    FROM xf_post AS post
    
    		LEFT JOIN xf_bb_code_parse_cache AS bb_code_parse_cache ON
    			(bb_code_parse_cache.content_type = 'post' AND bb_code_parse_cache.content_id = post.post_id)
    		LEFT JOIN xf_user AS user ON
    			(user.user_id = post.user_id)
    		LEFT JOIN xf_user_profile AS user_profile ON
    			(user_profile.user_id = post.user_id)
    		LEFT JOIN xf_user_privacy AS user_privacy ON
    			(user_privacy.user_id = post.user_id)
    		LEFT JOIN xf_bb_code_parse_cache AS signature_parse_cache ON
    			(signature_parse_cache.content_type = 'signature' AND signature_parse_cache.content_id = post.user_id)
    		LEFT JOIN xf_session_activity AS session_activity ON
    			(post.user_id > 0 AND session_activity.user_id = post.user_id AND session_activity.unique_key = CAST(post.user_id AS BINARY))
    WHERE post.thread_id = ?
    	 AND (post.position >= 380 AND post.position < 400) 
    	AND (post.message_state IN ('visible'))
    ORDER BY post.position ASC, post.post_date ASC
    Params: 21444
    Run Time: 0.004093
    Select TypeTableTypePossible KeysKeyKey LenRefRowsExtra
    SIMPLEpostrangethread_id_post_date,thread_id_positionthread_id_position8 20Using index condition; Using where; Using filesort
    SIMPLEbb_code_parse_cacheeq_refcontent_type_idcontent_type_id31const,user_nextstagerussia.post.post_id1Using where
    SIMPLEusereq_refPRIMARYPRIMARY4user_nextstagerussia.post.user_id1 
    SIMPLEuser_profileeq_refPRIMARYPRIMARY4user_nextstagerussia.post.user_id1 
    SIMPLEuser_privacyeq_refPRIMARYPRIMARY4user_nextstagerussia.post.user_id1 
    SIMPLEsignature_parse_cacheeq_refcontent_type_idcontent_type_id31const,user_nextstagerussia.post.user_id1Using where
    SIMPLEsession_activityeq_refPRIMARYPRIMARY22user_nextstagerussia.post.user_id,func1Using where
  5. INSERT DELAYED INTO xf_thread_view
    	(thread_id)
    VALUES
    	(?)
    Params: 21444
    Run Time: 0.009183
  6. INSERT INTO xf_session_activity
    	(user_id, unique_key, ip, controller_name, controller_action, view_state, params, view_date, robot_key)
    VALUES
    	(?, ?, ?, ?, ?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE
    	ip = VALUES(ip),
    	controller_name = VALUES(controller_name),
    	controller_action = VALUES(controller_action),
    	view_state = VALUES(view_state),
    	params = VALUES(params),
    	view_date = VALUES(view_date),
    	robot_key = VALUES(robot_key)
    Params: 0, , , XenForo_ControllerPublic_Thread, Index, valid, thread_id=21444&page=20, 1714714391,
    Run Time: 0.000287
  7. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 828365, a:1:{i:0;a:4:{s:3:"tag";s:5:"media";s:6:"option";s:5:"tweet";s:8:"original";a:2:{i:0;s:13:"[MEDIA=tweet]";i:1;s:8:"[/MEDIA]";}s:8:"children";a:1:{i:0;s:19:"1339741387118526465";}}}, 1701116101, 1714714391
    Run Time: 0.001353
  8. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: signature, 3212, a:1:{i:0;s:17:"There only be ONE";}, 1701116101, 1714714391
    Run Time: 0.000529
  9. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 828367, a:1:{i:0;s:19:"Тролль 100lvl";}, 1701116101, 1714714391
    Run Time: 0.000361
  10. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: signature, 4889, a:1:{i:0;s:219:""И в какой-то момент игрок понимает, что не ест, а сосет. Как-то так." (с) Medeival "Волосы были от АМД, поэтому и глючные." (с) Каин";}, 1701116101, 1714714391
    Run Time: 0.000259
