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As previously detailed, the central industry in Binary Domain's 2080 Earth is the robot industry, which is larger than the communications and auto industries. Robots were used in the construction of the world's new upper cities.
Within the robot industry are two major organizations: Amada and Bergen.
Amada, a Japanese company, was founded by genius inventor Youji Amada and was the first company to develop human-formed robots. The first such human robot, shown below next to Youji, was created in 2047 as a home support robot and became a hit for Amada.
Bergen was founded in Detroit, Michigan as a family business under CEO Alexander Bergen. After winning a patent dispute with Amada, it now controls 95% of the world's robot market share.
Following the patent lawsuit, Youji Amada disappeared from public life.
In addition to these details on the game's robot industry, Sega detailed the game's IRTA organization. IRTA, which stands for International Robot Technology Agency, falls under the UN's Council on Science and Technology for Robot division. This group enforces the Geneva Code, which was passed by the UN forbidding the development of human-like robots.
Main characters Dan and Roy are members of Last Crew, a secret battalion in the IRTA. The 100 members of this battalion are dispatched throughout the world.
You can see Dan and Roy below next to their Japanese voice actors, respectively Koichi Yamadera and Masami Iwasaki.
Dan is a 33-year-old from Nebraska. He joined the army at 18 and was invited by IRTA to be a part of Last Crew. He's been serving with Last Crew for four years.
Roy, nickname Big Bow, is a 36-year-old from Massachusetts. His father worked at a small robot factory, but his youth was difficult financially. He did not enjoy studying, but he progressed into high school because he wanted to play football. He's been with Last Crew for four years as well.
Игорь, не всем же играм нужна скорость Vanquish. Там она была уместна, возможно. Но это же не делает её эталоном, и не всем такой ураганный геймплей нравится. И соглашусь с Заем: начинаю видеть в игре потенциал сюжетной глубины.медленный хайд-шут.
Вы так говорите, словно гиреподобный (ну, или kill.switch-подобный) TPS внезапно стал чем-то неприемлемым. Я пропустил переворот в индустрии, вызванный Vanquish?но вот всё остальное - Гири
Вы так говорите, словно гиреподобный (ну, или kill.switch-подобный) TPS внезапно стал чем-то неприемлемым. Я пропустил переворот в индустрии, вызванный Vanquish? А графика мне, наоборот, кажется довольно средней.