  11. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 828379, a:6:{i:0;s:11:"Вышел ";i:1;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:11:"Hotfix 1.05";}}i:2;s:47:" для PS и XBOX (для PC попозже) ";i:3;a:4:{s:3:"tag";s:3:"url";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[URL]";i:1;s:6:"[/URL]";}s:8:"children";a:1:{i:0;s:51:"https://www.cyberpunk.net/en/news/37166/hotfix-1-05";}}i:4;s:146:" Игра по прежнему виснет и крашится у народа ((( Но зато пофиксили частично AMD SMT: ";i:5;a:4:{s:3:"tag";s:5:"quote";s:6:"option";N;s:8:"original";a:2:{i:0;s:7:"[QUOTE]";i:1;s:8:"[/QUOTE]";}s:8:"children";a:1:{i:0;s:1253:"PC-specific [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less. Fixed an issue with the way Raw Input is collected. Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX. Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that. Ray traced reflections should no longer seem too bright in comparison to the environment. Fixed an issue with Steam Overlay crash on game shutdown. Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.";}}}, 1701116101, 1714714391
    Run Time: 0.000291
  12. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 828381, a:1:{i:0;s:69:"Убрали с продажи в ПС Сторе? Это успех.";}, 1701116101, 1714714391
    Run Time: 0.000334
  13. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: signature, 3813, a:2:{i:0;a:4:{s:3:"tag";s:3:"url";s:6:"option";s:21:"http://www.gdragon.ru";s:8:"original";a:2:{i:0;s:27:"[url=http://www.gdragon.ru]";i:1;s:6:"[/url]";}s:8:"children";a:1:{i:0;s:26:"Великий Dракон";}}i:1;s:35:" Журнал. Игры. Эпоха";}, 1701116101, 1714714391
    Run Time: 0.000305
  14. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 828382, a:1:{i:0;s:101:"Да пиздить надо этих пшеков:blyahd: и наказать анально:gayhd2:";}, 1701116101, 1714714391
    Run Time: 0.000318
  15. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: signature, 6393, a:1:{i:0;s:41:"I love the smell of napalm in the morning";}, 1701116101, 1714714391
    Run Time: 0.000299
  16. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 828383, a:2:{i:0;s:128:"А с платформодержателя как с гуся вода. Не брикает консоль, да и ладно ";i:1;a:4:{s:3:"tag";s:5:"media";s:6:"option";s:5:"tweet";s:8:"original";a:2:{i:0;s:13:"[MEDIA=tweet]";i:1;s:8:"[/MEDIA]";}s:8:"children";a:1:{i:0;s:19:"1338978911678590984";}}}, 1701116101, 1714714391
    Run Time: 0.009286
  17. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 828384, a:1:{i:0;a:4:{s:3:"tag";s:5:"media";s:6:"option";s:7:"youtube";s:8:"original";a:2:{i:0;s:15:"[MEDIA=youtube]";i:1;s:8:"[/MEDIA]";}s:8:"children";a:1:{i:0;s:11:"6rXctmq85a8";}}}, 1701116101, 1714714391
    Run Time: 0.001144
  18. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 828386, a:3:{i:0;s:42:"Майки так скромненько: ";i:1;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:65:"https://pbs.twimg.com/media/Epj56glWMAA7bxa?format=jpg&name=small";}}i:2;s:99:" Хотя на базовом боксе игра еще хуже чем на базовой PS4.";}, 1701116101, 1714714391
    Run Time: 0.000257
  19. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 828387, a:1:{i:0;s:93:"Надо раздавать бесплатно, как гуманитарную помощь.";}, 1701116101, 1714714391
    Run Time: 0.000309
  20. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 828389, a:1:{i:0;s:86:"Явно одна из самых обсуждаемых игр, это успех )))";}, 1701116101, 1714714391
    Run Time: 0.000200
  21. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: signature, 4, a:2:{i:0;s:58:"vova: Versatile Online Violence Android SW 6368 9221 0229 ";i:1;a:4:{s:3:"tag";s:3:"img";s:6:"option";N;s:8:"original";a:2:{i:0;s:5:"[IMG]";i:1;s:6:"[/IMG]";}s:8:"children";a:1:{i:0;s:45:"https://card.psnprofiles.com/1/Wiizardwii.png";}}}, 1701116101, 1714714391
    Run Time: 0.000214
  22. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 828390, a:2:{i:0;a:4:{s:3:"tag";s:5:"quote";s:6:"option";s:29:"vova, post: 828389, member: 4";s:8:"original";a:2:{i:0;s:39:"[QUOTE="vova, post: 828389, member: 4"]";i:1;s:8:"[/QUOTE]";}s:8:"children";a:1:{i:0;s:86:"Явно одна из самых обсуждаемых игр, это успех )))";}}i:1;s:91:" Рефанд не делал еще? Там по одной кнопке сделали ))";}, 1701116101, 1714714391
    Run Time: 0.000198
  23. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 828391, a:2:{i:0;a:4:{s:3:"tag";s:5:"quote";s:6:"option";s:32:"dimm, post: 828390, member: 3212";s:8:"original";a:2:{i:0;s:42:"[QUOTE="dimm, post: 828390, member: 3212"]";i:1;s:8:"[/QUOTE]";}s:8:"children";a:1:{i:0;s:90:"Рефанд не делал еще? Там по одной кнопке сделали ))";}}i:1;s:75:" Я соньку с момента релиза не включал ещё.";}, 1701116101, 1714714391
    Run Time: 0.000256
  24. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 828392, a:1:{i:0;s:29:"не мог у бурбать";}, 1701116101, 1714714391
    Run Time: 0.000399
  25. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: signature, 875, a:1:{i:0;a:4:{s:3:"tag";s:4:"size";s:6:"option";s:1:"1";s:8:"original";a:2:{i:0;s:8:"[SIZE=1]";i:1;s:7:"[/SIZE]";}s:8:"children";a:1:{i:0;s:164:"Все приходит к тому, кто умеет ждать... Плейстешн2 (3) + Плейстешн3 (1) + Плейстешн4 + Плейстейшн5";}}}, 1701116101, 1714714391
    Run Time: 0.000192
  26. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 828393, a:2:{i:0;a:4:{s:3:"tag";s:5:"quote";s:6:"option";s:44:"Perfect Stranger, post: 828381, member: 3813";s:8:"original";a:2:{i:0;s:54:"[QUOTE="Perfect Stranger, post: 828381, member: 3813"]";i:1;s:8:"[/QUOTE]";}s:8:"children";a:1:{i:0;s:69:"Убрали с продажи в ПС Сторе? Это успех.";}}i:1;s:92:" Чтоже, пока бесплатно игру не вернут, идут на хуй...";}, 1701116101, 1714714391
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  27. INSERT INTO xf_bb_code_parse_cache
    	(content_type, content_id, parse_tree, cache_version, cache_date)
    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
    	cache_version = VALUES(cache_version),
    	cache_date = VALUES(cache_date)
    Params: post, 828394, a:2:{i:0;a:4:{s:3:"tag";s:5:"quote";s:6:"option";s:44:"Perfect Stranger, post: 828381, member: 3813";s:8:"original";a:2:{i:0;s:54:"[QUOTE="Perfect Stranger, post: 828381, member: 3813"]";i:1;s:8:"[/QUOTE]";}s:8:"children";a:1:{i:0;s:69:"Убрали с продажи в ПС Сторе? Это успех.";}}i:1;s:1031:" Мой первый пост по этой игре. За ней не следил (не мой жанр), но пля о ней столько наслышан, что из каждой сковородки доносился отклик по ней, при том не в этом году, не в прошлом, а хз когда первый раз попала на слух. Ну и как всегда - напиарят, а на деле хренотень и кидалово. Будет у неё участь Драйв Клаба. PS чуть выше почитал тут, еще уроды из техподдержки удаляют сообщения - конченые уроды. После случившегося они не то что бесплатно должны ее раздавать, а еще приплачивать. Хер знает сколько лет питали надеждами фанов, а тут такое говно. Не играл, не видел, но презираю.";}, 1701116101, 1714714391
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    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
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    Params: signature, 1828, a:1:{i:0;a:4:{s:3:"tag";s:3:"url";s:6:"option";s:109:"https://nextstage.ru/threads/revansh-destiny-2-forumnomu-mudile-shize-on-zhe-kabuto-on-zhe-derpcrawler.24240/";s:8:"original";a:2:{i:0;s:117:"[URL='https://nextstage.ru/threads/revansh-destiny-2-forumnomu-mudile-shize-on-zhe-kabuto-on-zhe-derpcrawler.24240/']";i:1;s:6:"[/URL]";}s:8:"children";a:1:{i:0;s:72:"Герой твоих детских грёз, гроза мудаков";}}}, 1701116101, 1714714391
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    VALUES (?, ?, ?, ?, ?)
    ON DUPLICATE KEY UPDATE parse_tree = VALUES(parse_tree),
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    Params: post, 828405, a:2:{i:0;s:24:"История CP2077: ";i:1;a:4:{s:3:"tag";s:7:"spoiler";s:6:"option";N;s:8:"original";a:2:{i:0;s:9:"[SPOILER]";i:1;s:10:"[/SPOILER]";}s:8:"children";a:55:{i:0;s:1302:" Anyway, let's begin. But before, one more thing. Crunching in CDP means like working 16 hours per day including Saturdays and Sundays, because even beside crunching it's normal for them to work 10-12 hours Monday Friday and 6-8 hours Saturday. Also sometimes company cheats and not always pays for all the job done during the overtime. Also employees turnover is massive, it was normal for "my guy" that from the beginning when he started to work that after 2 years of time he saw more new faces than the faces familiar to him 2 years before. Nothing shocking about it - wages are around 40% smaller than in other game studios in Poland, even comparing with smaller ones, which release some not well-known titles for like 20-25€. And there is not much progress in this company, you can basically be promoted from junior dev to senior dev and this is pretty much it (and most of the cases you will not be paid more), and very rarely if you are lucky (or rather, where there is situation with not enough hands on the deck) - to leader developer / lower management (and sometimes position of the team leading developer is just fill up with 2 random junior/senior developers until further notice). My source tells me that other benefits are good though - free gym, free cinema, free fruits, free beer. ";i:1;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:4:"2011";}}i:2;s:383:" The Witcher 2, the big success of the company is released. Now the CD Projekt owners feel sure that they should diversive more. Work witch Witcher 3 begins (even though initially Witcher's 3 production was planned from 2008). Board of directors (this name is pretty much interchangable with the owners and with top management) looks also for another title to make beside Witcher. ";i:3;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:20:"VERGE OF 2011 / 2012";}}i:4;s:48:" CDP reaches out to the creator of Cyberpunk. ";i:5;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:10:"EARLY 2012";}}i:6;s:66:" Few people delegated to work on general ideas about Cyberpunk. ";i:7;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:14:"MIDDLE OF 2012";}}i:8;s:279:" CDP starts to look for the directors for Cyberpunk project, around 40 people work on Cyberpunk. it is thought that initially it will work on REDengine 3, the same that the Witcher 3 has. It is also revelad that the game will work on the then-future consoles (PS4, Xbox One). ";i:9;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:10:"EARLY 2013";}}i:10;s:215:" Around dozen people left in the Cyberpunk's department, rest of the crew joins crunching in The Witcher 3. Adam Badowski, member of the board of the company confirmes that the game is meant to have multiplayer. ";i:11;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:21:"SOMEWHERE DURING 2015";}}i:12;s:54:" My source is moved from the Witcher 3 to Cyberpunk ";i:13;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:10:"EARLY 2015";}}i:14;s:104:" 2-3 dozens people work on the Cyberpunk project at that time, still most people are on the Witcher 3 ";i:15;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:14:"MIDDLE OF 2015";}}i:16;s:297:" Most of the people switched to Cyberpunk, now the proportions are changed and just some people are left on the Witcher 3 (after its release). Now, on Cyberpunk work around 100 people (not all people went from the Witcher 3 to Cyberpunk, some found new job opportunities, some were terminated). ";i:17;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:9:"LATE 2015";}}i:18;s:552:" The Witcher 3 project is considered generally to be closed, now almost 150 people work on Cyberpunk. Problems arise between old Cyberpunk crew from 2012 - early 2015 and new crew that has joined later from the Witcher 3. From one hand, new crew members are thrown on the deep water, on the other hand, many ideas from the old crew are now being thrown to the bin, since management now is looking more deeply in Cyberpunk (heavy micro-management). Competition between old and new crew is fueled by the upper management (owners, board of directors). ";i:19;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:10:"EARLY 2016";}}i:20;s:226:" Owners want to transgenders to be chosen in the game, different voice options, etc. CDP finds musician to compose music. CDP wants to release two titles somewhere between 2018 and early 2021, one of them being Cyberpunk. ";i:21;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:14:"MIDDLE OF 2016";}}i:22;s:37:" 150-200 people work on Cyberpunk. ";i:23;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:12:"LATE OF 2016";}}i:24;s:364:" Most of the crew from before middle of 2015 (around 30 people) is instantly terminated, new vision of the project ahead After all there will be new engine REDengine 4 (highly improved modification of REDengine 3), instead of exactly the same engine like in the Witcher 3. CDP receives money from the government with the purpos of "creating big virtual city". ";i:25;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:10:"EARLY 2017";}}i:26;s:91:" Owners expect that main course of the game should provide at least 50 hours of playing. ";i:27;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:14:"MIDDLE OF 2017";}}i:28;s:965:" Someone is blackmailing CDP that he will reveal documentation of the game. CDP states to the blackmailer: you can go on, we don't care, from early 2017 we have new project going on about Cyberpunk and you have old data. Several senior, well-known senior specialists leave the project. But many new people are hired now. And new problems arise in the crew - now between people who were anywhere near the Witcher 3 (less than 60 devs at this time), and new crew, people who mostly are right from the university or during senior years of studies (more than 150). And like before the competition is fueled by the upper management. People do not know who to trust with their ideas, and doesn't matter are you from old or new crew, better don't say too much about your ideas to middle managements (leads), because they will think you want to be smart and maybe take their position. Now owners expect that the game provide in the main quests 80-100 hours of playing. ";i:29;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:9:"LATE 2017";}}i:30;s:194:" 250 people work on Cyberpunk now, but from them around 40 people are temporarly delegated for now to work specifically on the official trailer and to prepare sneak peeks before E3 Expo 2018. ";i:31;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:10:"EARLY 2018";}}i:32;s:117:" CDP takes over other small gaming company in Poland with 20 people. They also now are meant to work on Cyberpunk. ";i:33;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:14:"MIDDLE OF 2018";}}i:34;s:298:" Official trailer is presented on E3 Expo 2018. Over 300 people now are working on Cyberpunk (less than 50 from the team of the Witcher 3) Owners tell the crew that they want see the game be released 1.5 year from now and they want to sell 20 mln copies in the first quarter after the release. ";i:35;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:12:"LATE OF 2018";}}i:36;s:167:" Around 350 people work on Cyberpunk. CDP also starts hiring several people by external companies / subsidiaries, also in other parts of the world (like in Canada). ";i:37;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:10:"EARLY 2019";}}i:38;s:554:" Some people go away, some new people are hired, now almost 400 devs (junior, senior, and leads who are also the lower management). Around 50 people are working now to prepare material for E3 Expo 2019. Beside mentioned 400 people, 50 people are meant to make different team to work on a different game, that is meant to be released one year after Cyberpunk. Owners give up about genders, and also say that no need for 80-100 hours for the maing quests, around 60 hours will be enough, also the world doesn't have to be bigger than in the Witcher 3 ";i:39;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:14:"MIDDLE OF 2019";}}i:40;s:997:" People who were supposed to work on the different title, now also take care about Cyberpunk. The unofficial Crunch for Cyberpunk begins, people work 6-7 days a week for 15-16 hours. It is forbidden though too call it crunch, and if somebody outside of the company comes to visit, they all should smile and look well rested, or they will have problems with HR. Less than 40 left from the crew that made the Witcher 3 (not counting the middle management that basically are either Old Guard from times of Witcher 1, or specialist hired from other well known game producers). E3 2019 Expo, date at 16-04-2020 is announced, but nobody in the studio believes that it will happen, game at this stage (june 2019) may be called with a very good will as pre-alpha. After E3 2019 Expo is over, the leads (lower managament) and the middle and the upper management receive big bonuses. 40 people start to work on a multiplayer version. Management decides there's no time for demo version of the game. ";i:41;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:9:"LATE 2019";}}i:42;s:892:" It is decided that multiplayer should be seperate, paid thing and released 2 years later after the original Cyberpunk. Now, more external companies are collaborating with CDP on Cyberpunk. Moods in the crew are tough, everybody believes that board of directors and management expect too much. They don't want to listen what devs have to say, at this point if you talk too much about any ideas or problems, you can be instantly terminate First real beta tests begin, in the versions on consoles the game is barely working. Most of the people who started to work on the multiplayer version, now work on the main singleplayer version. Management gives up about metro transportation, running on the walls, flying cars, large discussions with passerbies, different voice options, and other things. My source believes that the overall content is 1/4 - 1/3 smaller than that planned before. ";i:43;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:12:"JANUARY 2020";}}i:44;s:381:" The date of the release is postponed from April to September. My source believes at that time that the cut version of the game is playable in 80% on PC and 70% on consoles. Almost 450 people work now directly in CDP on Cyberpunk + some outsorcing, altogether almost 500 people. It is decided there will be no other game and multiplayer for Cyberpunk at least until late 2022. ";i:45;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:10:"MARCH 2020";}}i:46;s:32:" Coronavirus comes to Poland. ";i:47;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:8:"MAY 2020";}}i:48;s:143:" Corona hits Poland hard. It is known now that Corona will affect work, many people do not believe that the game will be ready at September. ";i:49;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:9:"JUNE 2020";}}i:50;s:137:" Many people in the crew doubt that versions on PS5, XSXS will be ready before 2022. New date of release, from September to November. ";i:51;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:15:"29 OCTOBER 2020";}}i:52;s:205:" The premiere is moved from 19-11-2020 to 10-12-2020. Devs are informed the very same day like the rest of the world. Why? So "they could get their asses more tight on the job during the last 2 months". ";i:53;a:4:{s:3:"tag";s:1:"b";s:6:"option";N;s:8:"original";a:2:{i:0;s:3:"[B]";i:1;s:4:"[/B]";}s:8:"children";a:1:{i:0;s:16:"10 DECEMBER 2020";}}i:54;s:18:" The premiere. ";}}}, 1701116101, 1714714391
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  28. library/NextStage/Feature/Listener/Feature.php
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  57. library/XenForo/Helper/Ip.php
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  60. library/Dark/TaigaChat/EventListener/Listener.php
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  66. library/XenForo/ControllerHelper/ForumThreadPost.php
  67. library/XenForo/ControllerHelper/Abstract.php
  68. library/XenForo/Model/Thread.php
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  70. library/XenForo/Model/Forum.php
  71. library/XenForo/Helper/String.php
  72. library/XenForo/Helper/Discussion.php
  73. library/XenForo/Model/Post.php
  74. library/NextStage/Feature/Model/Post.php
  75. library/NextStage/Feature/Model/Feature.php
  76. library/XenForo/Model/Attachment.php
  77. library/XenForo/Model/Node.php
  78. library/Tapatalk/Model/Node.php
  79. library/XenForo/Route/Prefix/Categories.php
  80. library/XenForo/Route/Prefix/Forums.php
  81. library/XenForo/ControllerResponse/View.php
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  89. library/XenForo/ViewPublic/Thread/View.php
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  91. library/XenForo/View.php
  92. library/XenForo/BbCode/Parser.php
  93. library/XenForo/BbCode/Formatter/Base.php
  94. library/XenForo/ViewPublic/Helper/Message.php
  95. library/XenForo/BbCode/TextWrapper.php
  96. library/XenForo/Route/Prefix/Members.php
  97. library/Dark/TaigaChat/EventListener/NavigationTabs.php
  98. library/NextStage/ThreadRating/Listener/Template.php
  99. library/XenForo/Template/FileHandler.php
  100. library/XenForo/Helper/File.php
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  111. internal_data/templates/S.1,L.1,PAGE_CONTAINER.php
  112. mobiquo/smartbanner/head.inc.php
  113. library/XenForo/ViewRenderer/Json.php